mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2025-06-04 09:33:57 -04:00
Split execution into separate function and file
This commit is contained in:
parent
3898fe1c45
commit
6e5ebcf6df
2 changed files with 156 additions and 158 deletions
src/engine
154
src/engine/execute.js
Normal file
154
src/engine/execute.js
Normal file
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var Thread = require('./thread');
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var YieldTimers = require('../util/yieldtimers.js');
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var execute = function (sequencer, thread, blockId) {
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var runtime = sequencer.runtime;
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// Save the yield timer ID, in case a primitive makes a new one
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// @todo hack - perhaps patch this to allow more than one timer per
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// primitive, for example...
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var oldYieldTimerId = YieldTimers.timerId;
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var opcode = runtime.blocks.getOpcode(blockId);
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// Push the current block to the stack
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thread.stack.push(blockId);
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// Push an empty stack frame, if we need one.
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// Might not, if we just popped the stack.
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if (thread.stack.length > thread.stackFrames.length) {
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thread.stackFrames.push({});
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}
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var currentStackFrame = thread.stackFrames[thread.stackFrames.length - 1];
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/**
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* A callback for the primitive to indicate its thread should yield.
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* @type {Function}
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*/
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var threadYieldCallback = function () {
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thread.status = Thread.STATUS_YIELD;
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};
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/**
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* A callback for the primitive to indicate its thread is finished
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* @type {Function}
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*/
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var threadDoneCallback = function () {
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thread.status = Thread.STATUS_DONE;
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// Refresh nextBlock in case it has changed during a yield.
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thread.nextBlock = runtime.blocks.getNextBlock(blockId);
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// Pop the stack and stack frame
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thread.stack.pop();
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thread.stackFrames.pop();
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// Stop showing run feedback in the editor.
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runtime.glowBlock(blockId, false);
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};
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/**
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* A callback for the primitive to start hats.
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* @todo very hacked...
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* Provide a callback that is passed in a block and returns true
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* if it is a hat that should be triggered.
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* @param {Function} callback Provided callback.
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*/
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var startHats = function(callback) {
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var stacks = runtime.blocks.getStacks();
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for (var i = 0; i < stacks.length; i++) {
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var stack = stacks[i];
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var stackBlock = runtime.blocks.getBlock(stack);
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var result = callback(stackBlock);
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if (result) {
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// Check if the stack is already running
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var stackRunning = false;
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for (var j = 0; j < runtime.threads.length; j++) {
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if (runtime.threads[j].topBlock == stack) {
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stackRunning = true;
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break;
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}
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}
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if (!stackRunning) {
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runtime._pushThread(stack);
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}
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}
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}
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};
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/**
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* Record whether we have switched stack,
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* to avoid proceeding the thread automatically.
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* @type {boolean}
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*/
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var switchedStack = false;
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/**
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* A callback for a primitive to start a substack.
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* @type {Function}
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*/
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var threadStartSubstack = function () {
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// Set nextBlock to the start of the substack
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var substack = runtime.blocks.getSubstack(blockId);
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if (substack && substack.value) {
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thread.nextBlock = substack.value;
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} else {
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thread.nextBlock = null;
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}
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switchedStack = true;
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};
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var argValues = {};
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// Start showing run feedback in the editor.
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runtime.glowBlock(blockId, true);
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if (!opcode) {
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console.warn('Could not get opcode for block: ' + blockId);
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console.groupEnd();
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return;
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}
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var blockFunction = runtime.getOpcodeFunction(opcode);
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if (!blockFunction) {
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console.warn('Could not get implementation for opcode: ' + opcode);
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console.groupEnd();
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return;
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}
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if (sequencer.DEBUG_BLOCK_CALLS) {
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console.groupCollapsed('Executing: ' + opcode);
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console.log('with arguments: ', argValues);
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console.log('and stack frame: ', currentStackFrame);
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}
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var blockFunctionReturnValue = null;
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try {
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// @todo deal with the return value
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blockFunctionReturnValue = blockFunction(argValues, {
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yield: threadYieldCallback,
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done: threadDoneCallback,
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timeout: YieldTimers.timeout,
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stackFrame: currentStackFrame,
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startSubstack: threadStartSubstack,
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startHats: startHats
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});
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}
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catch(e) {
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console.error(
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'Exception calling block function for opcode: ' +
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opcode + '\n' + e);
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} finally {
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// Update if the thread has set a yield timer ID
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// @todo hack
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if (YieldTimers.timerId > oldYieldTimerId) {
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thread.yieldTimerId = YieldTimers.timerId;
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}
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if (thread.status === Thread.STATUS_RUNNING && !switchedStack) {
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// Thread executed without yielding - move to done
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threadDoneCallback();
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}
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if (sequencer.DEBUG_BLOCK_CALLS) {
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console.log('ending stack frame: ', currentStackFrame);
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console.log('returned: ', blockFunctionReturnValue);
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console.groupEnd();
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}
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}
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};
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module.exports = execute;
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@ -1,6 +1,7 @@
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var Timer = require('../util/timer');
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var Timer = require('../util/timer');
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var Thread = require('./thread');
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var Thread = require('./thread');
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var YieldTimers = require('../util/yieldtimers.js');
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var YieldTimers = require('../util/yieldtimers.js');
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var execute = require('./execute.js');
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function Sequencer (runtime) {
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function Sequencer (runtime) {
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/**
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/**
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@ -95,11 +96,6 @@ Sequencer.prototype.stepThreads = function (threads) {
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* @param {!Thread} thread Thread object to step
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* @param {!Thread} thread Thread object to step
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*/
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*/
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Sequencer.prototype.stepThread = function (thread) {
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Sequencer.prototype.stepThread = function (thread) {
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// Save the yield timer ID, in case a primitive makes a new one
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// @todo hack - perhaps patch this to allow more than one timer per
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// primitive, for example...
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var oldYieldTimerId = YieldTimers.timerId;
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// Save the current block and set the nextBlock.
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// Save the current block and set the nextBlock.
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// If the primitive would like to do control flow,
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// If the primitive would like to do control flow,
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// it can overwrite nextBlock.
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// it can overwrite nextBlock.
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@ -110,159 +106,7 @@ Sequencer.prototype.stepThread = function (thread) {
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}
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}
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thread.nextBlock = this.runtime.blocks.getNextBlock(currentBlock);
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thread.nextBlock = this.runtime.blocks.getNextBlock(currentBlock);
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var opcode = this.runtime.blocks.getOpcode(currentBlock);
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execute(this, thread, currentBlock, false);
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// Push the current block to the stack
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thread.stack.push(currentBlock);
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// Push an empty stack frame, if we need one.
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// Might not, if we just popped the stack.
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if (thread.stack.length > thread.stackFrames.length) {
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thread.stackFrames.push({});
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}
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var currentStackFrame = thread.stackFrames[thread.stackFrames.length - 1];
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/**
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* A callback for the primitive to indicate its thread should yield.
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* @type {Function}
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*/
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var threadYieldCallback = function () {
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thread.status = Thread.STATUS_YIELD;
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};
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/**
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* A callback for the primitive to indicate its thread is finished
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* @type {Function}
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*/
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var instance = this;
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var threadDoneCallback = function () {
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thread.status = Thread.STATUS_DONE;
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// Refresh nextBlock in case it has changed during a yield.
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thread.nextBlock = instance.runtime.blocks.getNextBlock(currentBlock);
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// Pop the stack and stack frame
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thread.stack.pop();
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thread.stackFrames.pop();
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// Stop showing run feedback in the editor.
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instance.runtime.glowBlock(currentBlock, false);
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};
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/**
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* A callback for the primitive to start hats.
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* @todo very hacked...
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* Provide a callback that is passed in a block and returns true
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* if it is a hat that should be triggered.
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* @param {Function} callback Provided callback.
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*/
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var startHats = function(callback) {
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var stacks = instance.runtime.blocks.getStacks();
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for (var i = 0; i < stacks.length; i++) {
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var stack = stacks[i];
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var stackBlock = instance.runtime.blocks.getBlock(stack);
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var result = callback(stackBlock);
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if (result) {
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// Check if the stack is already running
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var stackRunning = false;
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for (var j = 0; j < instance.runtime.threads.length; j++) {
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if (instance.runtime.threads[j].topBlock == stack) {
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stackRunning = true;
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break;
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}
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}
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if (!stackRunning) {
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instance.runtime._pushThread(stack);
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}
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}
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}
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};
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/**
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* Record whether we have switched stack,
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* to avoid proceeding the thread automatically.
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* @type {boolean}
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*/
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var switchedStack = false;
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/**
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* A callback for a primitive to start a substack.
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* @type {Function}
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*/
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var threadStartSubstack = function () {
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// Set nextBlock to the start of the substack
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var substack = instance.runtime.blocks.getSubstack(currentBlock);
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if (substack && substack.value) {
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thread.nextBlock = substack.value;
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} else {
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thread.nextBlock = null;
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}
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switchedStack = true;
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};
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// @todo extreme hack to get the single argument value for prototype
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var argValues = [];
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var blockInputs = this.runtime.blocks.getBlock(currentBlock).fields;
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for (var bi in blockInputs) {
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var outer = blockInputs[bi];
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for (var b in outer.blocks) {
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var block = outer.blocks[b];
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var fields = block.fields;
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for (var f in fields) {
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var field = fields[f];
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argValues.push(field.value);
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}
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}
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}
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// Start showing run feedback in the editor.
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this.runtime.glowBlock(currentBlock, true);
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if (!opcode) {
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console.warn('Could not get opcode for block: ' + currentBlock);
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}
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else {
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var blockFunction = this.runtime.getOpcodeFunction(opcode);
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if (!blockFunction) {
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console.warn('Could not get implementation for opcode: ' + opcode);
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}
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else {
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if (Sequencer.DEBUG_BLOCK_CALLS) {
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console.groupCollapsed('Executing: ' + opcode);
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console.log('with arguments: ', argValues);
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console.log('and stack frame: ', currentStackFrame);
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}
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var blockFunctionReturnValue = null;
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try {
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// @todo deal with the return value
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blockFunctionReturnValue = blockFunction(argValues, {
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yield: threadYieldCallback,
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done: threadDoneCallback,
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timeout: YieldTimers.timeout,
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stackFrame: currentStackFrame,
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startSubstack: threadStartSubstack,
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startHats: startHats
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});
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}
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catch(e) {
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console.error(
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'Exception calling block function for opcode: ' +
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opcode + '\n' + e);
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} finally {
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// Update if the thread has set a yield timer ID
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// @todo hack
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if (YieldTimers.timerId > oldYieldTimerId) {
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thread.yieldTimerId = YieldTimers.timerId;
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}
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if (thread.status === Thread.STATUS_RUNNING && !switchedStack) {
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// Thread executed without yielding - move to done
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threadDoneCallback();
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}
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if (Sequencer.DEBUG_BLOCK_CALLS) {
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console.log('ending stack frame: ', currentStackFrame);
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console.log('returned: ', blockFunctionReturnValue);
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console.groupEnd();
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}
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}
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}
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}
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};
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};
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module.exports = Sequencer;
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module.exports = Sequencer;
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