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Make SWITCH COSTUME and SWITCH BACKDROP compatible with 2.0
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c81f7ee9a6
commit
3ef61e2248
2 changed files with 61 additions and 38 deletions
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@ -344,65 +344,86 @@ class Scratch3LooksBlocks {
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}
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/**
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* Utility function to set the costume or backdrop of a target.
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* Utility function to set the costume of a target.
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* Matches the behavior of Scratch 2.0 for different types of arguments.
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* @param {!Target} target Target to set costume/backdrop to.
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* @param {!Target} target Target to set costume to.
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* @param {Any} requestedCostume Costume requested, e.g., 0, 'name', etc.
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* @param {boolean=} optZeroIndex Set to zero-index the requestedCostume.
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* @return {Array.<!Thread>} Any threads started by this switch.
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*/
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_setCostumeOrBackdrop (target,
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requestedCostume, optZeroIndex) {
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_setCostume (target, requestedCostume, optZeroIndex) {
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if (typeof requestedCostume === 'number') {
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target.setCostume(optZeroIndex ?
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requestedCostume : requestedCostume - 1);
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target.setCostume(optZeroIndex ? requestedCostume : requestedCostume - 1);
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} else {
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const costumeIndex = target.getCostumeIndexByName(requestedCostume);
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if (costumeIndex > -1) {
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const costumeIndex = target.getCostumeIndexByName(requestedCostume.toString());
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if (costumeIndex !== -1) {
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target.setCostume(costumeIndex);
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} else if (requestedCostume === 'previous costume' ||
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requestedCostume === 'previous backdrop') {
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target.setCostume(target.currentCostume - 1);
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} else if (requestedCostume === 'next costume' ||
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requestedCostume === 'next backdrop') {
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} else if (requestedCostume === 'next costume') {
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target.setCostume(target.currentCostume + 1);
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} else if (requestedCostume === 'random backdrop') {
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const numCostumes = target.getCostumes().length;
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if (numCostumes > 1) {
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let selectedIndex = Math.floor(Math.random() * (numCostumes - 1));
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if (selectedIndex === target.currentCostume) selectedIndex += 1;
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target.setCostume(selectedIndex);
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}
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} else {
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const forcedNumber = Number(requestedCostume);
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if (!isNaN(forcedNumber)) {
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target.setCostume(optZeroIndex ?
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forcedNumber : forcedNumber - 1);
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}
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} else if (requestedCostume === 'previous costume') {
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target.setCostume(target.currentCostume - 1);
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} else if (!isNaN(requestedCostume) &&
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(typeof requestedCostume !== 'string' || /\d/g.test(requestedCostume))) {
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target.setCostume(optZeroIndex ? Number(requestedCostume) : Number(requestedCostume) - 1);
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}
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}
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if (target === this.runtime.getTargetForStage()) {
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// Target is the stage - start hats.
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const newName = target.getCostumes()[target.currentCostume].name;
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return this.runtime.startHats('event_whenbackdropswitchesto', {
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BACKDROP: newName
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});
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}
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// Per 2.0, 'switch costume' can't start threads even in the Stage.
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return [];
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}
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/**
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* Utility function to set the backdrop of a target.
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* Matches the behavior of Scratch 2.0 for different types of arguments.
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* @param {!Target} stage Target to set backdrop to.
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* @param {Any} requestedBackdrop Backdrop requested, e.g., 0, 'name', etc.
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* @param {boolean=} optZeroIndex Set to zero-index the requestedBackdrop.
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* @return {Array.<!Thread>} Any threads started by this switch.
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*/
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_setBackdrop (stage, requestedBackdrop, optZeroIndex) {
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if (typeof requestedBackdrop === 'number') {
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stage.setCostume(optZeroIndex ? requestedBackdrop : requestedBackdrop - 1);
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} else if (requestedBackdrop === 'next backdrop') {
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stage.setCostume(stage.currentCostume + 1);
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} else if (requestedBackdrop === 'previous backdrop') {
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stage.setCostume(stage.currentCostume - 1);
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} else {
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const costumeIndex = stage.getCostumeIndexByName(requestedBackdrop.toString());
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if (costumeIndex !== -1) {
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stage.setCostume(costumeIndex);
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} else if (requestedBackdrop === 'random backdrop') {
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const numCostumes = stage.getCostumes().length;
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if (numCostumes > 1) {
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let selectedIndex = Math.floor(Math.random() * (numCostumes - 1));
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if (selectedIndex === stage.currentCostume) selectedIndex += 1;
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stage.setCostume(selectedIndex);
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}
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} else if (!isNaN(requestedBackdrop) &&
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(typeof requestedBackdrop !== 'string' || /\d/g.test(requestedBackdrop))) {
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stage.setCostume(optZeroIndex ? Number(requestedBackdrop) : Number(requestedBackdrop) - 1);
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}
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}
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const newName = stage.getCostumes()[stage.currentCostume].name;
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return this.runtime.startHats('event_whenbackdropswitchesto', {
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BACKDROP: newName
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});
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}
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switchCostume (args, util) {
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this._setCostumeOrBackdrop(util.target, args.COSTUME);
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this._setCostume(util.target, args.COSTUME);
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}
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nextCostume (args, util) {
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this._setCostumeOrBackdrop(
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this._setCostume(
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util.target, util.target.currentCostume + 1, true
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);
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}
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switchBackdrop (args) {
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this._setCostumeOrBackdrop(this.runtime.getTargetForStage(), args.BACKDROP);
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this._setBackdrop(this.runtime.getTargetForStage(), args.BACKDROP);
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}
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switchBackdropAndWait (args, util) {
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@ -410,7 +431,7 @@ class Scratch3LooksBlocks {
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if (!util.stackFrame.startedThreads) {
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// No - switch the backdrop.
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util.stackFrame.startedThreads = (
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this._setCostumeOrBackdrop(
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this._setBackdrop(
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this.runtime.getTargetForStage(),
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args.BACKDROP
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)
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@ -440,7 +461,7 @@ class Scratch3LooksBlocks {
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nextBackdrop () {
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const stage = this.runtime.getTargetForStage();
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this._setCostumeOrBackdrop(
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this._setBackdrop(
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stage, stage.currentCostume + 1, true
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);
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}
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@ -463,6 +463,8 @@ class RenderedTarget extends Target {
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setCostume (index) {
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// Keep the costume index within possible values.
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index = Math.round(index);
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if ([Infinity, -Infinity, NaN].includes(index)) index = 0;
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this.currentCostume = MathUtil.wrapClamp(
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index, 0, this.sprite.costumes.length - 1
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);
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