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Fix typo in suggested code change
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1 changed files with 1 additions and 1 deletions
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@ -16,7 +16,7 @@ const serializeAssets = function (runtime, assetType, optTargetId) {
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const currAssets = currTarget.sprite[assetType];
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for (let j = 0; j < currAssets.length; j++) {
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const currAsset = currAssets[j];
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const asset = currAsset.broken ? curAsset.broken.asset : currAsset.asset;
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const asset = currAsset.broken ? currAsset.broken.asset : currAsset.asset;
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if (!asset) {
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continue;
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}
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