Add a block container for monitors that will run in the sequencer

This commit is contained in:
DD Liu 2017-05-08 09:53:16 -04:00
parent 75a9ad4675
commit 706e112082
5 changed files with 54 additions and 6 deletions

View file

@ -273,16 +273,22 @@ class Blocks {
*/
changeBlock (args) {
// Validate
if (args.element !== 'field' && args.element !== 'mutation') return;
if (['field', 'mutation', 'checkbox'].indexOf(args.element) === -1) return;
const block = this._blocks[args.id];
if (typeof block === 'undefined') return;
if (args.element === 'field') {
switch (args.element) {
case 'field':
// Update block value
if (!block.fields[args.name]) return;
block.fields[args.name].value = args.value;
} else if (args.element === 'mutation') {
break;
case 'mutation':
block.mutation = mutationAdapter(args.value);
break;
case 'checkbox':
block.isMonitored = args.value;
break;
}
}
@ -342,6 +348,20 @@ class Blocks {
}
}
/**
* Block management: run all blocks.
* @param {!object} runtime Runtime to run all blocks in.
*/
runAllMonitored (runtime) {
Object.keys(this._blocks).forEach(blockId => {
if (this.getBlock(blockId).isMonitored) {
// @todo handle specific targets (e.g. apple x position)
runtime.toggleScript(blockId);
}
});
}
/**
* Block management: delete blocks and their associated scripts.
* @param {!object} e Blockly delete event to be processed.

View file

@ -52,6 +52,13 @@ class Runtime extends EventEmitter {
*/
this.flyoutBlocks = new Blocks();
/**
* Storage container for monitor blocks.
* These will execute on a target maybe
* @type {!Blocks}
*/
this.monitorBlocks = new Blocks();
/**
* Currently known editing target for the VM.
* @type {?Target}
@ -416,8 +423,9 @@ class Runtime extends EventEmitter {
/**
* Toggle a script.
* @param {!string} topBlockId ID of block that starts the script.
* @param {?string} optTarget target ID for target to run script on. If not supplied, uses editing target.
*/
toggleScript (topBlockId) {
toggleScript (topBlockId, optTarget) {
// Remove any existing thread.
for (let i = 0; i < this.threads.length; i++) {
if (this.threads[i].topBlock === topBlockId) {
@ -426,7 +434,7 @@ class Runtime extends EventEmitter {
}
}
// Otherwise add it.
this._pushThread(topBlockId, this._editingTarget);
this._pushThread(topBlockId, optTarget ? optTarget : this._editingTarget);
}
/**
@ -632,6 +640,7 @@ class Runtime extends EventEmitter {
}
}
this.redrawRequested = false;
this._pushMonitors();
const doneThreads = this.sequencer.stepThreads();
this._updateGlows(doneThreads);
this._setThreadCount(this.threads.length + doneThreads.length);
@ -641,6 +650,13 @@ class Runtime extends EventEmitter {
}
}
/**
* Queue monitor blocks to sequencer to be run.
*/
_pushMonitors () {
this.monitorBlocks.runAllMonitored(this);
}
/**
* Set the current editing target known by the runtime.
* @param {!Target} editingTarget New editing target.

View file

@ -20,7 +20,7 @@ class Target extends EventEmitter {
super();
if (!blocks) {
blocks = new Blocks(this);
blocks = new Blocks();
}
/**
* A unique ID for this target.

View file

@ -92,6 +92,7 @@ window.onload = function () {
workspace.addChangeListener(vm.blockListener);
const flyoutWorkspace = workspace.getFlyout().getWorkspace();
flyoutWorkspace.addChangeListener(vm.flyoutBlockListener);
flyoutWorkspace.addChangeListener(vm.monitorBlockListener);
// Create FPS counter.
const stats = new window.Stats();

View file

@ -58,6 +58,7 @@ class VirtualMachine extends EventEmitter {
this.blockListener = this.blockListener.bind(this);
this.flyoutBlockListener = this.flyoutBlockListener.bind(this);
this.monitorBlockListener = this.monitorBlockListener.bind(this);
}
/**
@ -344,6 +345,16 @@ class VirtualMachine extends EventEmitter {
this.runtime.flyoutBlocks.blocklyListen(e, this.runtime);
}
/**
* Handle a Blockly event for the flyout to be passed to the monitor container.
* @param {!Blockly.Event} e Any Blockly event.
*/
monitorBlockListener (e) {
if (['create', 'change'].indexOf(e.type) !== -1) {
this.runtime.monitorBlocks.blocklyListen(e, this.runtime);
}
}
/**
* Set an editing target. An editor UI can use this function to switch
* between editing different targets, sprites, etc.