Refactor method exports to fix linting and CWF comment

This commit is contained in:
Paul Kaplan 2017-09-11 09:42:16 -04:00
parent b68b874067
commit 81370f7625
6 changed files with 88 additions and 65 deletions

View file

@ -1,6 +1,59 @@
const StringUtil = require('../util/string-util'); const StringUtil = require('../util/string-util');
const log = require('../util/log'); const log = require('../util/log');
/**
* Initialize a costume from an asset asynchronously.
* Do not call this unless there is a renderer attached.
* @param {!object} costume - the Scratch costume object.
* @property {int} skinId - the ID of the costume's render skin, once installed.
* @property {number} rotationCenterX - the X component of the costume's origin.
* @property {number} rotationCenterY - the Y component of the costume's origin.
* @property {number} [bitmapResolution] - the resolution scale for a bitmap costume.
* @param {!Asset} costumeAsset - the asset of the costume loaded from storage.
* @param {!Runtime} runtime - Scratch runtime, used to access the storage module.
* @returns {?Promise} - a promise which will resolve after skinId is set, or null on error.
*/
const loadCostumeFromAsset = function (costume, costumeAsset, runtime) {
costume.assetId = costumeAsset.assetId;
if (!runtime.renderer) {
log.error('No rendering module present; cannot load costume: ', costume.name);
return costume;
}
const AssetType = runtime.storage.AssetType;
const rotationCenter = [
costume.rotationCenterX / costume.bitmapResolution,
costume.rotationCenterY / costume.bitmapResolution
];
if (costumeAsset.assetType === AssetType.ImageVector) {
costume.skinId = runtime.renderer.createSVGSkin(costumeAsset.decodeText(), rotationCenter);
return costume;
}
return new Promise((resolve, reject) => {
const imageElement = new Image();
const onError = function () {
// eslint-disable-next-line no-use-before-define
removeEventListeners();
reject();
};
const onLoad = function () {
// eslint-disable-next-line no-use-before-define
removeEventListeners();
resolve(imageElement);
};
const removeEventListeners = function () {
imageElement.removeEventListener('error', onError);
imageElement.removeEventListener('load', onLoad);
};
imageElement.addEventListener('error', onError);
imageElement.addEventListener('load', onLoad);
imageElement.src = costumeAsset.encodeDataURI();
}).then(imageElement => {
costume.skinId = runtime.renderer.createBitmapSkin(imageElement, costume.bitmapResolution, rotationCenter);
return costume;
});
};
/** /**
* Load a costume's asset into memory asynchronously. * Load a costume's asset into memory asynchronously.
* Do not call this unless there is a renderer attached. * Do not call this unless there is a renderer attached.
@ -31,48 +84,7 @@ const loadCostume = function (md5ext, costume, runtime) {
}); });
}; };
const loadCostumeFromAsset = function (costume, costumeAsset, runtime) { module.exports = {
const rotationCenter = [ loadCostume,
costume.rotationCenterX / costume.bitmapResolution, loadCostumeFromAsset
costume.rotationCenterY / costume.bitmapResolution
];
if (!runtime.renderer) {
log.error('No rendering module present; cannot load costume asset: ', md5ext);
return costume;
}
const AssetType = runtime.storage.AssetType;
costume.assetId = costumeAsset.assetId;
if (costumeAsset.assetType === AssetType.ImageVector) {
costume.skinId = runtime.renderer.createSVGSkin(costumeAsset.decodeText(), rotationCenter);
return costume;
}
return new Promise((resolve, reject) => {
const imageElement = new Image();
const onError = function () {
// eslint-disable-next-line no-use-before-define
removeEventListeners();
reject();
};
const onLoad = function () {
// eslint-disable-next-line no-use-before-define
removeEventListeners();
resolve(imageElement);
};
const removeEventListeners = function () {
imageElement.removeEventListener('error', onError);
imageElement.removeEventListener('load', onLoad);
};
imageElement.addEventListener('error', onError);
imageElement.addEventListener('load', onLoad);
imageElement.src = costumeAsset.encodeDataURI();
}).then(imageElement => {
costume.skinId = runtime.renderer.createBitmapSkin(imageElement, costume.bitmapResolution, rotationCenter);
return costume;
});
}; };
loadCostume.loadCostumeFromAsset = loadCostumeFromAsset;
module.exports = loadCostume;

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@ -1,6 +1,27 @@
const StringUtil = require('../util/string-util'); const StringUtil = require('../util/string-util');
const log = require('../util/log'); const log = require('../util/log');
/**
* Initialize a sound from an asset asynchronously.
* @param {!object} sound - the Scratch sound object.
* @property {string} md5 - the MD5 and extension of the sound to be loaded.
* @property {Buffer} data - sound data will be written here once loaded.
* @param {!Asset} soundAsset - the asset loaded from storage.
* @param {!Runtime} runtime - Scratch runtime, used to access the storage module.
* @returns {!Promise} - a promise which will resolve to the sound when ready.
*/
const loadSoundFromAsset = function (sound, soundAsset, runtime) {
sound.assetId = soundAsset.assetId;
return runtime.audioEngine.decodeSound(Object.assign(
{},
sound,
{data: soundAsset.data}
)).then(soundId => {
sound.soundId = soundId;
return sound;
});
};
/** /**
* Load a sound's asset into memory asynchronously. * Load a sound's asset into memory asynchronously.
* @param {!object} sound - the Scratch sound object. * @param {!object} sound - the Scratch sound object.
@ -28,17 +49,7 @@ const loadSound = function (sound, runtime) {
}); });
}; };
const loadSoundFromAsset = function (sound, soundAsset, runtime) { module.exports = {
sound.assetId = soundAsset.assetId; loadSound,
return runtime.audioEngine.decodeSound(Object.assign( loadSoundFromAsset
{},
sound,
{data: soundAsset.data}
)).then(soundId => {
sound.soundId = soundId;
return sound;
});
}; };
loadSound.loadSoundFromAsset = loadSoundFromAsset;
module.exports = loadSound;

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@ -15,8 +15,8 @@ const specMap = require('./sb2_specmap');
const Variable = require('../engine/variable'); const Variable = require('../engine/variable');
const List = require('../engine/list'); const List = require('../engine/list');
const loadCostume = require('../import/load-costume.js'); const {loadCostume} = require('../import/load-costume.js');
const loadSound = require('../import/load-sound.js'); const {loadSound} = require('../import/load-sound.js');
/** /**
* Convert a Scratch 2.0 procedure string (e.g., "my_procedure %s %b %n") * Convert a Scratch 2.0 procedure string (e.g., "my_procedure %s %b %n")

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@ -10,8 +10,8 @@ const Sprite = require('../sprites/sprite');
const Variable = require('../engine/variable'); const Variable = require('../engine/variable');
const List = require('../engine/list'); const List = require('../engine/list');
const loadCostume = require('../import/load-costume.js'); const {loadCostume} = require('../import/load-costume.js');
const loadSound = require('../import/load-sound.js'); const {loadSound} = require('../import/load-sound.js');
/** /**
* Serializes the specified VM runtime. * Serializes the specified VM runtime.

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@ -6,8 +6,8 @@ const sb2 = require('./serialization/sb2');
const sb3 = require('./serialization/sb3'); const sb3 = require('./serialization/sb3');
const StringUtil = require('./util/string-util'); const StringUtil = require('./util/string-util');
const loadCostume = require('./import/load-costume.js'); const {loadCostume} = require('./import/load-costume.js');
const loadSound = require('./import/load-sound.js'); const {loadSound} = require('./import/load-sound.js');
const RESERVED_NAMES = ['_mouse_', '_stage_', '_edge_', '_myself_', '_random_']; const RESERVED_NAMES = ['_mouse_', '_stage_', '_edge_', '_myself_', '_random_'];

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@ -2,8 +2,8 @@ const test = require('tap').test;
const Blocks = require('../../src/engine/blocks'); const Blocks = require('../../src/engine/blocks');
const Clone = require('../../src/util/clone'); const Clone = require('../../src/util/clone');
const loadCostume = require('../../src/import/load-costume'); const {loadCostume} = require('../../src/import/load-costume');
const loadSound = require('../../src/import/load-sound'); const {loadSound} = require('../../src/import/load-sound');
const makeTestStorage = require('../fixtures/make-test-storage'); const makeTestStorage = require('../fixtures/make-test-storage');
const Runtime = require('../../src/engine/runtime'); const Runtime = require('../../src/engine/runtime');
const sb3 = require('../../src/serialization/sb3'); const sb3 = require('../../src/serialization/sb3');