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Merge pull request #1058 from paulkaplan/fix-gum
Fix video motion in Safari/Firefox
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commit
651fb58abc
2 changed files with 14 additions and 10 deletions
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@ -162,7 +162,7 @@ class VideoMotion {
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this.prev = this.curr;
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// Create a clone of the array so any modifications made to the source
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// array do not affect the work done in here.
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this.curr = new Uint32Array(source.buffer.slice());
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this.curr = new Uint32Array(source.buffer.slice(0));
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// Swap _prev and _curr. Copy one of the color components of the new
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// array into _curr overwriting what was the old _prev data.
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@ -240,23 +240,27 @@ class Video {
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return this._singleSetup;
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}
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this._singleSetup = new Promise((resolve, reject) => {
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navigator.getUserMedia({
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this._singleSetup = navigator.mediaDevices.getUserMedia({
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audio: false,
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video: {
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width: {min: 480, ideal: 640},
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height: {min: 360, ideal: 480}
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}
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}, resolve, reject);
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})
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.then(stream => {
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this._video = document.createElement('video');
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// Use the new srcObject API, falling back to createObjectURL
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try {
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this._video.srcObject = stream;
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} catch (error) {
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this._video.src = window.URL.createObjectURL(stream);
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}
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// Hint to the stream that it should load. A standard way to do this
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// is add the video tag to the DOM. Since this extension wants to
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// hide the video tag and instead render a sample of the stream into
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// the webgl rendered Scratch canvas, another hint like this one is
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// needed.
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this._video.play(); // Needed for Safari/Firefox, Chrome auto-plays.
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this._track = stream.getTracks()[0];
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this._setupPreview();
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return this;
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