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Handle positioning bubbles for empty costumes
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commit
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1 changed files with 13 additions and 1 deletions
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@ -120,7 +120,19 @@ class Scratch3LooksBlocks {
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if (!target.visible) return;
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if (!target.visible) return;
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const bubbleState = this._getBubbleState(target);
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const bubbleState = this._getBubbleState(target);
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const [bubbleWidth, bubbleHeight] = this.runtime.renderer.getCurrentSkinSize(bubbleState.drawableId);
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const [bubbleWidth, bubbleHeight] = this.runtime.renderer.getCurrentSkinSize(bubbleState.drawableId);
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const targetBounds = target.getBoundsForBubble();
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let targetBounds;
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try {
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targetBounds = target.getBoundsForBubble();
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} catch (error_) {
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// Bounds calculation could fail (e.g. on empty costumes), in that case
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// use the x/y position of the target.
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targetBounds = {
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left: target.x,
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right: target.x,
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top: target.y,
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bottom: target.y
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};
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}
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const stageBounds = this.runtime.getTargetForStage().getBounds();
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const stageBounds = this.runtime.getTargetForStage().getBounds();
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if (bubbleState.onSpriteRight && bubbleWidth + targetBounds.right > stageBounds.right &&
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if (bubbleState.onSpriteRight && bubbleWidth + targetBounds.right > stageBounds.right &&
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(targetBounds.left - bubbleWidth > stageBounds.left)) { // Only flip if it would fit
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(targetBounds.left - bubbleWidth > stageBounds.left)) { // Only flip if it would fit
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