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Resolve existing motor timeout (instead of reject)
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parent
c37cf3fe85
commit
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3 changed files with 3 additions and 3 deletions
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@ -61,7 +61,7 @@ WeDo2Blocks.prototype._clamp = function(val, min, max) {
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WeDo2Blocks.prototype._motorOnFor = function(direction, durationSeconds, util) {
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WeDo2Blocks.prototype._motorOnFor = function(direction, durationSeconds, util) {
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if (this._motorTimeout > 0) {
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if (this._motorTimeout > 0) {
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// @todo maybe this should go through util
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// @todo maybe this should go through util
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YieldTimers.reject(this._motorTimeout);
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YieldTimers.resolve(this._motorTimeout);
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this._motorTimeout = null;
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this._motorTimeout = null;
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}
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}
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if (window.native) {
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if (window.native) {
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2
vm.js
2
vm.js
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@ -2175,7 +2175,7 @@
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WeDo2Blocks.prototype._motorOnFor = function(direction, durationSeconds, util) {
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WeDo2Blocks.prototype._motorOnFor = function(direction, durationSeconds, util) {
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if (this._motorTimeout > 0) {
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if (this._motorTimeout > 0) {
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// @todo maybe this should go through util
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// @todo maybe this should go through util
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YieldTimers.reject(this._motorTimeout);
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YieldTimers.resolve(this._motorTimeout);
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this._motorTimeout = null;
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this._motorTimeout = null;
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}
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}
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if (window.native) {
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if (window.native) {
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2
vm.min.js
vendored
2
vm.min.js
vendored
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