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feat: Implement "point towards random direction"
We subtract 180 even though the value will be clamped, for clarity. We round so that using the "direction" getter will yield a sensible result. Note that this implements 'point towards random direction', not 'point towards random position' -- they have slightly different behaviours.
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@ -123,6 +123,9 @@ class Scratch3MotionBlocks {
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if (args.TOWARDS === '_mouse_') {
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if (args.TOWARDS === '_mouse_') {
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targetX = util.ioQuery('mouse', 'getScratchX');
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targetX = util.ioQuery('mouse', 'getScratchX');
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targetY = util.ioQuery('mouse', 'getScratchY');
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targetY = util.ioQuery('mouse', 'getScratchY');
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} else if (args.TOWARDS === '_random_') {
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util.target.setDirection(Math.round(Math.random() * 360) - 180);
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return;
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} else {
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} else {
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const pointTarget = this.runtime.getSpriteTargetByName(args.TOWARDS);
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const pointTarget = this.runtime.getSpriteTargetByName(args.TOWARDS);
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if (!pointTarget) return;
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if (!pointTarget) return;
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