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Feature Fencing
This is a re-comit after the previous pull was reverted.
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parent
61d1872642
commit
7bc141e76e
1 changed files with 8 additions and 3 deletions
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@ -167,15 +167,20 @@ RenderedTarget.prototype.setXY = function (x, y) {
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}
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}
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var oldX = this.x;
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var oldX = this.x;
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var oldY = this.y;
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var oldY = this.y;
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this.x = x;
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this.y = y;
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if (this.renderer) {
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if (this.renderer) {
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var position = this.renderer.getFencedPositionOfDrawable(this.drawableID, [x, y]);
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this.x = position[0];
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this.y = position[1];
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this.renderer.updateDrawableProperties(this.drawableID, {
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this.renderer.updateDrawableProperties(this.drawableID, {
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position: [this.x, this.y]
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position: position
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});
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});
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if (this.visible) {
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if (this.visible) {
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this.runtime.requestRedraw();
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this.runtime.requestRedraw();
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}
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}
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} else {
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this.x = x;
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this.y = y;
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}
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}
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this.emit(RenderedTarget.EVENT_TARGET_MOVED, this, oldX, oldY);
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this.emit(RenderedTarget.EVENT_TARGET_MOVED, this, oldX, oldY);
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this.runtime.spriteInfoReport(this);
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this.runtime.spriteInfoReport(this);
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