mirror of
https://github.com/scratchfoundation/scratch-vm.git
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Merge pull request #549 from cwillisf/device-manager-client
Device manager client
This commit is contained in:
commit
3970883e45
4 changed files with 358 additions and 0 deletions
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@ -34,6 +34,7 @@
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"eslint-config-scratch": "^3.1.0",
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"expose-loader": "0.7.3",
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"gh-pages": "^0.12.0",
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"got": "5.7.1",
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"highlightjs": "^9.8.0",
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"htmlparser2": "3.9.2",
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"json": "^9.0.4",
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@ -45,6 +46,7 @@
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"scratch-render": "^0.1.0-prerelease.0",
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"scratch-storage": "^0.1.0",
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"script-loader": "0.7.0",
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"socket.io-client": "1.7.3",
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"stats.js": "^0.17.0",
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"tap": "^10.2.0",
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"travis-after-all": "^1.4.4",
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@ -5,6 +5,7 @@ const Thread = require('./thread');
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// Virtual I/O devices.
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const Clock = require('../io/clock');
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const DeviceManager = require('../io/deviceManager');
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const Keyboard = require('../io/keyboard');
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const Mouse = require('../io/mouse');
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@ -160,6 +161,7 @@ class Runtime extends EventEmitter {
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/** @type {Object.<string, Object>} */
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this.ioDevices = {
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clock: new Clock(),
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deviceManager: new DeviceManager(),
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keyboard: new Keyboard(this),
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mouse: new Mouse(this)
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};
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333
src/io/deviceManager.js
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333
src/io/deviceManager.js
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@ -0,0 +1,333 @@
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const got = require('got');
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const io = require('socket.io-client/dist/socket.io');
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const querystring = require('querystring');
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/**
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* Internal class used by the Device Manager client to manage making a connection to a particular device.
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*/
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class DeviceOpener {
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/**
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* @return {number} - The number of milliseconds to allow before deciding a connection attempt has timed out.
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*/
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static get CONNECTION_TIMEOUT_MS () {
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return 10 * 1000;
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}
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/**
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* Construct a DeviceOpener to help connect to a particular device.
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* @param {DeviceManager} deviceManager - the Device Manager client which instigated this action.
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* @param {function} resolve - callback to be called if the device is successfully found, connected, and opened.
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* @param {function} reject - callback to be called if an error or timeout is encountered.
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*/
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constructor (deviceManager, resolve, reject) {
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/**
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* The DeviceManager client which wants to open a device.
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* @type {DeviceManager}
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* @private
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*/
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this._deviceManager = deviceManager;
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/**
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* Callback to be called if the device is successfully found, connected, and opened.
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* @type {Function}
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* @private
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*/
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this._resolve = resolve;
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/**
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* Callback to be called if an error or timeout is encountered.
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* @type {Function}
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* @private
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*/
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this._reject = reject;
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/**
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* The socket for the device being opened.
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* @type {Socket}
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* @private
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*/
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this._socket = null;
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/**
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* If this timeout expires before a successful connection, the connection attempt will be canceled.
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* @type {Object}
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* @private
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*/
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this._connectionTimeout = null;
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}
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/**
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* Attempt to open a particular device. This will cause `resolve` or `reject` to be called.
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* Note that in some cases it's possible that both `resolve` and `reject` will be called. In that event, ignore all
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* calls after the first. If `resolve` and `reject` are from a Promise, then the Promise will do this for you.
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* @param {string} extensionName - human-readable name of the extension requesting the device
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* @param {string} deviceType - the type of device to open, such as 'wedo2'
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* @param {string} deviceId - the ID of the particular device to open, usually from list results
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*/
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open (extensionName, deviceType, deviceId) {
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this._socket = io(`${this._deviceManager._serverURL}/${deviceType}`);
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this._socket.on('deviceWasOpened', () => this.onDeviceWasOpened());
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this._socket.on('disconnect', () => this.onDisconnect());
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this._connectionTimeout = setTimeout(() => this.onTimeout(), DeviceOpener.CONNECTION_TIMEOUT_MS);
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this._socket.emit('open', {deviceId: deviceId, name: extensionName});
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}
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/**
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* React to a 'deviceWasOpened' message from the Device Manager application.
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*/
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onDeviceWasOpened () {
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this.clearConnectionTimeout();
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this._resolve(this._socket);
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}
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/**
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* React to the socket becoming disconnected.
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*/
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onDisconnect () {
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this.clearConnectionTimeout();
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this._reject('device disconnected');
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}
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/**
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* React to the connection timeout expiring. This could mean that the socket itself timed out, or that the Device
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* Manager took too long to send a 'deviceWasOpened' message back.
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*/
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onTimeout () {
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this.clearConnectionTimeout();
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// `socket.disconnect()` triggers `onDisconnect` only for connected sockets
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if (this._socket.connected) {
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this._socket.disconnect();
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} else {
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this._reject('connection attempt timed out');
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}
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}
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/**
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* Cancel the connection timeout.
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*/
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clearConnectionTimeout () {
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if (this._connectionTimeout !== null) {
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clearTimeout(this._connectionTimeout);
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this._connectionTimeout = null;
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}
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}
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}
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/**
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* A DeviceFinder implements the Device Manager client's `searchAndConnect` functionality.
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* Use the `promise` property to access a promise for a device socket.
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* Call `cancel()` to cancel the search. Once the search finds a device it cannot be canceled.
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*/
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class DeviceFinder {
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/**
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* @return {number} - the number of milliseconds to wait between search attempts (calls to 'list')
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*/
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static get SEARCH_RETRY_MS () {
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return 1000;
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}
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/**
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* Construct a DeviceFinder to help find and connect to a device satisfying specific conditions.
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* @param {DeviceManager} deviceManager - the Device Manager client which instigated this action.
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* @param {string} extensionName - human-readable name of the extension requesting the search
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* @param {string} deviceType - the type of device to find, such as 'wedo2'.
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* @param {object} [deviceSpec] - optional additional information about the specific devices to list
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*/
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constructor (deviceManager, extensionName, deviceType, deviceSpec) {
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/**
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* The Device Manager client which wants to find a device.
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* @type {DeviceManager}
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* @private
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*/
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this._deviceManager = deviceManager;
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/**
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* The human-readable name of the extension requesting the search.
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* @type {string}
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* @private
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*/
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this._extensionName = extensionName;
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/**
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* The type of device to find, such as 'wedo2'.
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* @type {string}
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* @private
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*/
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this._deviceType = deviceType;
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/**
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* Optional additional information about the specific devices to list.
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* @type {Object}
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* @private
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*/
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this._deviceSpec = deviceSpec;
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/**
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* Flag indicating that the search should be canceled.
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* @type {boolean}
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* @private
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*/
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this._cancel = false;
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/**
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* The promise representing this search's results.
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* @type {Promise}
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* @private
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*/
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this._promise = null;
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/**
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* The fulfillment function for `this._promise`.
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* @type {Function}
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* @private
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*/
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this._fulfill = null;
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}
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/**
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* @return {Promise} - A promise for a device socket.
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*/
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get promise () {
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return this._promise;
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}
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/**
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* Start searching for a device.
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*/
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start () {
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this._promise = new Promise((fulfill, reject) => {
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this._fulfill = fulfill;
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this._reject = reject;
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this._getList();
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});
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}
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/**
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* Cancel the search for a device. Effective only before the promise resolves.
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*/
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cancel () {
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this._cancel = true;
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this._reject('canceled');
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}
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/**
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* Fetch the list of devices matching the parameters provided in the constructor.
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* @private
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*/
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_getList () {
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this._deviceManager
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.list(this._extensionName, this._deviceType, this._deviceSpec)
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.then(
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listResult => this._listResultHandler(listResult),
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() => this._listResultHandler(null)
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);
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}
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/**
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* Handle the list of devices returned by the Device Manager.
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* @param {Array} listResult - an array of device information objects.
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* @private
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*/
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_listResultHandler (listResult) {
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if (this._cancel) {
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return;
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}
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if (listResult && listResult.length > 0) {
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for (const deviceInfo of listResult) {
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if (!deviceInfo.connected) {
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this._fulfill(this._deviceManager.open(this._extensionName, this._deviceType, deviceInfo.id));
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return;
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}
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}
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}
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setTimeout(() => this._getList(), DeviceFinder.SEARCH_RETRY_MS);
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}
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}
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/**
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* A Scratch 3.0 "I/O Device" representing a client for the Scratch Device Manager.
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*/
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class DeviceManager {
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/**
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* @return {string} - The default Scratch Device Manager connection URL.
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*/
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static get DEFAULT_SERVER_URL () {
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return 'https://device-manager.scratch.mit.edu:3030';
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}
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constructor () {
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/**
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* The URL this client will use for Device Manager communication both HTTP(S) and WS(S).
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* @type {string}
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* @private
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*/
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this._serverURL = DeviceManager.DEFAULT_SERVER_URL;
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/**
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* True if there is no known problem connecting to the Scratch Device Manager, false otherwise.
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* @type {boolean}
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* @private
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*/
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this._isConnected = true;
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}
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/**
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* @return {boolean} - True if there is no known problem connecting to the Scratch Device Manager, false otherwise.
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*/
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get isConnected () {
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return this._isConnected;
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}
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/**
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* High-level request to find and connect to a device satisfying the specified characteristics.
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* This function will repeatedly call list() until the list is non-empty, then it will open() the first suitable
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* item in the list and provide the socket for that device.
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* @todo Offer a way to filter results. See the Scratch 2.0 PicoBoard extension for details on why that's important.
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* @param {string} extensionName - human-readable name of the extension requesting the search
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* @param {string} deviceType - the type of device to list, such as 'wedo2'
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* @param {object} [deviceSpec] - optional additional information about the specific devices to list
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* @return {DeviceFinder} - An object providing a Promise for an opened device and a way to cancel the search.
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*/
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searchAndConnect (extensionName, deviceType, deviceSpec) {
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const finder = new DeviceFinder(this, extensionName, deviceType, deviceSpec);
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finder.start();
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return finder;
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}
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/**
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* Request a list of available devices.
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* @param {string} extensionName - human-readable name of the extension requesting the list
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* @param {string} deviceType - the type of device to list, such as 'wedo2'
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* @param {object} [deviceSpec] - optional additional information about the specific devices to list
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* @return {Promise} - A Promise for an Array of available devices.
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*/
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list (extensionName, deviceType, deviceSpec) {
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const queryObject = {
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name: extensionName
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};
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if (deviceSpec) queryObject.spec = deviceSpec;
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const url = `${this._serverURL}/${encodeURIComponent(deviceType)}/list?${querystring.stringify(queryObject)}`;
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return got(url).then(response => JSON.parse(response.body));
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}
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/**
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* Attempt to open a particular device.
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* @param {string} extensionName - human-readable name of the extension requesting the device
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* @param {string} deviceType - the type of device to open, such as 'wedo2'
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* @param {string} deviceId - the ID of the particular device to open, usually from list results
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* @return {Promise} - A Promise for a Socket which can be used to communicate with the device
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*/
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open (extensionName, deviceType, deviceId) {
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return new Promise((resolve, reject) => {
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const opener = new DeviceOpener(this, resolve, reject);
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opener.open(extensionName, deviceType, deviceId);
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});
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}
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}
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module.exports = DeviceManager;
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21
test/unit/io_deviceManager.js
Normal file
21
test/unit/io_deviceManager.js
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const test = require('tap').test;
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const DeviceManager = require('../../src/io/deviceManager');
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test('spec', t => {
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const deviceManager = new DeviceManager();
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t.type(DeviceManager, 'function');
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t.type(deviceManager, 'object');
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t.type(deviceManager.list, 'function');
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t.type(deviceManager.open, 'function');
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t.type(deviceManager.searchAndConnect, 'function');
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t.type(deviceManager.isConnected, 'boolean');
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t.end();
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});
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test('default connected', t => {
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const deviceManager = new DeviceManager();
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t.strictEqual(deviceManager.isConnected, true);
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t.end();
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});
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