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Fix inconsistent color scale
The HSV-to-RGB function had been returning values in the range [0,1]. Now it uses [0,255] to be consistent with the other values returned by _getColor.
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1 changed files with 5 additions and 6 deletions
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@ -58,7 +58,7 @@ WeDo2Blocks.prototype._clamp = function(val, min, max) {
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* @param hueDegrees Hue, in degrees.
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* @param hueDegrees Hue, in degrees.
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* @param saturation Saturation in the range [0,1].
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* @param saturation Saturation in the range [0,1].
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* @param value Value in the range [0,1].
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* @param value Value in the range [0,1].
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* @returns {number[]} An array of [r,g,b], each in the range [0,1].
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* @returns {number[]} An array of [r,g,b], each in the range [0,255].
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* @private
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* @private
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*/
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*/
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WeDo2Blocks.prototype._HSVToRGB = function(hueDegrees, saturation, value) {
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WeDo2Blocks.prototype._HSVToRGB = function(hueDegrees, saturation, value) {
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@ -93,9 +93,9 @@ WeDo2Blocks.prototype._HSVToRGB = function(hueDegrees, saturation, value) {
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}
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}
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var m = value - chroma;
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var m = value - chroma;
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rgb[0] += m;
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rgb[0] = (rgb[0] + m) * 255;
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rgb[1] += m;
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rgb[1] = (rgb[1] + m) * 255;
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rgb[2] += m;
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rgb[2] = (rgb[2] + m) * 255;
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return rgb;
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return rgb;
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};
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};
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@ -169,8 +169,7 @@ WeDo2Blocks.prototype._getColor = function(colorName) {
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WeDo2Blocks.prototype.setColor = function(argValues) {
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WeDo2Blocks.prototype.setColor = function(argValues) {
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if (window.native) {
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if (window.native) {
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var rgbColor = this._getColor(argValues[0]);
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var rgbColor = this._getColor(argValues[0]);
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window.native.setLedColor(
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window.native.setLedColor(rgbColor[0], rgbColor[1], rgbColor[2]);
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255 * rgbColor[0], 255 * rgbColor[1], 255 * rgbColor[2]);
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}
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}
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};
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};
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