Track say/thinks per target so they can maintain correct timing.

This commit is contained in:
Paul Kaplan 2018-04-26 11:29:24 -04:00
parent cde801bc17
commit 50708c15e4

View file

@ -1,6 +1,7 @@
const Cast = require('../util/cast'); const Cast = require('../util/cast');
const Clone = require('../util/clone'); const Clone = require('../util/clone');
const RenderedTarget = require('../sprites/rendered-target'); const RenderedTarget = require('../sprites/rendered-target');
const uid = require('../util/uid');
/** /**
* @typedef {object} BubbleState - the bubble state associated with a particular target. * @typedef {object} BubbleState - the bubble state associated with a particular target.
@ -44,7 +45,8 @@ class Scratch3LooksBlocks {
onSpriteRight: true, onSpriteRight: true,
skinId: null, skinId: null,
text: '', text: '',
type: 'say' type: 'say',
usageId: null // ID for hiding a timed say/think block.
}; };
} }
@ -224,6 +226,7 @@ class Scratch3LooksBlocks {
const bubbleState = this._getBubbleState(target); const bubbleState = this._getBubbleState(target);
bubbleState.type = type; bubbleState.type = type;
bubbleState.text = text; bubbleState.text = text;
bubbleState.usageId = uid();
this._renderBubble(target); this._renderBubble(target);
} }
@ -277,12 +280,15 @@ class Scratch3LooksBlocks {
sayforsecs (args, util) { sayforsecs (args, util) {
this.say(args, util); this.say(args, util);
const _target = util.target; const target = util.target;
const usageId = this._getBubbleState(target).usageId;
return new Promise(resolve => { return new Promise(resolve => {
this._bubbleTimeout = setTimeout(() => { this._bubbleTimeout = setTimeout(() => {
this._bubbleTimeout = null; this._bubbleTimeout = null;
// Clear say bubble and proceed. // Clear say bubble if it hasn't been changed and proceed.
this._updateBubble(_target, 'say', ''); if (this._getBubbleState(target).usageId === usageId) {
this._updateBubble(target, 'say', '');
}
resolve(); resolve();
}, 1000 * args.SECS); }, 1000 * args.SECS);
}); });
@ -294,12 +300,15 @@ class Scratch3LooksBlocks {
thinkforsecs (args, util) { thinkforsecs (args, util) {
this.think(args, util); this.think(args, util);
const _target = util.target; const target = util.target;
const usageId = this._getBubbleState(target).usageId;
return new Promise(resolve => { return new Promise(resolve => {
this._bubbleTimeout = setTimeout(() => { this._bubbleTimeout = setTimeout(() => {
this._bubbleTimeout = null; this._bubbleTimeout = null;
// Clear say bubble and proceed. // Clear think bubble if it hasn't been changed and proceed.
this._updateBubble(_target, 'think', ''); if (this._getBubbleState(target).usageId === usageId) {
this._updateBubble(target, 'think', '');
}
resolve(); resolve();
}, 1000 * args.SECS); }, 1000 * args.SECS);
}); });