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Include the origin blockId of the top block being dragged.
This is required by the GUI in order to take a snapshot of the blocks for the backpack. Only the ID is needed, the rest can be done by the GUI.
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3 changed files with 6 additions and 5 deletions
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@ -340,7 +340,7 @@ class Blocks {
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// Drag blocks onto another sprite
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if (e.isOutside) {
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const newBlocks = adapter(e);
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optRuntime.emitBlockEndDrag(newBlocks);
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optRuntime.emitBlockEndDrag(newBlocks, e.blockId);
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}
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}
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break;
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@ -1857,9 +1857,10 @@ class Runtime extends EventEmitter {
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/**
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* Emit event to indicate that the block drag has ended with the blocks outside the blocks workspace
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* @param {Array.<object>} blocks The set of blocks dragged to the GUI
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* @param {string} topBlockId The original id of the top block being dragged
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*/
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emitBlockEndDrag (blocks) {
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this.emit(Runtime.BLOCK_DRAG_END, blocks);
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emitBlockEndDrag (blocks, topBlockId) {
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this.emit(Runtime.BLOCK_DRAG_END, blocks, topBlockId);
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}
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/**
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@ -96,8 +96,8 @@ class VirtualMachine extends EventEmitter {
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this.runtime.on(Runtime.BLOCK_DRAG_UPDATE, areBlocksOverGui => {
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this.emit(Runtime.BLOCK_DRAG_UPDATE, areBlocksOverGui);
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});
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this.runtime.on(Runtime.BLOCK_DRAG_END, blocks => {
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this.emit(Runtime.BLOCK_DRAG_END, blocks);
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this.runtime.on(Runtime.BLOCK_DRAG_END, (blocks, topBlockId) => {
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this.emit(Runtime.BLOCK_DRAG_END, blocks, topBlockId);
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});
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this.runtime.on(Runtime.EXTENSION_ADDED, blocksInfo => {
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this.emit(Runtime.EXTENSION_ADDED, blocksInfo);
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