Merge pull request #1082 from fsih/updateBitmap

Add updateBitmap function. getCostume can now serve bitmaps as well as svgs
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DD Liu 2018-05-01 17:05:34 -04:00 committed by GitHub
commit 5e6873628e
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2 changed files with 66 additions and 4 deletions

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@ -34,6 +34,7 @@
"babel-loader": "^7.0.0", "babel-loader": "^7.0.0",
"babel-preset-es2015": "^6.24.1", "babel-preset-es2015": "^6.24.1",
"buffer-loader": "0.0.1", "buffer-loader": "0.0.1",
"canvas-toBlob": "1.0.0",
"copy-webpack-plugin": "4.2.1", "copy-webpack-plugin": "4.2.1",
"decode-html": "2.0.0", "decode-html": "2.0.0",
"escape-html": "1.0.3", "escape-html": "1.0.3",

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@ -2,6 +2,7 @@ const TextEncoder = require('text-encoding').TextEncoder;
const EventEmitter = require('events'); const EventEmitter = require('events');
const JSZip = require('jszip'); const JSZip = require('jszip');
const Buffer = require('buffer').Buffer;
const centralDispatch = require('./dispatch/central-dispatch'); const centralDispatch = require('./dispatch/central-dispatch');
const ExtensionManager = require('./extension-support/extension-manager'); const ExtensionManager = require('./extension-support/extension-manager');
const log = require('./util/log'); const log = require('./util/log');
@ -17,6 +18,7 @@ const Variable = require('./engine/variable');
const {loadCostume} = require('./import/load-costume.js'); const {loadCostume} = require('./import/load-costume.js');
const {loadSound} = require('./import/load-sound.js'); const {loadSound} = require('./import/load-sound.js');
const {serializeSounds, serializeCostumes} = require('./serialization/serialize-assets'); const {serializeSounds, serializeCostumes} = require('./serialization/serialize-assets');
require('canvas-toBlob');
const RESERVED_NAMES = ['_mouse_', '_stage_', '_edge_', '_myself_', '_random_']; const RESERVED_NAMES = ['_mouse_', '_stage_', '_edge_', '_myself_', '_random_'];
@ -571,19 +573,77 @@ class VirtualMachine extends EventEmitter {
} }
/** /**
* Get an SVG string from storage. * Get a string representation of the image from storage.
* @param {int} costumeIndex - the index of the costume to be got. * @param {int} costumeIndex - the index of the costume to be got.
* @return {string} the costume's SVG string, or null if it's not an SVG costume. * @return {string} the costume's SVG string if it's SVG,
* a dataURI if it's a PNG or JPG, or null if it couldn't be found or decoded.
*/ */
getCostume (costumeIndex) { getCostume (costumeIndex) {
const id = this.editingTarget.getCostumes()[costumeIndex].assetId; const id = this.editingTarget.getCostumes()[costumeIndex].assetId;
if (id && this.runtime && this.runtime.storage && if (!id || !this.runtime || !this.runtime.storage) return null;
this.runtime.storage.get(id).dataFormat === 'svg') { const format = this.runtime.storage.get(id).dataFormat;
if (format === this.runtime.storage.DataFormat.SVG) {
return this.runtime.storage.get(id).decodeText(); return this.runtime.storage.get(id).decodeText();
} else if (format === this.runtime.storage.DataFormat.PNG ||
format === this.runtime.storage.DataFormat.JPG) {
return this.runtime.storage.get(id).encodeDataURI();
} }
log.error(`Unhandled format: ${this.runtime.storage.get(id).dataFormat}`);
return null; return null;
} }
/**
* Update a costume with the given bitmap
* @param {!int} costumeIndex - the index of the costume to be updated.
* @param {!ImageData} bitmap - new bitmap for the renderer.
* @param {!number} rotationCenterX x of point about which the costume rotates, relative to its upper left corner
* @param {!number} rotationCenterY y of point about which the costume rotates, relative to its upper left corner
* @param {!number} bitmapResolution 1 for bitmaps that have 1 pixel per unit of stage,
* 2 for double-resolution bitmaps
*/
updateBitmap (costumeIndex, bitmap, rotationCenterX, rotationCenterY, bitmapResolution) {
const costume = this.editingTarget.getCostumes()[costumeIndex];
if (!(costume && this.runtime && this.runtime.renderer)) return;
costume.rotationCenterX = rotationCenterX;
costume.rotationCenterY = rotationCenterY;
// @todo: updateBitmapSkin does not take ImageData
const canvas = document.createElement('canvas');
canvas.width = bitmap.width;
canvas.height = bitmap.height;
const context = canvas.getContext('2d');
context.putImageData(bitmap, 0, 0);
// Divide by resolution because the renderer's definition of the rotation center
// is the rotation center divided by the bitmap resolution
this.runtime.renderer.updateBitmapSkin(
costume.skinId,
canvas,
bitmapResolution,
[rotationCenterX / bitmapResolution, rotationCenterY / bitmapResolution]
);
// @todo there should be a better way to get from ImageData to a decodable storage format
canvas.toBlob(blob => {
const reader = new FileReader();
reader.addEventListener('loadend', () => {
const storage = this.runtime.storage;
costume.assetId = storage.builtinHelper.cache(
storage.AssetType.ImageBitmap,
storage.DataFormat.PNG,
Buffer.from(reader.result)
);
costume.dataFormat = storage.DataFormat.PNG;
costume.bitmapResolution = bitmapResolution;
costume.size = [bitmap.width, bitmap.height];
costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
this.emitTargetsUpdate();
});
reader.readAsArrayBuffer(blob);
});
}
/** /**
* Update a costume with the given SVG * Update a costume with the given SVG
* @param {int} costumeIndex - the index of the costume to be updated. * @param {int} costumeIndex - the index of the costume to be updated.
@ -609,6 +669,7 @@ class VirtualMachine extends EventEmitter {
// so the dataFormat should be 'svg' // so the dataFormat should be 'svg'
costume.dataFormat = storage.DataFormat.SVG; costume.dataFormat = storage.DataFormat.SVG;
costume.md5 = `${costume.assetId}.${costume.dataFormat}`; costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
delete costume.bitmapResolution;
this.emitTargetsUpdate(); this.emitTargetsUpdate();
} }