Simplify execution by removing nextBlock

Everything is managed by the stack, including what the execute() function does.
This commit is contained in:
Tim Mickel 2016-06-09 17:08:30 -04:00
parent 2cd6bf93bb
commit 526a260101
4 changed files with 70 additions and 57 deletions
src/engine

View file

@ -49,17 +49,18 @@ Sequencer.prototype.stepThreads = function (threads) {
var activeThread = threads[i];
if (activeThread.status === Thread.STATUS_RUNNING) {
// Normal-mode thread: step.
this.stepThread(activeThread);
this.startThread(activeThread);
} else if (activeThread.status === Thread.STATUS_YIELD) {
// Yield-mode thread: check if the time has passed.
YieldTimers.resolve(activeThread.yieldTimerId);
numYieldingThreads++;
if (!YieldTimers.resolve(activeThread.yieldTimerId)) {
numYieldingThreads++;
}
} else if (activeThread.status === Thread.STATUS_DONE) {
// Moved to a done state - finish up
activeThread.status = Thread.STATUS_RUNNING;
// @todo Deal with the return value
}
if (activeThread.nextBlock === null &&
if (activeThread.stack.length === 0 &&
activeThread.status === Thread.STATUS_DONE) {
// Finished with this thread - tell runtime to clean it up.
inactiveThreads.push(activeThread);
@ -78,21 +79,27 @@ Sequencer.prototype.stepThreads = function (threads) {
* Step the requested thread
* @param {!Thread} thread Thread object to step
*/
Sequencer.prototype.stepThread = function (thread) {
// Save the current block and set the nextBlock.
// If the primitive would like to do control flow,
// it can overwrite nextBlock.
var currentBlockId = thread.nextBlock;
Sequencer.prototype.startThread = function (thread) {
var currentBlockId = thread.peekStack();
if (!currentBlockId || !this.runtime.blocks.getBlock(currentBlockId)) {
thread.status = Thread.STATUS_DONE;
return;
}
// Start showing run feedback in the editor.
this.runtime.glowBlock(currentBlockId, true);
// Execute the block
execute(this, thread, currentBlockId, false);
// If the block executed without yielding, move to done.
if (thread.status === Thread.STATUS_RUNNING && !thread.switchedStack) {
// Push the current block to the stack, if executing for the first time.
if (thread.peekStack() != currentBlockId) {
thread.pushStack(currentBlockId);
}
// Execute the current block
execute(this, thread);
// If the block executed without yielding and without doing control flow,
// move to done.
if (thread.status === Thread.STATUS_RUNNING &&
thread.peekStack() === currentBlockId) {
this.proceedThread(thread, currentBlockId);
}
};
@ -102,15 +109,16 @@ Sequencer.prototype.stepThread = function (thread) {
* @param {!Thread} thread Thread object to step to substack.
* @param {string} currentBlockId Block which owns a substack to step to.
*/
Sequencer.prototype.stepToSubstack = function (thread, currentBlockId) {
// Set nextBlock to the start of the substack
var substack = this.runtime.blocks.getSubstack(currentBlockId);
if (substack && substack.value) {
thread.nextBlock = substack.value;
Sequencer.prototype.stepToSubstack = function (thread) {
var currentBlockId = thread.peekStack();
var substackId = this.runtime.blocks.getSubstack(currentBlockId);
if (substackId) {
// Push substack ID to the thread's stack.
thread.pushStack(substackId);
} else {
thread.nextBlock = null;
// Push null, so we come back to the current block.
thread.pushStack(null);
}
thread.switchedStack = true;
};
/**
@ -118,17 +126,21 @@ Sequencer.prototype.stepToSubstack = function (thread, currentBlockId) {
* @param {!Thread} thread Thread object to proceed.
* @param {string} currentBlockId Block we are finished with.
*/
Sequencer.prototype.proceedThread = function (thread, currentBlockId) {
// Stop showing run feedback in the editor.
Sequencer.prototype.proceedThread = function (thread) {
var currentBlockId = thread.peekStack();
// Mark the status as done and proceed to the next block.
this.runtime.glowBlock(currentBlockId, false);
// Mark the thread as done and proceed to the next block.
thread.status = Thread.STATUS_DONE;
// Refresh nextBlock in case it has changed during a yield.
thread.nextBlock = this.runtime.blocks.getNextBlock(currentBlockId);
// If none is available, attempt to pop from the stack.
// First attempt to pop from the stack
if (!thread.nextBlock && thread.stack.length > 0) {
thread.nextBlock = thread.popStack();
// Pop from the stack - finished this level of execution.
thread.popStack();
// Push next connected block, if there is one.
var nextBlockId = this.runtime.blocks.getNextBlock(currentBlockId);
if (nextBlockId) {
thread.pushStack(nextBlockId);
}
// Pop from the stack until we have a next block.
while (thread.peekStack() === null && thread.stack.length > 0) {
thread.popStack();
}
};