Merge pull request #655 from fsih/edgeActivatedHats

Activate the greater than hat block by clicking
This commit is contained in:
DD Liu 2017-08-03 17:38:03 -04:00 committed by GitHub
commit 517b396249
7 changed files with 288 additions and 19 deletions

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@ -198,7 +198,7 @@ class Blocks {
// UI event: clicked scripts toggle in the runtime.
if (e.element === 'stackclick') {
if (optRuntime) {
optRuntime.toggleScript(e.blockId, {showVisualReport: true});
optRuntime.toggleScript(e.blockId, {stackClick: true});
}
return;
}

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@ -74,14 +74,17 @@ const execute = function (sequencer, thread) {
// Hat predicate was evaluated.
if (runtime.getIsEdgeActivatedHat(opcode)) {
// If this is an edge-activated hat, only proceed if
// the value is true and used to be false.
const oldEdgeValue = runtime.updateEdgeActivatedValue(
currentBlockId,
resolvedValue
);
const edgeWasActivated = !oldEdgeValue && resolvedValue;
if (!edgeWasActivated) {
sequencer.retireThread(thread);
// the value is true and used to be false, or the stack was activated
// explicitly via stack click
if (!thread.stackClick) {
const oldEdgeValue = runtime.updateEdgeActivatedValue(
currentBlockId,
resolvedValue
);
const edgeWasActivated = !oldEdgeValue && resolvedValue;
if (!edgeWasActivated) {
sequencer.retireThread(thread);
}
}
} else {
// Not an edge-activated hat: retire the thread
@ -94,7 +97,7 @@ const execute = function (sequencer, thread) {
// In a non-hat, report the value visually if necessary if
// at the top of the thread stack.
if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) {
if (thread.showVisualReport) {
if (thread.stackClick) {
runtime.visualReport(currentBlockId, resolvedValue);
}
if (thread.updateMonitor) {

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@ -399,19 +399,19 @@ class Runtime extends EventEmitter {
* @param {!string} id ID of block that starts the stack.
* @param {!Target} target Target to run thread on.
* @param {?object} opts optional arguments
* @param {?boolean} opts.showVisualReport true if the script should show speech bubble for its value
* @param {?boolean} opts.stackClick true if the script was activated by clicking on the stack
* @param {?boolean} opts.updateMonitor true if the script should update a monitor value
* @return {!Thread} The newly created thread.
*/
_pushThread (id, target, opts) {
opts = Object.assign({
showVisualReport: false,
stackClick: false,
updateMonitor: false
}, opts);
const thread = new Thread(id);
thread.target = target;
thread.showVisualReport = opts.showVisualReport;
thread.stackClick = opts.stackClick;
thread.updateMonitor = opts.updateMonitor;
thread.pushStack(id);
@ -442,7 +442,7 @@ class Runtime extends EventEmitter {
_restartThread (thread) {
const newThread = new Thread(thread.topBlock);
newThread.target = thread.target;
newThread.showVisualReport = thread.showVisualReport;
newThread.stackClick = thread.stackClick;
newThread.updateMonitor = thread.updateMonitor;
newThread.pushStack(thread.topBlock);
const i = this.threads.indexOf(thread);
@ -467,18 +467,28 @@ class Runtime extends EventEmitter {
* @param {!string} topBlockId ID of block that starts the script.
* @param {?object} opts optional arguments to toggle script
* @param {?string} opts.target target ID for target to run script on. If not supplied, uses editing target.
* @param {?boolean} opts.showVisualReport true if the speech bubble should pop up on the block, false if not.
* @param {?boolean} opts.updateMonitor true if the monitor for this block should get updated.
* @param {?boolean} opts.stackClick true if the user activated the stack by clicking, false if not. This
* determines whether we show a visual report when turning on the script.
*/
toggleScript (topBlockId, opts) {
opts = Object.assign({
target: this._editingTarget,
showVisualReport: false,
updateMonitor: false
updateMonitor: false,
stackClick: false
}, opts);
// Remove any existing thread.
for (let i = 0; i < this.threads.length; i++) {
if (this.threads[i].topBlock === topBlockId) {
// Toggling a script that's already running turns it off
if (this.threads[i].topBlock === topBlockId && this.threads[i].status !== Thread.STATUS_DONE) {
const blockContainer = opts.target.blocks;
const opcode = blockContainer.getOpcode(blockContainer.getBlock(topBlockId));
if (this.getIsEdgeActivatedHat(opcode) && this.threads[i].stackClick !== opts.stackClick) {
// Allow edge activated hat thread stack click to coexist with
// edge activated hat thread that runs every frame
continue;
}
this._removeThread(this.threads[i]);
return;
}
@ -577,6 +587,7 @@ class Runtime extends EventEmitter {
// any existing threads starting with the top block.
for (let i = 0; i < instance.threads.length; i++) {
if (instance.threads[i].topBlock === topBlockId &&
!instance.threads[i].stackClick && // stack click threads and hat threads can coexist
instance.threads[i].target === target) {
instance._restartThread(instance.threads[i]);
return;
@ -587,7 +598,9 @@ class Runtime extends EventEmitter {
// give up if any threads with the top block are running.
for (let j = 0; j < instance.threads.length; j++) {
if (instance.threads[j].topBlock === topBlockId &&
instance.threads[j].target === target) {
instance.threads[j].target === target &&
!instance.threads[j].stackClick && // stack click threads and hat threads can coexist
instance.threads[j].status !== Thread.STATUS_DONE) {
// Some thread is already running.
return;
}

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@ -0,0 +1,194 @@
const path = require('path');
const test = require('tap').test;
const makeTestStorage = require('../fixtures/make-test-storage');
const extract = require('../fixtures/extract');
const VirtualMachine = require('../../src/index');
const Thread = require('../../src/engine/thread');
const Runtime = require('../../src/engine/runtime');
const projectUri = path.resolve(__dirname, '../fixtures/loudness-hat-block.sb2');
const project = extract(projectUri);
const checkIsHatThread = (t, vm, hatThread) => {
t.equal(hatThread.stackClick, false);
t.equal(hatThread.updateMonitor, false);
const blockContainer = hatThread.target.blocks;
const opcode = blockContainer.getOpcode(blockContainer.getBlock(hatThread.topBlock));
t.assert(vm.runtime.getIsEdgeActivatedHat(opcode));
};
const checkIsStackClickThread = (t, vm, stackClickThread) => {
t.equal(stackClickThread.stackClick, true);
t.equal(stackClickThread.updateMonitor, false);
};
/**
* loudness-hat-block.sb2 contains a single stack
* when loudness > 10
* change color effect by 25
* The intention is to make sure that the hat block condition is evaluated
* on each frame.
*/
test('edge activated hat thread runs once every frame', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Start VM, load project, and run
t.doesNotThrow(() => {
// Note: don't run vm.start(), we handle calling _step() manually in this test
vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
t.equal(vm.runtime.threads.length, 0);
vm.runtime._step();
t.equal(vm.runtime.threads.length, 1);
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
// Check that the hat thread is added again when another step is taken
vm.runtime._step();
t.equal(vm.runtime.threads.length, 1);
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
t.end();
});
});
});
/**
* If the hat doesn't finish evaluating within one frame, it shouldn't be added again
* on the next frame. (We skip execution by setting the step time to 0)
*/
test('edge activated hat thread not added twice', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Start VM, load project, and run
t.doesNotThrow(() => {
// Note: don't run vm.start(), we handle calling _step() manually in this test
vm.runtime.currentStepTime = 0;
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
t.equal(vm.runtime.threads.length, 0);
vm.runtime._step();
t.equal(vm.runtime.threads.length, 1);
const prevThread = vm.runtime.threads[0];
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING);
// Check that no new threads are added when another step is taken
vm.runtime._step();
// There should now be one done hat thread and one new hat thread to run
t.equal(vm.runtime.threads.length, 1);
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0] === prevThread);
t.end();
});
});
});
/**
* When adding a stack click thread first, make sure that the edge activated hat thread and
* the stack click thread are both pushed and run (despite having the same top block)
*/
test('edge activated hat thread does not interrupt stack click thread', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Start VM, load project, and run
t.doesNotThrow(() => {
// Note: don't run vm.start(), we handle calling _step() manually in this test
vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
t.equal(vm.runtime.threads.length, 0);
vm.runtime._step();
t.equal(vm.runtime.threads.length, 1);
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
// Add stack click thread on this hat
vm.runtime.toggleScript(vm.runtime.threads[0].topBlock, {stackClick: true});
// Check that the hat thread is added again when another step is taken
vm.runtime._step();
t.equal(vm.runtime.threads.length, 2);
let hatThread;
let stackClickThread;
if (vm.runtime.threads[0].stackClick) {
stackClickThread = vm.runtime.threads[0];
hatThread = vm.runtime.threads[1];
} else {
stackClickThread = vm.runtime.threads[1];
hatThread = vm.runtime.threads[0];
}
checkIsHatThread(t, vm, hatThread);
checkIsStackClickThread(t, vm, stackClickThread);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
t.assert(vm.runtime.threads[1].status === Thread.STATUS_DONE);
t.end();
});
});
});
/**
* When adding the hat thread first, make sure that the edge activated hat thread and
* the stack click thread are both pushed and run (despite having the same top block)
*/
test('edge activated hat thread does not interrupt stack click thread', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Start VM, load project, and run
t.doesNotThrow(() => {
// Note: don't run vm.start(), we handle calling _step() manually in this test
vm.runtime.currentStepTime = 0;
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
t.equal(vm.runtime.threads.length, 0);
vm.runtime._step();
t.equal(vm.runtime.threads.length, 1);
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING);
vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
// Add stack click thread on this hat
vm.runtime.toggleScript(vm.runtime.threads[0].topBlock, {stackClick: true});
// Check that the hat thread is added again when another step is taken
vm.runtime._step();
t.equal(vm.runtime.threads.length, 2);
let hatThread;
let stackClickThread;
if (vm.runtime.threads[0].stackClick) {
stackClickThread = vm.runtime.threads[0];
hatThread = vm.runtime.threads[1];
} else {
stackClickThread = vm.runtime.threads[1];
hatThread = vm.runtime.threads[0];
}
checkIsHatThread(t, vm, hatThread);
checkIsStackClickThread(t, vm, stackClickThread);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
t.assert(vm.runtime.threads[1].status === Thread.STATUS_DONE);
t.end();
});
});
});

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@ -0,0 +1,59 @@
const path = require('path');
const test = require('tap').test;
const makeTestStorage = require('../fixtures/make-test-storage');
const extract = require('../fixtures/extract');
const VirtualMachine = require('../../src/index');
const projectUri = path.resolve(__dirname, '../fixtures/stack-click.sb2');
const project = extract(projectUri);
/**
* stack-click.sb2 contains a sprite at (0, 0) with a single stack
* when timer > 100000000
* move 100 steps
* The intention is to make sure that the stack can be activated by a stack click
* even when the hat predicate is false.
*/
test('stack click activates the stack', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Evaluate playground data and exit
vm.on('playgroundData', () => {
// The sprite should have moved 100 to the right
t.equal(vm.editingTarget.x, 100);
t.end();
process.nextTick(process.exit);
});
// Start VM, load project, and run
t.doesNotThrow(() => {
vm.start();
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
const blockContainer = vm.runtime.targets[1].blocks;
const allBlocks = blockContainer._blocks;
// Confirm the editing target is initially at 0
t.equal(vm.editingTarget.x, 0);
// Find hat for greater than and click it
for (const blockId in allBlocks) {
if (allBlocks[blockId].opcode === 'event_whengreaterthan') {
blockContainer.blocklyListen({
blockId: blockId,
element: 'stackclick'
}, vm.runtime);
}
}
// After two seconds, get playground data and stop
setTimeout(() => {
vm.getPlaygroundData();
vm.stopAll();
}, 2000);
});
});
});