Use video provider instead of making call to getUserMedia directly.

This commit is contained in:
Karishma Chadha 2018-04-26 13:24:31 -04:00
parent cde801bc17
commit 5f4139cbe4
2 changed files with 32 additions and 297 deletions

View file

@ -1,67 +1,7 @@
const log = require('../util/log');
class Video { class Video {
constructor (runtime) { constructor (runtime) {
/**
* Reference to the owning Runtime.
* @type{!Runtime}
*/
this.runtime = runtime; this.runtime = runtime;
this.provider = null;
/**
* Default value for mirrored frames.
* @type boolean
*/
this.mirror = true;
/**
* Cache frames for this many ms.
* @type number
*/
this._frameCacheTimeout = 16;
/**
* DOM Video element
* @private
*/
this._video = null;
/**
* Usermedia stream track
* @private
*/
this._track = null;
/**
* Stores some canvas/frame data per resolution/mirror states
*/
this._workspace = [];
/**
* Id representing a Scratch Renderer skin the video is rendered to for
* previewing.
* @type {number}
*/
this._skinId = -1;
/**
* The Scratch Renderer Skin object.
* @type {Skin}
*/
this._skin = null;
/**
* Id for a drawable using the video's skin that will render as a video
* preview.
* @type {Drawable}
*/
this._drawable = -1;
/**
* Store the last state of the video transparency ghost effect
* @type {number}
*/
this._ghost = 0;
} }
static get FORMAT_IMAGE_DATA () { static get FORMAT_IMAGE_DATA () {
@ -97,39 +37,17 @@ class Video {
* @return {Promise.<Video>} resolves a promise to this IO device when video is ready. * @return {Promise.<Video>} resolves a promise to this IO device when video is ready.
*/ */
enableVideo () { enableVideo () {
this.enabled = true; if (this.provider) return this.provider.enableVideo();
return this._setupVideo(); return null;
} }
/** /**
* Disable video stream (turn video off) * Disable video stream (turn video off)
* @return {void}
*/ */
disableVideo () { disableVideo () {
this.enabled = false; if (this.provider) return this.provider.disableVideo();
// If we have begun a setup process, call _teardown after it completes return null;
if (this._singleSetup) {
this._singleSetup
.then(this._teardown.bind(this))
.catch(err => this.onError(err));
}
}
/**
* async part of disableVideo
* @private
*/
_teardown () {
// we might be asked to re-enable before _teardown is called, just ignore it.
if (this.enabled === false) {
this._disablePreview();
this._singleSetup = null;
// by clearing refs to video and track, we should lose our hold over the camera
this._video = null;
if (this._track) {
this._track.stop();
}
this._track = null;
}
} }
/** /**
@ -151,233 +69,46 @@ class Video {
format = Video.FORMAT_IMAGE_DATA, format = Video.FORMAT_IMAGE_DATA,
cacheTimeout = this._frameCacheTimeout cacheTimeout = this._frameCacheTimeout
}) { }) {
if (this.provider) return this.provider.getFrame({dimensions, mirror, format, cacheTimeout});
if (!this.videoReady) { if (!this.videoReady) {
return null; return null;
} }
const [width, height] = dimensions; return null;
const workspace = this._getWorkspace({dimensions, mirror: Boolean(mirror)});
const {videoWidth, videoHeight} = this._video;
const {canvas, context, lastUpdate, cacheData} = workspace;
const now = Date.now();
// if the canvas hasn't been updated...
if (lastUpdate + cacheTimeout < now) {
if (mirror) {
context.scale(-1, 1);
context.translate(width * -1, 0);
}
context.drawImage(this._video,
// source x, y, width, height
0, 0, videoWidth, videoHeight,
// dest x, y, width, height
0, 0, width, height
);
context.resetTransform();
workspace.lastUpdate = now;
}
// each data type has it's own data cache, but the canvas is the same
if (!cacheData[format]) {
cacheData[format] = {lastUpdate: 0};
}
const formatCache = cacheData[format];
if (formatCache.lastUpdate + cacheTimeout < now) {
if (format === Video.FORMAT_IMAGE_DATA) {
formatCache.lastData = context.getImageData(0, 0, width, height);
} else if (format === Video.FORMAT_CANVAS) {
// this will never change
formatCache.lastUpdate = Infinity;
formatCache.lastData = canvas;
} else {
log.error(`video io error - unimplemented format ${format}`);
// cache the null result forever, don't log about it again..
formatCache.lastUpdate = Infinity;
formatCache.lastData = null;
}
// rather than set to now, this data is as stale as it's canvas is
formatCache.lastUpdate = Math.max(workspace.lastUpdate, formatCache.lastUpdate);
}
return formatCache.lastData;
} }
/** /**
* Set the preview ghost effect * Set the preview ghost effect
* @param {number} ghost from 0 (visible) to 100 (invisible) - ghost effect * @param {number} ghost from 0 (visible) to 100 (invisible) - ghost effect
* @return {void}
*/ */
setPreviewGhost (ghost) { setPreviewGhost (ghost) {
this._ghost = ghost; if (this.provider) return this.provider.setPreviewGhost(ghost);
if (this._drawable) { return null;
this.runtime.renderer.updateDrawableProperties(this._drawable, {ghost});
}
}
/**
* Method called when an error happens. Default implementation is just to log error.
*
* @abstract
* @param {Error} error An error object from getUserMedia or other source of error.
*/
onError (error) {
log.error('Unhandled video io device error', error);
}
/**
* Create a video stream.
* Should probably be moved to -render or somewhere similar later
* @private
* @return {Promise} When video has been received, rejected if video is not received
*/
_setupVideo () {
// We cache the result of this setup so that we can only ever have a single
// video/getUserMedia request happen at a time.
if (this._singleSetup) {
return this._singleSetup;
}
this._singleSetup = navigator.mediaDevices.getUserMedia({
audio: false,
video: {
width: {min: 480, ideal: 640},
height: {min: 360, ideal: 480}
}
})
.then(stream => {
this._video = document.createElement('video');
// Use the new srcObject API, falling back to createObjectURL
try {
this._video.srcObject = stream;
} catch (error) {
this._video.src = window.URL.createObjectURL(stream);
}
// Hint to the stream that it should load. A standard way to do this
// is add the video tag to the DOM. Since this extension wants to
// hide the video tag and instead render a sample of the stream into
// the webgl rendered Scratch canvas, another hint like this one is
// needed.
this._video.play(); // Needed for Safari/Firefox, Chrome auto-plays.
this._track = stream.getTracks()[0];
this._setupPreview();
return this;
})
.catch(error => {
this._singleSetup = null;
this.onError(error);
});
return this._singleSetup;
}
_disablePreview () {
if (this._skin) {
this._skin.clear();
this.runtime.renderer.updateDrawableProperties(this._drawable, {visible: false});
}
this._renderPreviewFrame = null;
}
_setupPreview () {
const {renderer} = this.runtime;
if (!renderer) return;
if (this._skinId === -1 && this._skin === null && this._drawable === -1) {
this._skinId = renderer.createPenSkin();
this._skin = renderer._allSkins[this._skinId];
this._drawable = renderer.createDrawable();
renderer.setDrawableOrder(
this._drawable,
Video.ORDER
);
renderer.updateDrawableProperties(this._drawable, {
skinId: this._skinId
});
}
// if we haven't already created and started a preview frame render loop, do so
if (!this._renderPreviewFrame) {
renderer.updateDrawableProperties(this._drawable, {
ghost: this._ghost,
visible: true
});
this._renderPreviewFrame = () => {
clearTimeout(this._renderPreviewTimeout);
if (!this._renderPreviewFrame) {
return;
}
this._renderPreviewTimeout = setTimeout(this._renderPreviewFrame, this.runtime.currentStepTime);
const canvas = this.getFrame({format: Video.FORMAT_CANVAS});
if (!canvas) {
this._skin.clear();
return;
}
const xOffset = Video.DIMENSIONS[0] / -2;
const yOffset = Video.DIMENSIONS[1] / 2;
this._skin.drawStamp(canvas, xOffset, yOffset);
this.runtime.requestRedraw();
};
this._renderPreviewFrame();
}
} }
get videoReady () { get videoReady () {
if (!this.enabled) { if (this.provider) return this.provider.videoReady();
return false; return false;
} }
if (!this._video) {
return false;
}
if (!this._track) {
return false;
}
const {videoWidth, videoHeight} = this._video;
if (typeof videoWidth !== 'number' || typeof videoHeight !== 'number') {
return false;
}
if (videoWidth === 0 || videoHeight === 0) {
return false;
}
return true;
}
/** /**
* get an internal workspace for canvas/context/caches * @typedef VideoProvider
* this uses some document stuff to create a canvas and what not, probably needs abstraction * @property {Function} enableVideo - Requests camera access from the user, and upon success,
* into the renderer layer? * enables the video feed
* @private * @property {Function} disableVideo - Turns off the video feed
* @return {object} A workspace for canvas/data storage. Internal format not documented intentionally * @property {Function} setGhostPreview - Controls the transparency of a visual layer
* over the video feed
* @property {Function} getFrame - Return frame data from the video feed in
* specified dimensions, format, and mirroring.
*/ */
_getWorkspace ({dimensions, mirror}) {
let workspace = this._workspace.find(space => (
space.dimensions.join('-') === dimensions.join('-') &&
space.mirror === mirror
));
if (!workspace) {
workspace = {
dimensions,
mirror,
canvas: document.createElement('canvas'),
lastUpdate: 0,
cacheData: {}
};
workspace.canvas.width = dimensions[0];
workspace.canvas.height = dimensions[1];
workspace.context = workspace.canvas.getContext('2d');
this._workspace.push(workspace);
}
return workspace;
}
/**
* Set a video provider for this device.
* @param {VideoProvider} provider - Video provider to use
*/
setProvider (provider) {
this.provider = provider;
}
} }

View file

@ -188,6 +188,10 @@ class VirtualMachine extends EventEmitter {
} }
} }
setVideoProvider (videoProvider) {
this.runtime.ioDevices.video.setProvider(videoProvider);
}
/** /**
* Load a Scratch project from a .sb, .sb2, .sb3 or json string. * Load a Scratch project from a .sb, .sb2, .sb3 or json string.
* @param {string | object} input A json string, object, or ArrayBuffer representing the project to load. * @param {string | object} input A json string, object, or ArrayBuffer representing the project to load.