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Merge pull request #978 from cwillisf/fix-saythink-and-wait
Fix say/think and wait
This commit is contained in:
commit
4c0e968bec
4 changed files with 42 additions and 2 deletions
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@ -153,13 +153,16 @@ class Scratch3LooksBlocks {
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* @private
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* @private
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*/
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*/
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_renderBubble (target) {
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_renderBubble (target) {
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if (!this.runtime.renderer) return;
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const bubbleState = this._getBubbleState(target);
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const bubbleState = this._getBubbleState(target);
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const {drawableVisible, type, text, onSpriteRight} = bubbleState;
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const {drawableVisible, type, text, onSpriteRight} = bubbleState;
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// Remove the bubble if target is not visible, or text is being set to blank
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// Remove the bubble if target is not visible, or text is being set to blank
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// without being initialized. See comment below about blank text optimization.
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// without being initialized. See comment below about blank text optimization.
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if (!target.visible || (text === '' && !bubbleState.skinId)) {
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if (!target.visible || (text === '' && !bubbleState.skinId)) {
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return this._onTargetWillExit(target);
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this._onTargetWillExit(target);
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return;
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}
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}
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if (bubbleState.skinId) {
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if (bubbleState.skinId) {
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@ -175,7 +175,7 @@ class Sequencer {
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thread.popStack();
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thread.popStack();
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}
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}
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// Save the current block ID to notice if we did control flow.
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// Save the current block ID to notice if we did control flow.
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while ((currentBlockId = thread.peekStack()) !== 0) {
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while ((currentBlockId = thread.peekStack())) {
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let isWarpMode = thread.peekStackFrame().warpMode;
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let isWarpMode = thread.peekStackFrame().warpMode;
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if (isWarpMode && !thread.warpTimer) {
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if (isWarpMode && !thread.warpTimer) {
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// Initialize warp-mode timer if it hasn't been already.
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// Initialize warp-mode timer if it hasn't been already.
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BIN
test/fixtures/saythink-and-wait.sb2
vendored
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BIN
test/fixtures/saythink-and-wait.sb2
vendored
Normal file
Binary file not shown.
37
test/integration/saythink-and-wait.js
Normal file
37
test/integration/saythink-and-wait.js
Normal file
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@ -0,0 +1,37 @@
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const Worker = require('tiny-worker');
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const path = require('path');
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const test = require('tap').test;
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const makeTestStorage = require('../fixtures/make-test-storage');
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const extract = require('../fixtures/extract');
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const VirtualMachine = require('../../src/index');
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const dispatch = require('../../src/dispatch/central-dispatch');
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const uri = path.resolve(__dirname, '../fixtures/saythink-and-wait.sb2');
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const project = extract(uri);
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// By default Central Dispatch works with the Worker class built into the browser. Tell it to use TinyWorker instead.
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dispatch.workerClass = Worker;
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test('say/think and wait', t => {
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const vm = new VirtualMachine();
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vm.attachStorage(makeTestStorage());
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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vm.start();
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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vm.loadProject(project).then(() => {
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vm.greenFlag();
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// After two seconds, stop the project.
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// The test will fail if the project throws.
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setTimeout(() => {
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vm.stopAll();
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t.end();
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process.nextTick(process.exit);
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}, 2000);
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});
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});
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});
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