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add BlocksRuntimeCache; rewrite startHats
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3 changed files with 155 additions and 42 deletions
78
src/engine/blocks-runtime-cache.js
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78
src/engine/blocks-runtime-cache.js
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/**
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* @fileoverview
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* The BlocksRuntimeCache caches data about the top block of scripts so that
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* Runtime can iterate a targeted opcode and iterate the returned set faster.
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* Many top blocks need to match fields as well as opcode, since that matching
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* compares strings in uppercase we can go ahead and uppercase the cached value
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* so we don't need to in the future.
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*/
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/**
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* A set of cached data about the top block of a script.
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* @param {Blocks} container - Container holding the block and related data
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* @param {string} blockId - Id for whose block data is cached in this instance
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*/
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class RuntimeScriptCache {
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constructor (container, blockId) {
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/**
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* Container with block data for blockId.
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* @type {Blocks}
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*/
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this.container = container;
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/**
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* ID for block this instance caches.
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* @type {string}
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*/
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this.blockId = blockId;
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const block = container.getBlock(blockId);
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const fields = container.getFields(block);
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/**
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* Formatted fields or fields of input blocks ready for comparison in
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* runtime.
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*
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* This is a clone of parts of the targeted blocks. Changes to these
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* clones are limited to copies under RuntimeScriptCache and will not
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* appear in the original blocks in their container. This copy is
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* modified changing the case of strings to uppercase. These uppercase
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* values will be compared later by the VM.
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* @type {object}
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*/
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this.fieldsOfInputs = Object.assign({}, fields);
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if (Object.keys(fields).length === 0) {
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const inputs = container.getInputs(block);
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for (const input in inputs) {
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if (!inputs.hasOwnProperty(input)) continue;
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const id = inputs[input].block;
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const inputBlock = container.getBlock(id);
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const inputFields = container.getFields(inputBlock);
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Object.assign(this.fieldsOfInputs, inputFields);
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}
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}
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for (const key in this.fieldsOfInputs) {
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const field = this.fieldsOfInputs[key] = Object.assign({}, this.fieldsOfInputs[key]);
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if (field.value.toUpperCase) {
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field.value = field.value.toUpperCase();
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}
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}
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}
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}
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/**
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* Get an array of scripts from a block container prefiltered to match opcode.
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* @param {Blocks} container - Container of blocks
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* @param {string} opcode - Opcode to filter top blocks by
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*/
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exports.getScripts = function () {
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throw new Error('blocks.js has not initialized BlocksRuntimeCache');
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};
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/**
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* Exposed RuntimeScriptCache class used by integration in blocks.js.
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* @private
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*/
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exports._RuntimeScriptCache = RuntimeScriptCache;
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require('./blocks');
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@ -5,6 +5,7 @@ const MonitorRecord = require('./monitor-record');
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const Clone = require('../util/clone');
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const {Map} = require('immutable');
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const BlocksExecuteCache = require('./blocks-execute-cache');
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const BlocksRuntimeCache = require('./blocks-runtime-cache');
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const log = require('../util/log');
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const Variable = require('./variable');
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const getMonitorIdForBlockWithArgs = require('../util/get-monitor-id');
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@ -74,7 +75,13 @@ class Blocks {
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* actively monitored.
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* @type {Array<{blockId: string, target: Target}>}
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*/
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_monitored: null
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_monitored: null,
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/**
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* A cache of hat opcodes to collection of theads to execute.
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* @type {object.<string, object>}
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*/
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scripts: {}
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};
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/**
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@ -509,6 +516,7 @@ class Blocks {
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this._cache.procedureDefinitions = {};
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this._cache._executeCached = {};
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this._cache._monitored = null;
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this._cache.scripts = {};
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}
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/**
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@ -1215,4 +1223,35 @@ BlocksExecuteCache.getCached = function (blocks, blockId, CacheType) {
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return cached;
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};
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/**
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* Cache class constructor for runtime. Used to consider what threads should
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* start based on hat data.
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* @type {function}
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*/
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const RuntimeScriptCache = BlocksRuntimeCache._RuntimeScriptCache;
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/**
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* Get an array of scripts from a block container prefiltered to match opcode.
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* @param {Blocks} blocks - Container of blocks
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* @param {string} opcode - Opcode to filter top blocks by
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* @returns {Array.<RuntimeScriptCache>} - Array of RuntimeScriptCache cache
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* objects
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*/
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BlocksRuntimeCache.getScripts = function (blocks, opcode) {
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let scripts = blocks._cache.scripts[opcode];
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if (!scripts) {
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scripts = blocks._cache.scripts[opcode] = [];
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const allScripts = blocks._scripts;
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for (let i = 0; i < allScripts.length; i++) {
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const topBlockId = allScripts[i];
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const block = blocks.getBlock(topBlockId);
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if (block.opcode === opcode) {
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scripts.push(new RuntimeScriptCache(blocks, topBlockId));
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}
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}
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}
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return scripts;
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};
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module.exports = Blocks;
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@ -3,6 +3,7 @@ const {OrderedMap} = require('immutable');
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const ArgumentType = require('../extension-support/argument-type');
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const Blocks = require('./blocks');
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const BlocksRuntimeCache = require('./blocks-runtime-cache');
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const BlockType = require('../extension-support/block-type');
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const Profiler = require('./profiler');
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const Sequencer = require('./sequencer');
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@ -1581,6 +1582,20 @@ class Runtime extends EventEmitter {
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}
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}
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allScriptsByOpcodeDo (opcode, f, optTarget) {
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let targets = this.executableTargets;
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if (optTarget) {
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targets = [optTarget];
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}
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for (let t = targets.length - 1; t >= 0; t--) {
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const target = targets[t];
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const scripts = BlocksRuntimeCache.getScripts(target.blocks, opcode);
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for (let j = 0; j < scripts.length; j++) {
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f(scripts[j], target);
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}
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}
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}
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/**
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* Start all relevant hats.
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* @param {!string} requestedHatOpcode Opcode of hats to start.
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@ -1605,71 +1620,52 @@ class Runtime extends EventEmitter {
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}
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// Consider all scripts, looking for hats with opcode `requestedHatOpcode`.
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this.allScriptsDo((topBlockId, target) => {
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const blocks = target.blocks;
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const block = blocks.getBlock(topBlockId);
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const potentialHatOpcode = block.opcode;
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if (potentialHatOpcode !== requestedHatOpcode) {
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// Not the right hat.
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return;
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}
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this.allScriptsByOpcodeDo(requestedHatOpcode, (script, target) => {
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const {
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blockId: topBlockId,
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fieldsOfInputs: hatFields
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} = script;
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// Match any requested fields.
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// For example: ensures that broadcasts match.
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// This needs to happen before the block is evaluated
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// (i.e., before the predicate can be run) because "broadcast and wait"
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// needs to have a precise collection of started threads.
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let hatFields = blocks.getFields(block);
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// If no fields are present, check inputs (horizontal blocks)
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if (Object.keys(hatFields).length === 0) {
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hatFields = {}; // don't overwrite the block's actual fields list
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const hatInputs = blocks.getInputs(block);
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for (const input in hatInputs) {
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if (!hatInputs.hasOwnProperty(input)) continue;
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const id = hatInputs[input].block;
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const inpBlock = blocks.getBlock(id);
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const fields = blocks.getFields(inpBlock);
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Object.assign(hatFields, fields);
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}
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}
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if (optMatchFields) {
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for (const matchField in optMatchFields) {
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if (hatFields[matchField].value.toUpperCase() !==
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optMatchFields[matchField]) {
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if (hatFields[matchField].value !== optMatchFields[matchField]) {
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// Field mismatch.
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return;
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}
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}
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}
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if (hatMeta.restartExistingThreads) {
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// If `restartExistingThreads` is true, we should stop
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// any existing threads starting with the top block.
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for (let i = 0; i < instance.threads.length; i++) {
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if (instance.threads[i].topBlock === topBlockId &&
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!instance.threads[i].stackClick && // stack click threads and hat threads can coexist
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instance.threads[i].target === target) {
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newThreads.push(instance._restartThread(instance.threads[i]));
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for (let i = 0; i < this.threads.length; i++) {
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if (this.threads[i].target === target &&
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this.threads[i].topBlock === topBlockId &&
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// stack click threads and hat threads can coexist
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!this.threads[i].stackClick) {
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newThreads.push(this._restartThread(this.threads[i]));
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return;
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}
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}
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} else {
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// If `restartExistingThreads` is false, we should
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// give up if any threads with the top block are running.
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for (let j = 0; j < instance.threads.length; j++) {
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if (instance.threads[j].topBlock === topBlockId &&
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instance.threads[j].target === target &&
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!instance.threads[j].stackClick && // stack click threads and hat threads can coexist
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instance.threads[j].status !== Thread.STATUS_DONE) {
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for (let j = 0; j < this.threads.length; j++) {
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if (this.threads[j].target === target &&
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this.threads[j].topBlock === topBlockId &&
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// stack click threads and hat threads can coexist
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!this.threads[j].stackClick &&
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this.threads[j].status !== Thread.STATUS_DONE) {
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// Some thread is already running.
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return;
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}
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}
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}
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// Start the thread with this top block.
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newThreads.push(instance._pushThread(topBlockId, target));
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newThreads.push(this._pushThread(topBlockId, target));
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}, optTarget);
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// For compatibility with Scratch 2, edge triggered hats need to be processed before
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// threads are stepped. See ScratchRuntime.as for original implementation
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