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https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-25 07:22:33 -05:00
Block and variable compression. No need to serialize uid of block and shadow if they are the same, reduce duplication of information.
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parent
4b62a938c4
commit
334058b081
2 changed files with 204 additions and 16 deletions
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@ -8,6 +8,7 @@ const vmPackage = require('../../package.json');
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const Blocks = require('../engine/blocks');
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const Blocks = require('../engine/blocks');
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const Sprite = require('../sprites/sprite');
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const Sprite = require('../sprites/sprite');
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const Variable = require('../engine/variable');
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const Variable = require('../engine/variable');
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const log = require('../util/log');
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const {loadCostume} = require('../import/load-costume.js');
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const {loadCostume} = require('../import/load-costume.js');
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const {loadSound} = require('../import/load-sound.js');
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const {loadSound} = require('../import/load-sound.js');
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@ -25,16 +26,63 @@ const {deserializeCostume, deserializeSound} = require('./deserialize-assets.js'
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* @property {Map.<string, string>} extensionURLs - map of ID => URL from project metadata. May not match extensionIDs.
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* @property {Map.<string, string>} extensionURLs - map of ID => URL from project metadata. May not match extensionIDs.
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*/
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*/
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const INPUT_SAME_BLOCK_SHADOW = 1;
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const INPUT_BLOCK_NO_SHADOW = 2;
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const INPUT_DIFF_BLOCK_SHADOW = 3;
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// haven't found a case where block = null, but shadow is present...
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const serializeInputs = function (inputs) {
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const obj = Object.create(null);
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for (const inputName in inputs) {
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if (!inputs.hasOwnProperty(inputName)) continue;
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// if block and shadow refer to the same block, only serialize one
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if (inputs[inputName].block === inputs[inputName].shadow) {
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// has block and shadow, and they are the same
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obj[inputName] = [
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INPUT_SAME_BLOCK_SHADOW,
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inputs[inputName].block
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];
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} else if (inputs[inputName].shadow === null) {
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// does not have shadow
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obj[inputName] = [
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INPUT_BLOCK_NO_SHADOW,
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inputs[inputName].block
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];
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} else {
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// block and shadow are both present and are different
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obj[inputName] = [
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INPUT_DIFF_BLOCK_SHADOW,
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inputs[inputName].block,
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inputs[inputName].shadow
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];
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}
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}
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return obj;
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};
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const serializeFields = function (fields) {
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const obj = Object.create(null);
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for (const fieldName in fields) {
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if (!fields.hasOwnProperty(fieldName)) continue;
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obj[fieldName] = [fields[fieldName].value];
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if (fields[fieldName].hasOwnProperty('id')) {
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obj[fieldName].push(fields[fieldName].id);
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}
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}
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return obj;
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};
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const serializeBlock = function (block) {
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const serializeBlock = function (block) {
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const obj = Object.create(null);
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const obj = Object.create(null);
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obj.id = block.id;
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// obj.id = block.id; // don't need this, it's the index of this block in its containing object
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obj.opcode = block.opcode;
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obj.opcode = block.opcode;
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obj.next = block.next;
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if (block.next) obj.next = block.next; // don't serialize next if null
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// obj.next = if (block.next;
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obj.parent = block.parent;
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obj.parent = block.parent;
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obj.inputs = block.inputs;
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obj.inputs = serializeInputs(block.inputs);
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obj.fields = block.fields;
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obj.fields = serializeFields(block.fields);
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obj.topLevel = block.topLevel ? block.topLevel : false;
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obj.topLevel = block.topLevel ? block.topLevel : false;
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obj.shadow = block.shadow;
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obj.shadow = block.shadow; // I think we don't need this either..
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if (block.topLevel) {
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if (block.topLevel) {
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if (block.x) {
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if (block.x) {
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obj.x = Math.round(block.x);
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obj.x = Math.round(block.x);
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@ -92,11 +140,48 @@ const serializeSound = function (sound) {
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return obj;
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return obj;
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};
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};
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const serializeVariables = function (variables) {
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const obj = Object.create(null);
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// separate out variables into types at the top level so we don't have
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// keep track of a type for each
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obj.variables = Object.create(null);
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obj.lists = Object.create(null);
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obj.broadcasts = Object.create(null);
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for (const varId in variables) {
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const v = variables[varId];
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if (v.type === Variable.BROADCAST_MESSAGE_TYPE) {
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obj.broadcasts[varId] = [v.name, v.value];
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continue;
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}
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if (v.type === Variable.LIST_TYPE) {
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obj.lists[varId] = [v.name, v.value];
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continue;
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}
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// should be a scalar type
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obj.variables[varId] = [v.name]
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let val = v.value;
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if ((typeof val !== 'string') && (typeof val !== 'number')) {
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log.info(`Variable: ${v.name} had value ${val} of type: ${typeof val} converting to string`);
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val = JSON.stringify(val);
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}
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obj.variables[varId].push(val);
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// Some hacked blocks have booleans as variable values
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// (typeof v.value === 'string') || (typeof v.value === 'number') ?
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// v.value : JSON.stringify(v.value)];
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if (v.isPersistent) obj.variables[varId].push(true);
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}
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return obj;
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};
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const serializeTarget = function (target) {
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const serializeTarget = function (target) {
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const obj = Object.create(null);
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const obj = Object.create(null);
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obj.isStage = target.isStage;
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obj.isStage = target.isStage;
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obj.name = target.name;
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obj.name = target.name;
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obj.variables = target.variables; // This means that uids for variables will persist across saves/loads
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const vars = serializeVariables(target.variables);
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obj.variables = vars.variables;
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obj.lists = vars.lists;
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obj.broadcasts = vars.broadcasts;
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obj.blocks = serializeBlocks(target.blocks);
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obj.blocks = serializeBlocks(target.blocks);
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obj.currentCostume = target.currentCostume;
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obj.currentCostume = target.currentCostume;
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obj.costumes = target.costumes.map(serializeCostume);
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obj.costumes = target.costumes.map(serializeCostume);
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@ -142,6 +227,59 @@ const serialize = function (runtime) {
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return obj;
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return obj;
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};
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};
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const deserializeInputs = function (inputs) {
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// Explicitly not using Object.create(null) here
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// because we call prototype functions later in the vm
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const obj = {};
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for (const inputName in inputs) {
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if (!inputs.hasOwnProperty(inputName)) continue;
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const inputDescArr = inputs[inputName];
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let block = null;
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let shadow = null;
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const blockShadowInfo = inputDescArr[0];
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if (blockShadowInfo === INPUT_SAME_BLOCK_SHADOW) {
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// block and shadow are the same id, and only one is provided
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block = shadow = inputDescArr[1];
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} else if (blockShadowInfo === INPUT_BLOCK_NO_SHADOW) {
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block = inputDescArr[1];
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} else { // assume INPUT_DIFF_BLOCK_SHADOW
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block = inputDescArr[1];
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shadow = inputDescArr[2];
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}
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obj[inputName] = {
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name: inputName,
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block: block,
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shadow: shadow
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};
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}
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return obj;
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};
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const deserializeFields = function (fields) {
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// Explicitly not using Object.create(null) here
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// because we call prototype functions later in the vm
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const obj = {};
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for (const fieldName in fields) {
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if (!fields.hasOwnProperty(fieldName)) continue;
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const fieldDescArr = fields[fieldName];
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obj[fieldName] = {
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name: fieldName,
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value: fieldDescArr[0]
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};
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if (fieldDescArr.length > 1) {
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obj[fieldName].id = fieldDescArr[1];
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}
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if (fieldName === 'BROADCAST_OPTION') {
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obj[fieldName].variableType = Variable.BROADCAST_MESSAGE_TYPE;
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} else if (fieldName === 'VARIABLE') {
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obj[fieldName].variableType = Variable.SCALAR_TYPE;
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} else if (fieldName === 'LIST') {
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obj[fieldName].variableType = Variable.LIST_TYPE;
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}
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}
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return obj;
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};
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/**
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/**
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* Parse a single "Scratch object" and create all its in-memory VM objects.
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* Parse a single "Scratch object" and create all its in-memory VM objects.
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* @param {!object} object From-JSON "Scratch object:" sprite, stage, watcher.
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* @param {!object} object From-JSON "Scratch object:" sprite, stage, watcher.
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@ -170,6 +308,13 @@ const parseScratchObject = function (object, runtime, extensions, zip) {
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for (const blockId in object.blocks) {
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for (const blockId in object.blocks) {
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if (!object.blocks.hasOwnProperty(blockId)) continue;
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if (!object.blocks.hasOwnProperty(blockId)) continue;
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const blockJSON = object.blocks[blockId];
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const blockJSON = object.blocks[blockId];
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blockJSON.id = blockId; // add id back to block since it wasn't serialized
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const serializedInputs = blockJSON.inputs;
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const deserializedInputs = deserializeInputs(serializedInputs);
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blockJSON.inputs = deserializedInputs;
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const serializedFields = blockJSON.fields;
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const deserializedFields = deserializeFields(serializedFields);
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blockJSON.fields = deserializedFields;
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blocks.createBlock(blockJSON);
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blocks.createBlock(blockJSON);
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const dotIndex = blockJSON.opcode.indexOf('.');
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const dotIndex = blockJSON.opcode.indexOf('.');
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@ -238,18 +383,55 @@ const parseScratchObject = function (object, runtime, extensions, zip) {
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const target = sprite.createClone();
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const target = sprite.createClone();
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// Load target properties from JSON.
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// Load target properties from JSON.
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if (object.hasOwnProperty('variables')) {
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if (object.hasOwnProperty('variables')) {
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for (const j in object.variables) {
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for (const varId in object.variables) {
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const variable = object.variables[j];
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const variable = object.variables[varId];
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const newVariable = new Variable(
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let newVariable;
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if (Array.isArray(variable)) {
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newVariable = new Variable(
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varId, // var id is the index of the variable desc array in the variables obj
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variable[0], // name of the variable
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Variable.SCALAR_TYPE, // type of the variable
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(variable.length === 3) ? variable[2] : false // isPersistent/isCloud
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);
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newVariable.value = variable[1];
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} else {
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newVariable = new Variable(
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variable.id,
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variable.id,
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variable.name,
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variable.name,
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variable.type,
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variable.type,
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variable.isPersistent
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variable.isPersistent
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);
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);
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newVariable.value = variable.value;
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newVariable.value = variable.value;
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}
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target.variables[newVariable.id] = newVariable;
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target.variables[newVariable.id] = newVariable;
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}
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}
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}
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}
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if (object.hasOwnProperty('lists')) {
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for (const listId in object.lists) {
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const list = object.lists[listId];
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const newList = new Variable(
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listId,
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list[0],
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Variable.LIST_TYPE,
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false
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);
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newList.value = list[1];
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target.variables[newList.id] = newList;
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}
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}
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if (object.hasOwnProperty('broadcasts')) {
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for (const broadcastId in object.broadcasts) {
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const broadcast = object.broadcasts[broadcastId];
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const newBroadcast = new Variable(
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broadcastId,
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broadcast[0],
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Variable.BROADCAST_MESSAGE_TYPE,
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false
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);
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newBroadcast.value = broadcast[1];
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target.variables[newBroadcast.id] = newBroadcast;
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}
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}
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if (object.hasOwnProperty('x')) {
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if (object.hasOwnProperty('x')) {
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target.x = object.x;
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target.x = object.x;
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}
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}
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@ -256,7 +256,13 @@ class VirtualMachine extends EventEmitter {
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zip.file(currCostume.fileName, currCostume.fileContent);
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zip.file(currCostume.fileName, currCostume.fileContent);
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}
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}
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return zip.generateAsync({type: 'blob'});
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return zip.generateAsync({
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type: 'blob',
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compression: 'DEFLATE',
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compressionOptions: {
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level: 9 // best compression (level 1 would be best speed)
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}
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});
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}
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}
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/**
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/**
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