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Use the new note picker field in music and EV3 extensions (#1720)
* Add note field type * Note picker in music extension plays notes * Use note picker in EV3 beep block
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parent
eef1885fad
commit
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4 changed files with 36 additions and 4 deletions
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@ -68,6 +68,10 @@ const ArgumentTypeMap = (() => {
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shadowType: 'matrix',
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fieldType: 'MATRIX'
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};
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map[ArgumentType.NOTE] = {
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shadowType: 'note',
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fieldType: 'NOTE'
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};
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return map;
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})();
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@ -29,9 +29,14 @@ const ArgumentType = {
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STRING: 'string',
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/**
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* String value with matirx field
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* String value with matrix field
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*/
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MATRIX: 'matrix'
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MATRIX: 'matrix',
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/**
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* MIDI note number with note picker (piano) field
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*/
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NOTE: 'note'
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};
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module.exports = ArgumentType;
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@ -910,6 +910,9 @@ class Scratch3Ev3Blocks {
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// Create a new EV3 peripheral instance
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this._peripheral = new EV3(this.runtime, Scratch3Ev3Blocks.EXTENSION_ID);
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this._playNoteForPicker = this._playNoteForPicker.bind(this);
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this.runtime.on('PLAY_NOTE', this._playNoteForPicker);
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}
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/**
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@ -1089,7 +1092,7 @@ class Scratch3Ev3Blocks {
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blockType: BlockType.COMMAND,
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arguments: {
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NOTE: {
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type: ArgumentType.NUMBER,
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type: ArgumentType.NOTE,
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defaultValue: 60
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},
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TIME: {
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@ -1212,6 +1215,14 @@ class Scratch3Ev3Blocks {
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return this._peripheral.brightness;
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}
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_playNoteForPicker (note, category) {
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if (category !== this.getInfo().name) return;
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this.beep({
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NOTE: note,
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TIME: 0.25
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});
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}
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beep (args) {
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const note = MathUtil.clamp(Cast.toNumber(args.NOTE), 47, 99); // valid EV3 sounds
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let time = Cast.toNumber(args.TIME) * 1000;
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@ -85,6 +85,9 @@ class Scratch3MusicBlocks {
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this._onTargetCreated = this._onTargetCreated.bind(this);
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this.runtime.on('targetWasCreated', this._onTargetCreated);
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this._playNoteForPicker = this._playNoteForPicker.bind(this);
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this.runtime.on('PLAY_NOTE', this._playNoteForPicker);
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}
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/**
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@ -747,7 +750,7 @@ class Scratch3MusicBlocks {
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}),
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arguments: {
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NOTE: {
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type: ArgumentType.NUMBER,
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type: ArgumentType.NOTE,
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defaultValue: 60
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},
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BEATS: {
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@ -940,6 +943,15 @@ class Scratch3MusicBlocks {
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}
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}
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_playNoteForPicker (noteNum, category) {
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if (category !== this.getInfo().name) return;
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const util = {
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runtime: this.runtime,
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target: this.runtime.getEditingTarget()
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};
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this._playNote(util, noteNum, 0.25);
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}
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/**
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* Play a note using the current instrument for a duration in seconds.
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* This function actually plays the sound, and handles the timing of the sound, including the
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