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Move key name strings to top
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parent
23dd898daf
commit
49802688dd
1 changed files with 30 additions and 27 deletions
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@ -1,5 +1,23 @@
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const Cast = require('../util/cast');
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/**
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* Names used internally for keys used in scratch, also known as "scratch keys".
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* @enum {string}
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*/
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const KEY_NAME = {
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SPACE: 'space',
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LEFT: 'left arrow',
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UP: 'up arrow',
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RIGHT: 'right arrow',
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DOWN: 'down arrow'
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};
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/**
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* An array of the names of scratch keys.
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* @type {Array<string>}
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*/
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const KEY_NAME_LIST = Object.keys(KEY_NAME).map(name => KEY_NAME[name]);
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class Keyboard {
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constructor (runtime) {
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/**
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@ -20,20 +38,6 @@ class Keyboard {
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this.runtime = runtime;
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}
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/**
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* Names used for a set of special keys in Scratch.
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* @type {ScratchKey}
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*/
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static get KEY_NAMES () {
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return {
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SPACE: 'space',
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LEFT: 'left arrow',
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UP: 'up arrow',
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RIGHT: 'right arrow',
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DOWN: 'down arrow'
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};
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}
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/**
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* Convert from a keyboard event key name to a Scratch key name.
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* @param {string} keyString the input key string.
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@ -43,15 +47,15 @@ class Keyboard {
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keyString = Cast.toString(keyString);
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// Convert space and arrow keys to their Scratch key names.
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switch (keyString) {
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case ' ': return Keyboard.KEY_NAMES.SPACE;
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case ' ': return KEY_NAME.SPACE;
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case 'ArrowLeft':
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case 'Left': return Keyboard.KEY_NAMES.LEFT;
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case 'Left': return KEY_NAME.LEFT;
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case 'ArrowUp':
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case 'Up': return Keyboard.KEY_NAMES.UP;
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case 'Up': return KEY_NAME.UP;
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case 'Right':
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case 'ArrowRight': return Keyboard.KEY_NAMES.RIGHT;
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case 'ArrowRight': return KEY_NAME.RIGHT;
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case 'Down':
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case 'ArrowDown': return Keyboard.KEY_NAMES.DOWN;
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case 'ArrowDown': return KEY_NAME.DOWN;
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}
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// Ignore modifier keys
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if (keyString.length > 1) {
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@ -74,19 +78,18 @@ class Keyboard {
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return String.fromCharCode(keyArg);
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}
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switch (keyArg) {
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case 32: return Keyboard.KEY_NAMES.SPACE;
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case 37: return Keyboard.KEY_NAMES.LEFT;
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case 38: return Keyboard.KEY_NAMES.UP;
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case 39: return Keyboard.KEY_NAMES.RIGHT;
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case 40: return Keyboard.KEY_NAMES.DOWN;
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case 32: return KEY_NAME.SPACE;
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case 37: return KEY_NAME.LEFT;
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case 38: return KEY_NAME.UP;
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case 39: return KEY_NAME.RIGHT;
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case 40: return KEY_NAME.DOWN;
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}
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}
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keyArg = Cast.toString(keyArg);
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// If the arg matches a special key name, return it.
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const keyNameList = Object.keys(Keyboard.KEY_NAMES).map(name => Keyboard.KEY_NAMES[name]);
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if (keyNameList.includes(keyArg)) {
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if (KEY_NAME_LIST.includes(keyArg)) {
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return keyArg;
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}
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@ -97,7 +100,7 @@ class Keyboard {
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// Check for the space character.
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if (keyArg === ' ') {
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return Keyboard.KEY_NAMES.SPACE;
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return KEY_NAME.SPACE;
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}
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return keyArg.toUpperCase();
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