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use a single global tempo owned by audioengine
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1 changed files with 6 additions and 6 deletions
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@ -114,18 +114,18 @@ Scratch3SoundBlocks.prototype.getVolume = function (args, util) {
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return util.target.audioPlayer.currentVolume;
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return util.target.audioPlayer.currentVolume;
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};
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};
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Scratch3SoundBlocks.prototype.setTempo = function (args, util) {
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Scratch3SoundBlocks.prototype.setTempo = function (args) {
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var value = Cast.toNumber(args.TEMPO);
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var value = Cast.toNumber(args.TEMPO);
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util.target.audioPlayer.setTempo(value);
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this.runtime.audioEngine.setTempo(value);
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};
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};
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Scratch3SoundBlocks.prototype.changeTempo = function (args, util) {
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Scratch3SoundBlocks.prototype.changeTempo = function (args) {
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var value = Cast.toNumber(args.TEMPO);
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var value = Cast.toNumber(args.TEMPO);
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util.target.audioPlayer.changeTempo(value);
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this.runtime.audioEngine.changeTempo(value);
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};
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};
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Scratch3SoundBlocks.prototype.getTempo = function (args, util) {
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Scratch3SoundBlocks.prototype.getTempo = function () {
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return util.target.audioPlayer.currentTempo;
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return this.runtime.audioEngine.currentTempo;
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};
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};
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Scratch3SoundBlocks.prototype.soundsMenu = function (args) {
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Scratch3SoundBlocks.prototype.soundsMenu = function (args) {
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