mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 06:23:37 -05:00
Add facing threshold
This commit is contained in:
parent
4449ee7f0f
commit
6cbc71f8d1
1 changed files with 8 additions and 2 deletions
|
@ -43,6 +43,12 @@ const MOVED_THRESHOLD = 3;
|
|||
*/
|
||||
const SHAKEN_THRESHOLD = 30;
|
||||
|
||||
/**
|
||||
* Threshold for acceleration magnitude, to check if we are facing up.
|
||||
* @type {number}
|
||||
*/
|
||||
const FACING_THRESHOLD = 9;
|
||||
|
||||
/**
|
||||
* Acceleration due to gravity, in m/s^2.
|
||||
* @type {number}
|
||||
|
@ -754,9 +760,9 @@ class Scratch3GdxForBlocks {
|
|||
isFacing (args) {
|
||||
switch (args.FACING) {
|
||||
case FaceValues.UP:
|
||||
return this._peripheral.getAccelerationZ() > GRAVITY;
|
||||
return this._peripheral.getAccelerationZ() > FACING_THRESHOLD;
|
||||
case FaceValues.DOWN:
|
||||
return this._peripheral.getAccelerationZ() < GRAVITY * -1;
|
||||
return this._peripheral.getAccelerationZ() < FACING_THRESHOLD * -1;
|
||||
default:
|
||||
log.warn(`Unknown direction in isFacing: ${args.FACING}`);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue