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Removing unnecessary comments from edits.
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@ -474,9 +474,6 @@ class VirtualMachine extends EventEmitter {
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*/
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deleteSprite (targetId) {
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const target = this.runtime.getTargetById(targetId);
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// const targetIndexBeforeDelete = this.runtime.targets.map(t => t.id).indexOf(target.id);
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// can't call target.id if target doesn't exist.
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// moving below
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if (target) {
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const targetIndexBeforeDelete = this.runtime.targets.map(t => t.id).indexOf(target.id);
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