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https://github.com/scratchfoundation/scratch-vm.git
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Merge pull request #784 from fsih/perSpriteMonitors
Execute monitors on a given target ID when block is sprite-specific
This commit is contained in:
commit
58dd57fe48
9 changed files with 78 additions and 6 deletions
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@ -242,6 +242,15 @@ class Scratch3LooksBlocks {
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};
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}
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getMonitored () {
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return {
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looks_size: {isSpriteSpecific: true},
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looks_costumeorder: {isSpriteSpecific: true},
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looks_backdroporder: {},
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looks_backdropname: {}
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};
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}
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say (args, util) {
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// @TODO in 2.0 calling say/think resets the right/left bias of the bubble
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this._updateBubble(util.target, 'say', String(args.MESSAGE));
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@ -38,6 +38,14 @@ class Scratch3MotionBlocks {
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};
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}
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getMonitored () {
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return {
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motion_xposition: {isSpriteSpecific: true},
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motion_yposition: {isSpriteSpecific: true},
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motion_direction: {isSpriteSpecific: true}
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};
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}
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moveSteps (args, util) {
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const steps = Cast.toNumber(args.STEPS);
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const radians = MathUtil.degToRad(90 - util.target.direction);
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@ -49,6 +49,16 @@ class Scratch3SensingBlocks {
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};
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}
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getMonitored () {
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return {
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sensing_answer: {},
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sensing_loudness: {},
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sensing_timer: {},
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sensing_of: {},
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sensing_current: {}
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};
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}
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_onAnswer (answer) {
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this._answer = answer;
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const questionObj = this._questionList.shift();
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@ -103,6 +103,12 @@ class Scratch3SoundBlocks {
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};
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}
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getMonitored () {
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return {
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sound_volume: {}
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};
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}
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playSound (args, util) {
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const index = this._getSoundIndex(args.SOUND_MENU, util);
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if (index >= 0) {
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@ -381,12 +381,19 @@ class Blocks {
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break;
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case 'checkbox':
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block.isMonitored = args.value;
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if (optRuntime) {
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const isSpriteSpecific = optRuntime.monitorBlockInfo.hasOwnProperty(block.opcode) &&
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optRuntime.monitorBlockInfo[block.opcode].isSpriteSpecific;
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block.targetId = isSpriteSpecific ? optRuntime.getEditingTarget().id : null;
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}
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if (optRuntime && wasMonitored && !block.isMonitored) {
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optRuntime.requestRemoveMonitor(block.id);
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} else if (optRuntime && !wasMonitored && block.isMonitored) {
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optRuntime.requestAddMonitor(MonitorRecord({
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// @todo(vm#564) this will collide if multiple sprites use same block
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id: block.id,
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targetId: block.targetId,
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spriteName: block.targetId ? optRuntime.getTargetById(block.targetId).getName() : null,
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opcode: block.opcode,
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params: this._getBlockParams(block),
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// @todo(vm#565) for numerical values with decimals, some countries use comma
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@ -464,8 +471,8 @@ class Blocks {
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runAllMonitored (runtime) {
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Object.keys(this._blocks).forEach(blockId => {
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if (this.getBlock(blockId).isMonitored) {
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// @todo handle specific targets (e.g. apple x position)
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runtime.addMonitorScript(blockId);
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const targetId = this.getBlock(blockId).targetId;
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runtime.addMonitorScript(blockId, targetId ? runtime.getTargetById(targetId) : null);
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}
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});
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}
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@ -80,8 +80,14 @@ const handleReport = function (
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sequencer.runtime.visualReport(currentBlockId, resolvedValue);
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}
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if (thread.updateMonitor) {
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const targetId = sequencer.runtime.monitorBlocks.getBlock(currentBlockId).targetId;
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if (targetId && !sequencer.runtime.getTargetById(targetId)) {
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// Target no longer exists
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return;
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}
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sequencer.runtime.requestUpdateMonitor(Map({
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id: currentBlockId,
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spriteName: targetId ? sequencer.runtime.getTargetById(targetId).getName() : null,
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value: String(resolvedValue)
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}));
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}
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@ -2,6 +2,10 @@ const {Record} = require('immutable');
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const MonitorRecord = Record({
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id: null,
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/** Present only if the monitor is sprite-specific, such as x position */
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spriteName: null,
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/** Present only if the monitor is sprite-specific, such as x position */
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targetId: null,
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opcode: null,
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value: null,
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params: null
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@ -195,6 +195,13 @@ class Runtime extends EventEmitter {
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*/
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this._refreshTargets = false;
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/**
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* Map to look up all monitor block information by opcode.
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* @type {object}
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* @private
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*/
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this.monitorBlockInfo = {};
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/**
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* Ordered map of all monitors, which are MonitorReporter objects.
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*/
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@ -423,6 +430,10 @@ class Runtime extends EventEmitter {
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}
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}
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}
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// Collect monitored from package.
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if (packageObject.getMonitored) {
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this.monitorBlockInfo = Object.assign({}, this.monitorBlockInfo, packageObject.getMonitored());
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}
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}
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}
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}
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@ -870,7 +881,7 @@ class Runtime extends EventEmitter {
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/**
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* Enqueue a script that when finished will update the monitor for the block.
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* @param {!string} topBlockId ID of block that starts the script.
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* @param {?string} optTarget target ID for target to run script on. If not supplied, uses editing target.
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* @param {?Target} optTarget target Target to run script on. If not supplied, uses editing target.
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*/
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addMonitorScript (topBlockId, optTarget) {
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if (!optTarget) optTarget = this._editingTarget;
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@ -1321,7 +1332,7 @@ class Runtime extends EventEmitter {
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* @param {!MonitorRecord} monitor Monitor to add.
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*/
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requestAddMonitor (monitor) {
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this._monitorState = this._monitorState.set(monitor.id, monitor);
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this._monitorState = this._monitorState.set(monitor.get('id'), monitor);
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}
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/**
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@ -1332,9 +1343,10 @@ class Runtime extends EventEmitter {
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* the old monitor will keep its old value.
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*/
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requestUpdateMonitor (monitor) {
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if (this._monitorState.has(monitor.get('id'))) {
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const id = monitor.get('id');
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if (this._monitorState.has(id)) {
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this._monitorState =
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this._monitorState.set(monitor.get('id'), this._monitorState.get(monitor.get('id')).merge(monitor));
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this._monitorState.set(id, this._monitorState.get(id).merge(monitor));
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}
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}
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@ -1347,6 +1359,15 @@ class Runtime extends EventEmitter {
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this._monitorState = this._monitorState.delete(monitorId);
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}
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/**
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* Removes all monitors with the given target ID from the state. Does nothing if
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* the monitor already does not exist in the state.
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* @param {!string} targetId Remove all monitors with given target ID.
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*/
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requestRemoveMonitorByTargetId (targetId) {
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this._monitorState = this._monitorState.filterNot(value => value.targetId === targetId);
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}
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/**
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* Get a target by its id.
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* @param {string} targetId Id of target to find.
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@ -484,6 +484,7 @@ class VirtualMachine extends EventEmitter {
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if (!sprite) {
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throw new Error('No sprite associated with this target.');
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}
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this.runtime.requestRemoveMonitorByTargetId(targetId);
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const currentEditingTarget = this.editingTarget;
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for (let i = 0; i < sprite.clones.length; i++) {
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const clone = sprite.clones[i];
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