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Fix adding SVG costumes
Previously it assumed every costume to have a `bitmapResolution` property which doesn't apply to vector costumes. This caused the renderer to not render added SVG costumes when they were added with setCostume.
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1 changed files with 8 additions and 4 deletions
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@ -329,13 +329,17 @@ RenderedTarget.prototype.setCostume = function (index) {
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);
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);
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if (this.renderer) {
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if (this.renderer) {
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var costume = this.sprite.costumes[this.currentCostume];
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var costume = this.sprite.costumes[this.currentCostume];
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var rotationCenter = costume.bitmapResolution ? [
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costume.rotationCenterX / costume.bitmapResolution,
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costume.rotationCenterY / costume.bitmapResolution
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] : [
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costume.rotationCenterX,
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costume.rotationCenterY
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];
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this.renderer.updateDrawableProperties(this.drawableID, {
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this.renderer.updateDrawableProperties(this.drawableID, {
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skin: costume.skin,
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skin: costume.skin,
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costumeResolution: costume.bitmapResolution,
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costumeResolution: costume.bitmapResolution,
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rotationCenter: [
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rotationCenter: rotationCenter
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costume.rotationCenterX / costume.bitmapResolution,
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costume.rotationCenterY / costume.bitmapResolution
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]
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});
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});
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if (this.visible) {
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if (this.visible) {
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this.runtime.requestRedraw();
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this.runtime.requestRedraw();
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