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Translation extension imports translated language names (#1159)
* wip
* wip
* Get viewer language code, and cleanup
* Revert "wip"
This reverts commit 6598738ed2
.
# Conflicts:
# src/extensions/scratch3_translate/index.js
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2 changed files with 66 additions and 72 deletions
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@ -61,6 +61,7 @@
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"scratch-parser": "4.1.1",
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"scratch-render": "latest",
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"scratch-storage": "^0.4.0",
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"scratch-translate-extension-languages": "0.0.20180521154850",
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"script-loader": "0.7.2",
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"socket.io-client": "2.0.4",
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"stats.js": "^0.17.0",
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@ -1,7 +1,10 @@
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const ArgumentType = require('../../extension-support/argument-type');
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const BlockType = require('../../extension-support/block-type');
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const Cast = require('../../util/cast');
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const log = require('../../util/log');
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const nets = require('nets');
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const languageNames = require('scratch-translate-extension-languages');
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const formatMessage = require('format-message');
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// TODO: Change these to the correct icons.
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const blockIconURI = 'https://www.gstatic.com/images/icons/material/system/1x/translate_white_24dp.png';
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@ -20,17 +23,27 @@ const serverURL = 'https://translate-service.scratch.mit.edu/';
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const serverTimeoutMs = 10000; // 10 seconds (chosen arbitrarily).
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/**
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* Class for the translate-related block in Scratch 3.0
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* Class for the translate block in Scratch 3.0.
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* @constructor
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*/
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class Scratch3TranslateBlocks {
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constructor () {
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/**
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* List of supported language name and language code pairs.
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* Language code of the viewer, based on their locale.
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* @type {string}
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* @private
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*/
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this._viewerLanguageCode = this.getViewerLanguageCode();
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/**
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* List of supported language name and language code pairs, for use in the block menu.
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* @type {Array.<object.<string, string>>}
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* @private
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*/
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this._supportedLanguages = null;
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this._supportedLanguages = languageNames.menuMap[this._viewerLanguageCode].map(entry => {
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const obj = {text: entry.name, value: entry.code};
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return obj;
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});
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/**
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* The result from the most recent translation.
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@ -52,10 +65,6 @@ class Scratch3TranslateBlocks {
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* @private
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*/
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this._lastTextTranslated = '';
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// Kick off the request to get supported languages from the server.
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this._getSupportedLanguagesFromServer();
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}
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/**
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@ -66,61 +75,6 @@ class Scratch3TranslateBlocks {
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return 'Scratch.translate';
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}
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/**
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* Makes a request to the translate server to fetch a list of langauges
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* to fill in the block's language menu.
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* @private
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*/
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_getSupportedLanguagesFromServer () {
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// TODO: Pass through project language instead of English.
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const url = `${serverURL}supported?language=en`;
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const langPromise = new Promise(resolve => {
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nets({
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method: 'GET',
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url: url,
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timeout: serverTimeoutMs,
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json: {}
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}, (err, res, body) => {
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// If we fail to fetch languages, just return an empty list.
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// TODO: Figure out a reasonable time to retry. Otherwise,
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// the list stays empty until the extension is reloaded.
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if (err) {
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log.warn(`error fetching language list: ${err}`);
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resolve(null);
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return;
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}
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const langs = body.result;
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if (!langs) {
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log.warn('No result in langauge response.');
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resolve(null);
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return;
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}
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resolve(langs);
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});
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});
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langPromise.then(langs => {
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if (langs) {
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this._supportedLanguages =
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langs.map(entry => {
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const obj = {text: entry.name, value: entry.code};
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return obj;
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});
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}
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});
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}
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/**
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* List of supported language name and language code pairs.
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* @return {Array.<object.<string, string>>} The list of language name/code pairs.
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* @private
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*/
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_buildLanguageMenu () {
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if (!this._supportedLanguages) {
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return [{}];
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}
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return this._supportedLanguages;
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}
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/**
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* @returns {object} metadata for this extension and its blocks.
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*/
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@ -142,18 +96,61 @@ class Scratch3TranslateBlocks {
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},
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LANGUAGE: {
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type: ArgumentType.STRING,
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menu: 'languages'
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menu: 'languages',
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defaultValue: this._viewerLanguageCode
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}
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}
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}
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],
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menus: {
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languages: '_buildLanguageMenu'
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languages: this._supportedLanguages
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}
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};
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}
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/**
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* Get the viewer's language code.
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* @return {string} the language code.
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*/
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getViewerLanguageCode () {
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const locale = formatMessage.setup().locale;
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const viewerLanguages = [locale].concat(navigator.languages);
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const languageKeys = Object.keys(languageNames.menuMap);
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// Return the first entry in viewerLanguages that matches
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// one of the available language keys.
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const languageCode = viewerLanguages.reduce((acc, lang) => {
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if (acc) {
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return acc;
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}
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if (languageKeys.indexOf(lang) > -1) {
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return lang;
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}
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return acc;
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}, '') || 'en';
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return languageCode;
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}
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/**
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* Get a language code from a block argument. The arg can be a language code
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* or a language name, written in any language.
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* @param {object} arg A block argument.
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* @return {string} A language code.
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*/
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getLanguageCodeFromArg (arg) {
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const languageArg = Cast.toString(arg).toLowerCase();
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// Check if the arg matches a language code in the menu.
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if (languageNames.menuMap.hasOwnProperty(languageArg)) {
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return languageArg;
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}
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// Check for a dropped-in language name, and convert to a language code.
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if (languageNames.nameMap.hasOwnProperty(languageArg)) {
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return languageNames.nameMap[languageArg];
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}
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// Default to English.
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return 'en';
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}
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/**
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* Translates the text in the translate block to the language specified in the menu.
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* @param {object} args - the block arguments.
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@ -166,13 +163,9 @@ class Scratch3TranslateBlocks {
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return this._translateResult;
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}
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// TODO: Set default to project language instead of english?
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let urlBase = `${serverURL}translate?language=`;
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let lang = 'en';
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if (args.LANGUAGE) {
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lang = args.LANGUAGE;
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}
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const lang = this.getLanguageCodeFromArg(args.LANGUAGE);
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let urlBase = `${serverURL}translate?language=`;
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urlBase += lang;
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urlBase += '&text=';
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urlBase += encodeURIComponent(args.WORDS);
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