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Use util.timeout instead of setTimeout
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1 changed files with 5 additions and 2 deletions
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@ -1,4 +1,6 @@
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var YieldTimers = require('../util/yieldtimers.js');
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function WeDo2Blocks(runtime) {
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function WeDo2Blocks(runtime) {
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/**
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/**
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* The runtime instantiating this block package.
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* The runtime instantiating this block package.
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@ -107,7 +109,8 @@ WeDo2Blocks.prototype._HSVToRGB = function(hueDegrees, saturation, value) {
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*/
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*/
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WeDo2Blocks.prototype._motorOnFor = function(direction, durationSeconds, util) {
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WeDo2Blocks.prototype._motorOnFor = function(direction, durationSeconds, util) {
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if (this._motorTimeout > 0) {
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if (this._motorTimeout > 0) {
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clearTimeout(this._motorTimeout);
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// @todo maybe this should go through util
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YieldTimers.reject(this._motorTimeout);
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this._motorTimeout = null;
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this._motorTimeout = null;
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}
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}
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if (window.native) {
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if (window.native) {
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@ -115,7 +118,7 @@ WeDo2Blocks.prototype._motorOnFor = function(direction, durationSeconds, util) {
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}
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}
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var instance = this;
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var instance = this;
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var myTimeout = this._motorTimeout = setTimeout(function() {
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var myTimeout = this._motorTimeout = util.timeout(function() {
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if (instance._motorTimeout == myTimeout) {
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if (instance._motorTimeout == myTimeout) {
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instance._motorTimeout = null;
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instance._motorTimeout = null;
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}
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}
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