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Don't serialize layerOrder when exporting a sprite.
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1 changed files with 3 additions and 1 deletions
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@ -485,7 +485,9 @@ const serialize = function (runtime, targetId) {
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const flattenedOriginalTargets = JSON.parse(JSON.stringify(originalTargetsToSerialize));
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const flattenedOriginalTargets = JSON.parse(JSON.stringify(originalTargetsToSerialize));
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if (runtime.renderer) {
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// If the renderer is attached, and we're serializing a whole project (not a sprite)
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// add a temporary layerOrder property to each target.
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if (runtime.renderer && !targetId) {
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flattenedOriginalTargets.forEach((t, index) => {
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flattenedOriginalTargets.forEach((t, index) => {
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t.layerOrder = layerOrdering[index];
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t.layerOrder = layerOrdering[index];
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});
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});
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