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Add optional type param to export sprite API.
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1 changed files with 14 additions and 2 deletions
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@ -281,7 +281,19 @@ class VirtualMachine extends EventEmitter {
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}
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}
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exportSprite (targetId) {
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/**
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* Exports a sprite in the sprite3 format.
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* @param {string} targetId ID of the target to export
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* @param {string=} optZipType Optional type that the resulting
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* zip should be outputted in. Options are: base64, binarystring,
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* array, uint8array, arraybuffer, blob, or nodebuffer. Defaults to
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* blob if argument not provided.
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* See https://stuk.github.io/jszip/documentation/api_jszip/generate_async.html#type-option
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* for more information about these options.
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* @return {object} A generated zip of the sprite and its assets in the format
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* specified by optZipType or blob by default.
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*/
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exportSprite (targetId, optZipType) {
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const soundDescs = serializeSounds(this.runtime, targetId);
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const costumeDescs = serializeCostumes(this.runtime, targetId);
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const spriteJson = JSON.stringify(sb3.serialize(this.runtime, targetId));
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@ -291,7 +303,7 @@ class VirtualMachine extends EventEmitter {
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this._addFileDescsToZip(soundDescs.concat(costumeDescs), zip);
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return zip.generateAsync({
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type: 'blob',
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type: typeof optZipType === 'string' ? optZipType : 'blob',
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compression: 'DEFLATE',
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compressionOptions: {
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level: 6
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