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Note player (#806)
* Move drums into their own folder * Load instrument samples * Play notes * Concurrency limit is shared across drums and instruments * Increase MIDI note range * Set instrument directly on musicState object * JSDoc * Clean up the play note functions and add comments * Cleanup * Check for audioEngine in playDrumNum * JSDoc and comments * Round the instrument number * Fix unit test for set instrument * Comment fixes * Nit (condense onto single line)
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58dd57fe48
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63 changed files with 210 additions and 63 deletions
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@ -1,17 +1,8 @@
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const test = require('tap').test;
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const Music = require('../../src/extensions/scratch3_music/index.js');
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let playedDrum;
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let playedInstrument;
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const runtime = {
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audioEngine: {
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numInstruments: 3,
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instrumentPlayer: {
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loadInstrument: instrument => (playedInstrument = instrument)
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}
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}
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};
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const runtime = Object.create(null);
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const blocks = new Music(runtime);
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blocks._playDrumNum = (util, drum) => (playedDrum = drum);
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const util = {
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stackFrame: Object.create(null),
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@ -22,6 +13,10 @@ const util = {
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};
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test('playDrum uses 1-indexing and wrap clamps', t => {
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// Stub playDrumNum
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let playedDrum;
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blocks._playDrumNum = (_util, drum) => (playedDrum = drum);
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let args = {DRUM: 1};
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blocks.playDrumForBeats(args, util);
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t.strictEqual(playedDrum, 0);
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@ -35,15 +30,16 @@ test('playDrum uses 1-indexing and wrap clamps', t => {
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test('setInstrument uses 1-indexing and wrap clamps', t => {
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// Stub getMusicState
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blocks._getMusicState = () => ({});
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const state = {currentInstrument: 0};
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blocks._getMusicState = () => state;
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let args = {INSTRUMENT: 1};
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blocks.setInstrument(args, util);
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t.strictEqual(playedInstrument, 0);
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t.strictEqual(state.currentInstrument, 0);
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args = {INSTRUMENT: runtime.audioEngine.numInstruments + 1};
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args = {INSTRUMENT: blocks.INSTRUMENT_INFO.length + 1};
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blocks.setInstrument(args, util);
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t.strictEqual(playedInstrument, 0);
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t.strictEqual(state.currentInstrument, 0);
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t.end();
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});
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