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https://github.com/scratchfoundation/scratch-vm.git
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Add a block container for monitors that will run in the sequencer
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parent
75a9ad4675
commit
706e112082
5 changed files with 54 additions and 6 deletions
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@ -273,16 +273,22 @@ class Blocks {
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*/
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*/
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changeBlock (args) {
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changeBlock (args) {
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// Validate
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// Validate
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if (args.element !== 'field' && args.element !== 'mutation') return;
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if (['field', 'mutation', 'checkbox'].indexOf(args.element) === -1) return;
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const block = this._blocks[args.id];
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const block = this._blocks[args.id];
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if (typeof block === 'undefined') return;
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if (typeof block === 'undefined') return;
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if (args.element === 'field') {
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switch (args.element) {
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case 'field':
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// Update block value
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// Update block value
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if (!block.fields[args.name]) return;
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if (!block.fields[args.name]) return;
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block.fields[args.name].value = args.value;
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block.fields[args.name].value = args.value;
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} else if (args.element === 'mutation') {
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break;
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case 'mutation':
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block.mutation = mutationAdapter(args.value);
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block.mutation = mutationAdapter(args.value);
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break;
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case 'checkbox':
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block.isMonitored = args.value;
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break;
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}
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}
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}
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}
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@ -342,6 +348,20 @@ class Blocks {
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}
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}
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}
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}
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/**
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* Block management: run all blocks.
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* @param {!object} runtime Runtime to run all blocks in.
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*/
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runAllMonitored (runtime) {
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Object.keys(this._blocks).forEach(blockId => {
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if (this.getBlock(blockId).isMonitored) {
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// @todo handle specific targets (e.g. apple x position)
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runtime.toggleScript(blockId);
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}
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});
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}
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/**
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/**
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* Block management: delete blocks and their associated scripts.
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* Block management: delete blocks and their associated scripts.
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* @param {!object} e Blockly delete event to be processed.
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* @param {!object} e Blockly delete event to be processed.
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@ -52,6 +52,13 @@ class Runtime extends EventEmitter {
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*/
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*/
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this.flyoutBlocks = new Blocks();
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this.flyoutBlocks = new Blocks();
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/**
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* Storage container for monitor blocks.
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* These will execute on a target maybe
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* @type {!Blocks}
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*/
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this.monitorBlocks = new Blocks();
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/**
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/**
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* Currently known editing target for the VM.
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* Currently known editing target for the VM.
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* @type {?Target}
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* @type {?Target}
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@ -416,8 +423,9 @@ class Runtime extends EventEmitter {
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/**
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/**
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* Toggle a script.
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* Toggle a script.
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* @param {!string} topBlockId ID of block that starts the script.
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* @param {!string} topBlockId ID of block that starts the script.
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* @param {?string} optTarget target ID for target to run script on. If not supplied, uses editing target.
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*/
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*/
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toggleScript (topBlockId) {
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toggleScript (topBlockId, optTarget) {
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// Remove any existing thread.
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// Remove any existing thread.
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for (let i = 0; i < this.threads.length; i++) {
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for (let i = 0; i < this.threads.length; i++) {
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if (this.threads[i].topBlock === topBlockId) {
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if (this.threads[i].topBlock === topBlockId) {
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@ -426,7 +434,7 @@ class Runtime extends EventEmitter {
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}
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}
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}
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}
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// Otherwise add it.
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// Otherwise add it.
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this._pushThread(topBlockId, this._editingTarget);
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this._pushThread(topBlockId, optTarget ? optTarget : this._editingTarget);
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}
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}
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/**
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/**
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@ -632,6 +640,7 @@ class Runtime extends EventEmitter {
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}
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}
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}
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}
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this.redrawRequested = false;
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this.redrawRequested = false;
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this._pushMonitors();
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const doneThreads = this.sequencer.stepThreads();
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const doneThreads = this.sequencer.stepThreads();
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this._updateGlows(doneThreads);
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this._updateGlows(doneThreads);
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this._setThreadCount(this.threads.length + doneThreads.length);
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this._setThreadCount(this.threads.length + doneThreads.length);
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@ -641,6 +650,13 @@ class Runtime extends EventEmitter {
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}
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}
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}
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}
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/**
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* Queue monitor blocks to sequencer to be run.
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*/
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_pushMonitors () {
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this.monitorBlocks.runAllMonitored(this);
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}
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/**
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/**
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* Set the current editing target known by the runtime.
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* Set the current editing target known by the runtime.
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* @param {!Target} editingTarget New editing target.
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* @param {!Target} editingTarget New editing target.
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@ -20,7 +20,7 @@ class Target extends EventEmitter {
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super();
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super();
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if (!blocks) {
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if (!blocks) {
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blocks = new Blocks(this);
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blocks = new Blocks();
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}
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}
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/**
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/**
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* A unique ID for this target.
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* A unique ID for this target.
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@ -92,6 +92,7 @@ window.onload = function () {
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workspace.addChangeListener(vm.blockListener);
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workspace.addChangeListener(vm.blockListener);
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const flyoutWorkspace = workspace.getFlyout().getWorkspace();
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const flyoutWorkspace = workspace.getFlyout().getWorkspace();
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flyoutWorkspace.addChangeListener(vm.flyoutBlockListener);
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flyoutWorkspace.addChangeListener(vm.flyoutBlockListener);
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flyoutWorkspace.addChangeListener(vm.monitorBlockListener);
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// Create FPS counter.
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// Create FPS counter.
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const stats = new window.Stats();
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const stats = new window.Stats();
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@ -58,6 +58,7 @@ class VirtualMachine extends EventEmitter {
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this.blockListener = this.blockListener.bind(this);
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this.blockListener = this.blockListener.bind(this);
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this.flyoutBlockListener = this.flyoutBlockListener.bind(this);
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this.flyoutBlockListener = this.flyoutBlockListener.bind(this);
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this.monitorBlockListener = this.monitorBlockListener.bind(this);
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}
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}
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/**
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/**
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@ -344,6 +345,16 @@ class VirtualMachine extends EventEmitter {
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this.runtime.flyoutBlocks.blocklyListen(e, this.runtime);
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this.runtime.flyoutBlocks.blocklyListen(e, this.runtime);
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}
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}
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/**
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* Handle a Blockly event for the flyout to be passed to the monitor container.
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* @param {!Blockly.Event} e Any Blockly event.
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*/
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monitorBlockListener (e) {
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if (['create', 'change'].indexOf(e.type) !== -1) {
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this.runtime.monitorBlocks.blocklyListen(e, this.runtime);
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}
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}
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/**
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/**
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* Set an editing target. An editor UI can use this function to switch
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* Set an editing target. An editor UI can use this function to switch
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* between editing different targets, sprites, etc.
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* between editing different targets, sprites, etc.
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