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Merge pull request #1082 from fsih/updateBitmap
Add updateBitmap function. getCostume can now serve bitmaps as well as svgs
This commit is contained in:
commit
5e6873628e
2 changed files with 66 additions and 4 deletions
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@ -34,6 +34,7 @@
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"babel-loader": "^7.0.0",
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"babel-loader": "^7.0.0",
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"babel-preset-es2015": "^6.24.1",
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"babel-preset-es2015": "^6.24.1",
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"buffer-loader": "0.0.1",
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"buffer-loader": "0.0.1",
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"canvas-toBlob": "1.0.0",
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"copy-webpack-plugin": "4.2.1",
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"copy-webpack-plugin": "4.2.1",
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"decode-html": "2.0.0",
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"decode-html": "2.0.0",
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"escape-html": "1.0.3",
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"escape-html": "1.0.3",
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@ -2,6 +2,7 @@ const TextEncoder = require('text-encoding').TextEncoder;
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const EventEmitter = require('events');
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const EventEmitter = require('events');
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const JSZip = require('jszip');
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const JSZip = require('jszip');
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const Buffer = require('buffer').Buffer;
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const centralDispatch = require('./dispatch/central-dispatch');
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const centralDispatch = require('./dispatch/central-dispatch');
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const ExtensionManager = require('./extension-support/extension-manager');
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const ExtensionManager = require('./extension-support/extension-manager');
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const log = require('./util/log');
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const log = require('./util/log');
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@ -17,6 +18,7 @@ const Variable = require('./engine/variable');
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const {loadCostume} = require('./import/load-costume.js');
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const {loadCostume} = require('./import/load-costume.js');
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const {loadSound} = require('./import/load-sound.js');
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const {loadSound} = require('./import/load-sound.js');
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const {serializeSounds, serializeCostumes} = require('./serialization/serialize-assets');
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const {serializeSounds, serializeCostumes} = require('./serialization/serialize-assets');
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require('canvas-toBlob');
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const RESERVED_NAMES = ['_mouse_', '_stage_', '_edge_', '_myself_', '_random_'];
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const RESERVED_NAMES = ['_mouse_', '_stage_', '_edge_', '_myself_', '_random_'];
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@ -571,19 +573,77 @@ class VirtualMachine extends EventEmitter {
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}
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}
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/**
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/**
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* Get an SVG string from storage.
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* Get a string representation of the image from storage.
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* @param {int} costumeIndex - the index of the costume to be got.
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* @param {int} costumeIndex - the index of the costume to be got.
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* @return {string} the costume's SVG string, or null if it's not an SVG costume.
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* @return {string} the costume's SVG string if it's SVG,
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* a dataURI if it's a PNG or JPG, or null if it couldn't be found or decoded.
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*/
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*/
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getCostume (costumeIndex) {
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getCostume (costumeIndex) {
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const id = this.editingTarget.getCostumes()[costumeIndex].assetId;
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const id = this.editingTarget.getCostumes()[costumeIndex].assetId;
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if (id && this.runtime && this.runtime.storage &&
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if (!id || !this.runtime || !this.runtime.storage) return null;
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this.runtime.storage.get(id).dataFormat === 'svg') {
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const format = this.runtime.storage.get(id).dataFormat;
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if (format === this.runtime.storage.DataFormat.SVG) {
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return this.runtime.storage.get(id).decodeText();
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return this.runtime.storage.get(id).decodeText();
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} else if (format === this.runtime.storage.DataFormat.PNG ||
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format === this.runtime.storage.DataFormat.JPG) {
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return this.runtime.storage.get(id).encodeDataURI();
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}
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}
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log.error(`Unhandled format: ${this.runtime.storage.get(id).dataFormat}`);
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return null;
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return null;
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}
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}
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/**
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* Update a costume with the given bitmap
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* @param {!int} costumeIndex - the index of the costume to be updated.
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* @param {!ImageData} bitmap - new bitmap for the renderer.
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* @param {!number} rotationCenterX x of point about which the costume rotates, relative to its upper left corner
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* @param {!number} rotationCenterY y of point about which the costume rotates, relative to its upper left corner
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* @param {!number} bitmapResolution 1 for bitmaps that have 1 pixel per unit of stage,
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* 2 for double-resolution bitmaps
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*/
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updateBitmap (costumeIndex, bitmap, rotationCenterX, rotationCenterY, bitmapResolution) {
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const costume = this.editingTarget.getCostumes()[costumeIndex];
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if (!(costume && this.runtime && this.runtime.renderer)) return;
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costume.rotationCenterX = rotationCenterX;
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costume.rotationCenterY = rotationCenterY;
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// @todo: updateBitmapSkin does not take ImageData
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const canvas = document.createElement('canvas');
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canvas.width = bitmap.width;
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canvas.height = bitmap.height;
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const context = canvas.getContext('2d');
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context.putImageData(bitmap, 0, 0);
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// Divide by resolution because the renderer's definition of the rotation center
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// is the rotation center divided by the bitmap resolution
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this.runtime.renderer.updateBitmapSkin(
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costume.skinId,
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canvas,
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bitmapResolution,
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[rotationCenterX / bitmapResolution, rotationCenterY / bitmapResolution]
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);
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// @todo there should be a better way to get from ImageData to a decodable storage format
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canvas.toBlob(blob => {
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const reader = new FileReader();
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reader.addEventListener('loadend', () => {
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const storage = this.runtime.storage;
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costume.assetId = storage.builtinHelper.cache(
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storage.AssetType.ImageBitmap,
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storage.DataFormat.PNG,
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Buffer.from(reader.result)
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);
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costume.dataFormat = storage.DataFormat.PNG;
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costume.bitmapResolution = bitmapResolution;
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costume.size = [bitmap.width, bitmap.height];
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costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
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this.emitTargetsUpdate();
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});
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reader.readAsArrayBuffer(blob);
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});
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}
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/**
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/**
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* Update a costume with the given SVG
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* Update a costume with the given SVG
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* @param {int} costumeIndex - the index of the costume to be updated.
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* @param {int} costumeIndex - the index of the costume to be updated.
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@ -609,6 +669,7 @@ class VirtualMachine extends EventEmitter {
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// so the dataFormat should be 'svg'
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// so the dataFormat should be 'svg'
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costume.dataFormat = storage.DataFormat.SVG;
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costume.dataFormat = storage.DataFormat.SVG;
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costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
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costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
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delete costume.bitmapResolution;
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this.emitTargetsUpdate();
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this.emitTargetsUpdate();
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}
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}
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