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https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
starting to load sounds from project files
This commit is contained in:
parent
fbaad0fe06
commit
6988cfc0d3
6 changed files with 88 additions and 18 deletions
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@ -23,10 +23,6 @@ function AudioEngine () {
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this.reverb.wet.value = 0;
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this.reverb.wet.value = 0;
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Tone.Master.chain(this.delay, this.pitchShift, this.panner, this.reverb);
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Tone.Master.chain(this.delay, this.pitchShift, this.panner, this.reverb);
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// synth setup for play note block
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this.synth = new Tone.PolySynth(6, Tone.Synth).toMaster();
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// drum sounds
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// drum sounds
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@ -35,20 +31,37 @@ function AudioEngine () {
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// sound files
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// sound files
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var soundFileNames = ['meow','boing','cave','drip_drop','drum_machine','eggs','zoop'];
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// var soundFileNames = ['meow','boing','cave','drip_drop','drum_machine','eggs','zoop'];
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this.soundSamplers = this._loadSoundFiles(soundFileNames);
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// this.soundSamplers = this._loadSoundFiles(soundFileNames);
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// sound urls - map each url to its tone.sampler
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this.soundSamplers = [];
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}
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}
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AudioEngine.prototype.playSound = function (soundNum) {
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AudioEngine.prototype.playSound = function (soundNum) {
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this.soundSamplers[soundNum].triggerAttack();
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this.soundSamplers[soundNum].triggerAttack();
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};
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};
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AudioEngine.prototype.playSoundFromUrl = function (url) {
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if (url) {
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// if we've loaded it already, play it
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if (this.soundSamplers[url]) {
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this.soundSamplers[url].triggerAttack();
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} else {
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// else load, play, and store it
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var sampler = new Tone.Sampler(url, function() {sampler.triggerAttack();}).toMaster();
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this.soundSamplers[url] = sampler;
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}
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}
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};
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AudioEngine.prototype.getSoundDuration = function (soundNum) {
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AudioEngine.prototype.getSoundDuration = function (soundNum) {
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return this.soundSamplers[soundNum].player.buffer.duration;
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return this.soundSamplers[soundNum].player.buffer.duration;
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};
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};
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AudioEngine.prototype.playNoteForBeats = function(note, beats) {
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AudioEngine.prototype.playNoteForBeats = function(note, beats) {
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this.instrument.play(note, this.tone.now(), beats);
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this.instrument.start(note, Tone.context.currentTime, beats);
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// this.instrument.play(note).stop(Tone.context.currentTime+beats);
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};
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};
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AudioEngine.prototype.playDrumForBeats = function(drumNum, beats) {
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AudioEngine.prototype.playDrumForBeats = function(drumNum, beats) {
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@ -56,8 +69,6 @@ AudioEngine.prototype.playDrumForBeats = function(drumNum, beats) {
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};
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};
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AudioEngine.prototype.stopAllSounds = function() {
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AudioEngine.prototype.stopAllSounds = function() {
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// stop synth notes
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this.synth.releaseAll();
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// stop drum notes
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// stop drum notes
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for (var i=0; i<this.drumSamplers.length; i++) {
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for (var i=0; i<this.drumSamplers.length; i++) {
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this.drumSamplers[i].triggerRelease();
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this.drumSamplers[i].triggerRelease();
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@ -66,6 +77,8 @@ AudioEngine.prototype.stopAllSounds = function() {
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for (var i=0; i<this.soundSamplers.length; i++) {
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for (var i=0; i<this.soundSamplers.length; i++) {
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this.soundSamplers[i].triggerRelease();
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this.soundSamplers[i].triggerRelease();
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}
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}
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// stop soundfont notes
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this.instrument.stop();
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};
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};
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AudioEngine.prototype.setEffect = function(effect, value) {
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AudioEngine.prototype.setEffect = function(effect, value) {
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@ -112,6 +125,10 @@ AudioEngine.prototype.clearEffects = function() {
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this.pitchShift.pitch = 0;
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this.pitchShift.pitch = 0;
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}
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}
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AudioEngine.prototype.loadSoundFromUrl = function(url) {
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};
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AudioEngine.prototype._loadSoundFiles = function(filenames) {
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AudioEngine.prototype._loadSoundFiles = function(filenames) {
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var samplers = [];
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var samplers = [];
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@ -269,16 +269,16 @@
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<category name="Sound" colour="#D65CD6">
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<category name="Sound" colour="#D65CD6">
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<block type="sound_playsound">
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<block type="sound_play">
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<value name="SOUND_NUM">
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<value name="SOUND_MENU">
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<shadow type="sound_sounds_menu">
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<shadow type="sound_sounds_option">
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</shadow>
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</shadow>
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</value>
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</value>
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</block>
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</block>
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<block type="sound_playuntildone">
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<block type="sound_playuntildone">
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<value name="SOUND_NUM">
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<value name="SOUND_MENU">
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<shadow type="sound_sounds_menu">
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<shadow type="sound_sounds_option">
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</shadow>
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</shadow>
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</value>
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</value>
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</block>
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</block>
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@ -1,4 +1,5 @@
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var Cast = require('../util/cast');
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var Cast = require('../util/cast');
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var MathUtil = require('../util/math-util');
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var Promise = require('promise');
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var Promise = require('promise');
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function Scratch3SoundBlocks(runtime) {
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function Scratch3SoundBlocks(runtime) {
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@ -15,7 +16,7 @@ function Scratch3SoundBlocks(runtime) {
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*/
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*/
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Scratch3SoundBlocks.prototype.getPrimitives = function() {
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Scratch3SoundBlocks.prototype.getPrimitives = function() {
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return {
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return {
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'sound_playsound': this.playSound,
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'sound_play': this.playSound,
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'sound_playuntildone': this.playSoundAndWait,
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'sound_playuntildone': this.playSoundAndWait,
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'sound_stopallsounds': this.stopAllSounds,
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'sound_stopallsounds': this.stopAllSounds,
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'sound_playnoteforbeats': this.playNoteForBeats,
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'sound_playnoteforbeats': this.playNoteForBeats,
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@ -30,12 +31,31 @@ Scratch3SoundBlocks.prototype.getPrimitives = function() {
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};
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};
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Scratch3SoundBlocks.prototype.playSound = function (args, util) {
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Scratch3SoundBlocks.prototype.playSound = function (args, util) {
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window.audioEngine.playSound(args.SOUND_NUM);
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var url = this._getSoundUrl(args.SOUND_MENU, util);
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window.audioEngine.playSoundFromUrl(url);
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};
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};
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Scratch3SoundBlocks.prototype._getSoundUrl = function (soundName, util) {
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if (util.target.sprite.sounds.length == 0) {
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return '';
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}
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var index;
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if (typeof soundName === 'number') {
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index = MathUtil.wrapClamp(soundName,0,util.target.sprite.sounds.length);
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} else {
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index = util.target.getSoundIndexByName(soundName);
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if (index == -1) {
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return '';
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}
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}
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return util.target.sprite.sounds[index].soundFile;
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};
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Scratch3SoundBlocks.prototype.playSoundAndWait = function (args, util) {
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Scratch3SoundBlocks.prototype.playSoundAndWait = function (args, util) {
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window.audioEngine.playSound(args.SOUND_NUM);
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// window.audioEngine.playSound(args.SOUND_NUM);
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var duration = window.audioEngine.getSoundDuration(args.SOUND_NUM);
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// var duration = window.audioEngine.getSoundDuration(args.SOUND_NUM);
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return new Promise(function(resolve) {
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return new Promise(function(resolve) {
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setTimeout(function() {
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setTimeout(function() {
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resolve();
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resolve();
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@ -62,6 +62,21 @@ function parseScratchObject (object, runtime, topLevel) {
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});
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});
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}
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}
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}
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}
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// Sounds from JSON
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if (object.hasOwnProperty('sounds')) {
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for (var i = 0; i < object.sounds.length; i++) {
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var sound = object.sounds[i];
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sprite.sounds.push({
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format: sound.format,
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soundFile: 'https://cdn.assets.scratch.mit.edu/internalapi/asset/'
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+ sound.md5 + '/get/',
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rate: sound.rate,
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sampleCount: sound.sampleCount,
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soundID: sound.soundID,
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name: sound.soundName
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});
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}
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}
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// If included, parse any and all scripts/blocks on the object.
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// If included, parse any and all scripts/blocks on the object.
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if (object.hasOwnProperty('scripts')) {
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if (object.hasOwnProperty('scripts')) {
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parseScripts(object.scripts, blocks);
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parseScripts(object.scripts, blocks);
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@ -255,6 +255,20 @@ Clone.prototype.getCostumeIndexByName = function (costumeName) {
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return -1;
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return -1;
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};
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};
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/**
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* Get a sound index of this clone, by name of the sound.
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* @param {?string} soundName Name of a sound.
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* @return {number} Index of the named sound, or -1 if not present.
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*/
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Clone.prototype.getSoundIndexByName = function (soundName) {
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for (var i = 0; i < this.sprite.sounds.length; i++) {
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if (this.sprite.sounds[i].name == soundName) {
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return i;
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}
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}
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return -1;
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};
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/**
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/**
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* Update all drawable properties for this clone.
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* Update all drawable properties for this clone.
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* Use when a batch has changed, e.g., when the drawable is first created.
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* Use when a batch has changed, e.g., when the drawable is first created.
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@ -33,6 +33,10 @@ function Sprite (blocks, runtime) {
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* @type {Array.<!Object>}
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* @type {Array.<!Object>}
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*/
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*/
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this.costumes = [];
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this.costumes = [];
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/**
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* List of sounds for this sprite.
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*/
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this.sounds = [];
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/**
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/**
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* List of clones for this sprite, including the original.
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* List of clones for this sprite, including the original.
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* @type {Array.<!Clone>}
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* @type {Array.<!Clone>}
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