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Revert "Rate limiting for micro:bit using TaskQueue"
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parent
7f69e0ce3f
commit
68e7f24bb9
1 changed files with 57 additions and 49 deletions
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@ -5,7 +5,6 @@ const cast = require('../../util/cast');
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const formatMessage = require('format-message');
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const formatMessage = require('format-message');
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const BLE = require('../../io/ble');
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const BLE = require('../../io/ble');
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const Base64Util = require('../../util/base64-util');
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const Base64Util = require('../../util/base64-util');
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const TaskQueue = require('../../util/task-queue');
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/**
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/**
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* Icon png to be displayed at the left edge of each extension block, encoded as a data URI.
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* Icon png to be displayed at the left edge of each extension block, encoded as a data URI.
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@ -33,6 +32,12 @@ const BLECommand = {
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*/
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*/
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const BLETimeout = 4500;
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const BLETimeout = 4500;
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/**
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* A time interval to wait (in milliseconds) while a block that sends a BLE message is running.
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* @type {number}
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*/
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const BLESendInterval = 100;
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/**
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/**
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* A string to report to the BLE socket when the micro:bit has stopped receiving data.
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* A string to report to the BLE socket when the micro:bit has stopped receiving data.
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* @type {string}
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* @type {string}
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@ -69,7 +74,6 @@ class MicroBit {
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* @private
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* @private
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*/
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*/
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this._runtime = runtime;
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this._runtime = runtime;
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this._runtime.on('PROJECT_STOP_ALL', this.stopAll.bind(this));
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/**
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/**
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* The BluetoothLowEnergy connection socket for reading/writing peripheral data.
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* The BluetoothLowEnergy connection socket for reading/writing peripheral data.
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@ -128,32 +132,23 @@ class MicroBit {
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this._timeoutID = null;
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this._timeoutID = null;
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/**
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/**
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* A task queue to limit the rate of Bluetooth message sends by limiting
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* A flag that is true while we are busy sending data to the BLE socket.
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* the rate of execution of blocks which send Bluetooth messages.
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* @type {boolean}
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*
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* @private
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* The bucket in this task queue holds 1 task at a time, and refills
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* at a rate of 10 tasks per second, from a queue that holds tasks with
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* a maximum total cost of 30. Since most tasks have a cost of 1 this
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* means the queue will generally have at most 30 tasks. If more than 30
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* tasks are added to the task queue in a short period, some tasks may
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* be rejected (ignored) by the task queue.
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*
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* @type {TaskQueue}
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*/
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*/
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this._queue = new TaskQueue(1, 10, {maxTotalCost: 30});
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this._busy = false;
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/**
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* ID for a timeout which is used to clear the busy flag if it has been
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* true for a long time.
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*/
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this._busyTimeoutID = null;
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this.disconnect = this.disconnect.bind(this);
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this.disconnect = this.disconnect.bind(this);
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this._onConnect = this._onConnect.bind(this);
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this._onConnect = this._onConnect.bind(this);
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this._onMessage = this._onMessage.bind(this);
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this._onMessage = this._onMessage.bind(this);
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}
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}
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/**
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* Stop all the communication tasks pending on the task queue.
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*/
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stopAll () {
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this._queue.cancelAll();
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}
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/**
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/**
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* @param {string} text - the text to display.
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* @param {string} text - the text to display.
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* @return {Promise} - a Promise that resolves when writing to peripheral.
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* @return {Promise} - a Promise that resolves when writing to peripheral.
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@ -269,6 +264,19 @@ class MicroBit {
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*/
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*/
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send (command, message) {
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send (command, message) {
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if (!this.isConnected()) return;
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if (!this.isConnected()) return;
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if (this._busy) return;
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// Set a busy flag so that while we are sending a message and waiting for
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// the response, additional messages are ignored.
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this._busy = true;
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// Set a timeout after which to reset the busy flag. This is used in case
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// a BLE message was sent for which we never received a response, because
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// e.g. the peripheral was turned off after the message was sent. We reset
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// the busy flag after a while so that it is possible to try again later.
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this._busyTimeoutID = window.setTimeout(() => {
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this._busy = false;
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}, 5000);
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const output = new Uint8Array(message.length + 1);
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const output = new Uint8Array(message.length + 1);
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output[0] = command; // attach command to beginning of message
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output[0] = command; // attach command to beginning of message
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@ -277,7 +285,12 @@ class MicroBit {
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}
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}
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const data = Base64Util.uint8ArrayToBase64(output);
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const data = Base64Util.uint8ArrayToBase64(output);
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this._ble.write(BLEUUID.service, BLEUUID.txChar, data, 'base64', true);
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this._ble.write(BLEUUID.service, BLEUUID.txChar, data, 'base64', true).then(
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() => {
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this._busy = false;
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window.clearTimeout(this._busyTimeoutID);
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}
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);
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}
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}
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/**
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/**
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@ -804,19 +817,19 @@ class Scratch3MicroBitBlocks {
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return value;
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return value;
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};
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};
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const hex = symbol.split('').reduce(reducer, 0);
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const hex = symbol.split('').reduce(reducer, 0);
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if (hex !== null) {
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if (hex === null) return;
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return this._peripheral._queue.do(() => {
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this._peripheral.ledMatrixState[0] = hex & 0x1F;
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this._peripheral.ledMatrixState[0] = hex & 0x1F;
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this._peripheral.ledMatrixState[1] = (hex >> 5) & 0x1F;
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this._peripheral.ledMatrixState[1] = (hex >> 5) & 0x1F;
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this._peripheral.ledMatrixState[2] = (hex >> 10) & 0x1F;
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this._peripheral.ledMatrixState[2] = (hex >> 10) & 0x1F;
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this._peripheral.ledMatrixState[3] = (hex >> 15) & 0x1F;
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this._peripheral.ledMatrixState[3] = (hex >> 15) & 0x1F;
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this._peripheral.ledMatrixState[4] = (hex >> 20) & 0x1F;
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this._peripheral.ledMatrixState[4] = (hex >> 20) & 0x1F;
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this._peripheral.displayMatrix(this._peripheral.ledMatrixState);
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this._peripheral.displayMatrix(this._peripheral.ledMatrixState);
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}).catch(() => {
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}
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// console.log('*** CATCH DISPLAY_SYMBOL REJECTION');
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// console.log(e);
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return new Promise(resolve => {
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setTimeout(() => {
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resolve();
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}, BLESendInterval);
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});
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});
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}
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}
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@ -832,8 +845,6 @@ class Scratch3MicroBitBlocks {
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*/
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*/
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displayText (args) {
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displayText (args) {
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const text = String(args.TEXT).substring(0, 19);
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const text = String(args.TEXT).substring(0, 19);
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return this._peripheral._queue.do(() => {
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if (text.length > 0) this._peripheral.displayText(text);
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if (text.length > 0) this._peripheral.displayText(text);
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const yieldDelay = 120 * ((6 * text.length) + 6);
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const yieldDelay = 120 * ((6 * text.length) + 6);
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@ -842,10 +853,6 @@ class Scratch3MicroBitBlocks {
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resolve();
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resolve();
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}, yieldDelay);
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}, yieldDelay);
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});
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});
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}).catch(() => {
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// console.log('*** CATCH DISPLAY_TEXT REJECTION');
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// console.log(e);
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});
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}
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}
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/**
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/**
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@ -853,14 +860,15 @@ class Scratch3MicroBitBlocks {
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* @return {Promise} - a Promise that resolves after a tick.
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* @return {Promise} - a Promise that resolves after a tick.
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*/
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*/
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displayClear () {
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displayClear () {
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return this._peripheral._queue.do(() => {
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for (let i = 0; i < 5; i++) {
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for (let i = 0; i < 5; i++) {
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this._peripheral.ledMatrixState[i] = 0;
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this._peripheral.ledMatrixState[i] = 0;
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}
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}
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this._peripheral.displayMatrix(this._peripheral.ledMatrixState);
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this._peripheral.displayMatrix(this._peripheral.ledMatrixState);
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}).catch(() => {
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// console.log('*** CATCH DISPLAY_CLEAR REJECTION');
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return new Promise(resolve => {
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// console.log(e);
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setTimeout(() => {
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resolve();
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}, BLESendInterval);
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});
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});
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}
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}
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