Merge branch 'develop' into timerBlock

This commit is contained in:
DD Liu 2017-07-28 11:35:47 -04:00
commit 2aef75bc11
14 changed files with 432 additions and 61 deletions

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@ -2,6 +2,9 @@ language: node_js
node_js:
- 6
- node
env:
- NPM_SCRIPT="tap:unit -- --jobs=4"
- NPM_SCRIPT="tap:integration -- --jobs=4"
sudo: false
cache:
directories:
@ -9,27 +12,29 @@ cache:
install:
- npm install
- npm update
after_script:
- |
# RELEASE_BRANCHES and NPM_TOKEN defined in Travis settings panel
declare exitCode
$(npm bin)/travis-after-all
exitCode=$?
if [[
# Execute after all jobs finish successfully
$exitCode = 0 &&
# Only release on release branches
$RELEASE_BRANCHES =~ $TRAVIS_BRANCH &&
# Don't release on PR builds
$TRAVIS_PULL_REQUEST = "false"
]]; then
# Authenticate NPM
echo "//registry.npmjs.org/:_authToken=\${NPM_TOKEN}" > .npmrc
# Set version to timestamp
npm --no-git-tag-version version $($(npm bin)/json -f package.json version)-prerelease.$(date +%s)
npm publish
# Publish to gh-pages as most recent committer
git config --global user.email $(git log --pretty=format:"%ae" -n1)
git config --global user.name $(git log --pretty=format:"%an" -n1)
npm run --silent deploy -- -x -r $GH_PAGES_REPO
fi
script: npm run $NPM_SCRIPT
jobs:
include:
- env: NPM_SCRIPT=lint
node_js: 6
- stage: release
node_js: 6
env: NPM_SCRIPT=build
before_deploy:
- npm --no-git-tag-version version $($(npm bin)/json -f package.json version)-prerelease.$(date +%s)
- git config --global user.email $(git log --pretty=format:"%ae" -n1)
- git config --global user.name $(git log --pretty=format:"%an" -n1)
deploy:
- provider: script
"on":
all_branches: true
condition: $RELEASE_BRANCHES =~ $TRAVIS_BRANCH
skip_cleanup: true
script: npm run --silent deploy -- -x -r $GH_PAGES_REPO
- provider: npm
"on":
all_branches: true
condition: $RELEASE_BRANCHES =~ $TRAVIS_BRANCH
skip_cleanup: true
email: $NPM_EMAIL
api_key: $NPM_TOKEN

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@ -15,10 +15,11 @@
"coverage": "./node_modules/.bin/tap ./test/{unit,integration}/*.js --coverage --coverage-report=lcov",
"deploy": "touch playground/.nojekyll && ./node_modules/.bin/gh-pages -t -d playground -m \"Build for $(git log --pretty=format:%H -n1)\"",
"lint": "./node_modules/.bin/eslint .",
"prepublish": "npm run build",
"prepublish-watch": "npm run watch",
"prepublish": "in-publish && npm run build || not-in-publish",
"start": "./node_modules/.bin/webpack-dev-server",
"tap": "./node_modules/.bin/tap ./test/{unit,integration}/*.js",
"tap:unit": "./node_modules/.bin/tap ./test/unit/*.js",
"tap:integration": "./node_modules/.bin/tap ./test/integration/*.js",
"test": "npm run lint && npm run tap",
"watch": "./node_modules/.bin/webpack --progress --colors --watch",
"version": "./node_modules/.bin/json -f package.json -I -e \"this.repository.sha = '$(git log -n1 --pretty=format:%H)'\""
@ -38,6 +39,7 @@
"highlightjs": "^9.8.0",
"htmlparser2": "3.9.2",
"immutable": "3.8.1",
"in-publish": "^2.0.0",
"json": "^9.0.4",
"lodash.defaultsdeep": "4.6.0",
"minilog": "3.1.0",
@ -50,7 +52,6 @@
"socket.io-client": "1.7.3",
"stats.js": "^0.17.0",
"tap": "^10.2.0",
"travis-after-all": "^1.4.4",
"webpack": "^2.4.1",
"webpack-dev-server": "^2.4.1"
}

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@ -113,18 +113,18 @@ class Scratch3SoundBlocks {
playSound (args, util) {
const index = this._getSoundIndex(args.SOUND_MENU, util);
if (index >= 0) {
const md5 = util.target.sprite.sounds[index].md5;
const soundId = util.target.sprite.sounds[index].soundId;
if (util.target.audioPlayer === null) return;
util.target.audioPlayer.playSound(md5);
util.target.audioPlayer.playSound(soundId);
}
}
playSoundAndWait (args, util) {
const index = this._getSoundIndex(args.SOUND_MENU, util);
if (index >= 0) {
const md5 = util.target.sprite.sounds[index].md5;
const soundId = util.target.sprite.sounds[index].soundId;
if (util.target.audioPlayer === null) return;
return util.target.audioPlayer.playSound(md5);
return util.target.audioPlayer.playSound(soundId);
}
}
@ -135,18 +135,20 @@ class Scratch3SoundBlocks {
return -1;
}
let index;
// try to convert to a number and use that as an index
const num = parseInt(soundName, 10);
if (!isNaN(num)) {
index = MathUtil.wrapClamp(num, 0, len - 1);
// look up by name first
const index = this.getSoundIndexByName(soundName, util);
if (index !== -1) {
return index;
}
// return the index for the sound of that name
index = this.getSoundIndexByName(soundName, util);
return index;
// then try using the sound name as a 1-indexed index
const oneIndexedIndex = parseInt(soundName, 10);
if (!isNaN(oneIndexedIndex)) {
return MathUtil.wrapClamp(oneIndexedIndex - 1, 0, len - 1);
}
// could not be found as a name or converted to index, return -1
return -1;
}
getSoundIndexByName (soundName, util) {
@ -181,7 +183,7 @@ class Scratch3SoundBlocks {
let drum = Cast.toNumber(args.DRUM);
drum -= 1; // drums are one-indexed
if (typeof this.runtime.audioEngine === 'undefined') return;
drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums);
drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums - 1);
let beats = Cast.toNumber(args.BEATS);
beats = this._clampBeats(beats);
if (util.target.audioPlayer === null) return;
@ -204,7 +206,7 @@ class Scratch3SoundBlocks {
let instNum = Cast.toNumber(args.INSTRUMENT);
instNum -= 1; // instruments are one-indexed
if (typeof this.runtime.audioEngine === 'undefined') return;
instNum = MathUtil.wrapClamp(instNum, 0, this.runtime.audioEngine.numInstruments);
instNum = MathUtil.wrapClamp(instNum, 0, this.runtime.audioEngine.numInstruments - 1);
soundState.currentInstrument = instNum;
return this.runtime.audioEngine.instrumentPlayer.loadInstrument(soundState.currentInstrument);
}

View file

@ -4,6 +4,7 @@ const Blocks = require('./blocks');
const Variable = require('../engine/variable');
const List = require('../engine/list');
const uid = require('../util/uid');
const {Map} = require('immutable');
/**
* @fileoverview
@ -161,6 +162,21 @@ class Target extends EventEmitter {
const variable = this.variables[id];
if (variable.id === id) {
variable.name = newName;
if (this.runtime) {
const blocks = this.runtime.monitorBlocks;
blocks.changeBlock({
id: id,
element: 'field',
name: 'VARIABLE',
value: id
}, this.runtime);
this.runtime.requestUpdateMonitor(Map({
id: id,
params: blocks._getBlockParams(blocks.getBlock(variable.id))
}));
}
}
}
}
@ -172,6 +188,9 @@ class Target extends EventEmitter {
deleteVariable (id) {
if (this.variables.hasOwnProperty(id)) {
delete this.variables[id];
if (this.runtime) {
this.runtime.requestRemoveMonitor(id);
}
}
}

View file

@ -31,7 +31,10 @@ const loadSound = function (sound, runtime) {
{data: soundAsset.data}
));
})
.then(() => sound);
.then(soundId => {
sound.soundId = soundId;
return sound;
});
};
module.exports = loadSound;

View file

@ -77,15 +77,16 @@ const flatten = function (blocks) {
* a list of blocks in a branch (e.g., in forever),
* or a list of blocks in an argument (e.g., move [pick random...]).
* @param {Array.<object>} blockList SB2 JSON-format block list.
* @param {Function} getVariableId function to retreive a variable's ID based on name
* @return {Array.<object>} Scratch VM-format block list.
*/
const parseBlockList = function (blockList) {
const parseBlockList = function (blockList, getVariableId) {
const resultingList = [];
let previousBlock = null; // For setting next.
for (let i = 0; i < blockList.length; i++) {
const block = blockList[i];
// eslint-disable-next-line no-use-before-define
const parsedBlock = parseBlock(block);
const parsedBlock = parseBlock(block, getVariableId);
if (typeof parsedBlock === 'undefined') continue;
if (previousBlock) {
parsedBlock.parent = previousBlock.id;
@ -102,14 +103,15 @@ const parseBlockList = function (blockList) {
* This should only handle top-level scripts that include X, Y coordinates.
* @param {!object} scripts Scripts object from SB2 JSON.
* @param {!Blocks} blocks Blocks object to load parsed blocks into.
* @param {Function} getVariableId function to retreive a variable's ID based on name
*/
const parseScripts = function (scripts, blocks) {
const parseScripts = function (scripts, blocks, getVariableId) {
for (let i = 0; i < scripts.length; i++) {
const script = scripts[i];
const scriptX = script[0];
const scriptY = script[1];
const blockList = script[2];
const parsedBlockList = parseBlockList(blockList);
const parsedBlockList = parseBlockList(blockList, getVariableId);
if (parsedBlockList[0]) {
// Adjust script coordinates to account for
// larger block size in scratch-blocks.
@ -127,6 +129,30 @@ const parseScripts = function (scripts, blocks) {
}
};
/**
* Create a callback for assigning fixed IDs to imported variables
* Generator stores the global variable mapping in a closure
* @param {!string} targetId the id of the target to scope the variable to
* @return {string} variable ID
*/
const generateVariableIdGetter = (function () {
let globalVariableNameMap = {};
const namer = (targetId, name) => `${targetId}-${name}`;
return function (targetId, topLevel) {
// Reset the global variable map if topLevel
if (topLevel) globalVariableNameMap = {};
return function (name) {
if (topLevel) { // Store the name/id pair in the globalVariableNameMap
globalVariableNameMap[name] = namer(targetId, name);
return globalVariableNameMap[name];
}
// Not top-level, so first check the global name map
if (globalVariableNameMap[name]) return globalVariableNameMap[name];
return namer(targetId, name);
};
};
}());
/**
* Parse a single "Scratch object" and create all its in-memory VM objects.
* @param {!object} object From-JSON "Scratch object:" sprite, stage, watcher.
@ -180,19 +206,18 @@ const parseScratchObject = function (object, runtime, topLevel) {
soundPromises.push(loadSound(sound, runtime));
}
}
// If included, parse any and all scripts/blocks on the object.
if (object.hasOwnProperty('scripts')) {
parseScripts(object.scripts, blocks);
}
// Create the first clone, and load its run-state from JSON.
const target = sprite.createClone();
const getVariableId = generateVariableIdGetter(target.id, topLevel);
// Load target properties from JSON.
if (object.hasOwnProperty('variables')) {
for (let j = 0; j < object.variables.length; j++) {
const variable = object.variables[j];
const newVariable = new Variable(
null,
getVariableId(variable.name),
variable.name,
variable.value,
variable.isPersistent
@ -200,6 +225,12 @@ const parseScratchObject = function (object, runtime, topLevel) {
target.variables[newVariable.id] = newVariable;
}
}
// If included, parse any and all scripts/blocks on the object.
if (object.hasOwnProperty('scripts')) {
parseScripts(object.scripts, blocks, getVariableId);
}
if (object.hasOwnProperty('lists')) {
for (let k = 0; k < object.lists.length; k++) {
const list = object.lists[k];
@ -294,9 +325,10 @@ const sb2import = function (json, runtime, optForceSprite) {
/**
* Parse a single SB2 JSON-formatted block and its children.
* @param {!object} sb2block SB2 JSON-formatted block.
* @param {Function} getVariableId function to retreive a variable's ID based on name
* @return {object} Scratch VM format block.
*/
const parseBlock = function (sb2block) {
const parseBlock = function (sb2block, getVariableId) {
// First item in block object is the old opcode (e.g., 'forward:').
const oldOpcode = sb2block[0];
// Convert the block using the specMap. See sb2specmap.js.
@ -341,10 +373,10 @@ const parseBlock = function (sb2block) {
let innerBlocks;
if (typeof providedArg[0] === 'object' && providedArg[0]) {
// Block list occupies the input.
innerBlocks = parseBlockList(providedArg);
innerBlocks = parseBlockList(providedArg, getVariableId);
} else {
// Single block occupies the input.
innerBlocks = [parseBlock(providedArg)];
innerBlocks = [parseBlock(providedArg, getVariableId)];
}
let previousBlock = null;
for (let j = 0; j < innerBlocks.length; j++) {
@ -426,6 +458,11 @@ const parseBlock = function (sb2block) {
name: expectedArg.fieldName,
value: providedArg
};
if (expectedArg.fieldName === 'VARIABLE') {
// Add `id` property to variable fields
activeBlock.fields[expectedArg.fieldName].id = getVariableId(providedArg);
}
}
}
// Special cases to generate mutations.

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@ -1,5 +1,6 @@
const log = require('../util/log');
const MathUtil = require('../util/math-util');
const StringUtil = require('../util/string-util');
const Target = require('../engine/target');
/**
@ -230,6 +231,9 @@ class RenderedTarget extends Target {
if (this.isStage) {
return;
}
if (!isFinite(direction)) {
return;
}
// Keep direction between -179 and +180.
this.direction = MathUtil.wrapClamp(direction, -179, 180);
if (this.renderer) {
@ -391,6 +395,28 @@ class RenderedTarget extends Target {
this.runtime.requestTargetsUpdate(this);
}
/**
* Add a costume, taking care to avoid duplicate names.
* @param {!object} costumeObject Object representing the costume.
*/
addCostume (costumeObject) {
const usedNames = this.sprite.costumes.map(costume => costume.name);
costumeObject.name = StringUtil.unusedName(costumeObject.name, usedNames);
this.sprite.costumes.push(costumeObject);
}
/**
* Rename a costume, taking care to avoid duplicate names.
* @param {int} costumeIndex - the index of the costume to be renamed.
* @param {string} newName - the desired new name of the costume (will be modified if already in use).
*/
renameCostume (costumeIndex, newName) {
const usedNames = this.sprite.costumes
.filter((costume, index) => costumeIndex !== index)
.map(costume => costume.name);
this.sprite.costumes[costumeIndex].name = StringUtil.unusedName(newName, usedNames);
}
/**
* Delete a costume by index.
* @param {number} index Costume index to be deleted
@ -414,6 +440,28 @@ class RenderedTarget extends Target {
this.runtime.requestTargetsUpdate(this);
}
/**
* Add a sound, taking care to avoid duplicate names.
* @param {!object} soundObject Object representing the sound.
*/
addSound (soundObject) {
const usedNames = this.sprite.sounds.map(sound => sound.name);
soundObject.name = StringUtil.unusedName(soundObject.name, usedNames);
this.sprite.sounds.push(soundObject);
}
/**
* Rename a sound, taking care to avoid duplicate names.
* @param {int} soundIndex - the index of the sound to be renamed.
* @param {string} newName - the desired new name of the sound (will be modified if already in use).
*/
renameSound (soundIndex, newName) {
const usedNames = this.sprite.sounds
.filter((sound, index) => soundIndex !== index)
.map(sound => sound.name);
this.sprite.sounds[soundIndex].name = StringUtil.unusedName(newName, usedNames);
}
/**
* Delete a sound by index.
* @param {number} index Sound index to be deleted

View file

@ -280,13 +280,23 @@ class VirtualMachine extends EventEmitter {
*/
addCostume (md5ext, costumeObject) {
loadCostume(md5ext, costumeObject, this.runtime).then(() => {
this.editingTarget.sprite.costumes.push(costumeObject);
this.editingTarget.addCostume(costumeObject);
this.editingTarget.setCostume(
this.editingTarget.sprite.costumes.length - 1
);
});
}
/**
* Rename a costume on the current editing target.
* @param {int} costumeIndex - the index of the costume to be renamed.
* @param {string} newName - the desired new name of the costume (will be modified if already in use).
*/
renameCostume (costumeIndex, newName) {
this.editingTarget.renameCostume(costumeIndex, newName);
this.emitTargetsUpdate();
}
/**
* Delete a costume from the current editing target.
* @param {int} costumeIndex - the index of the costume to be removed.
@ -302,11 +312,47 @@ class VirtualMachine extends EventEmitter {
*/
addSound (soundObject) {
return loadSound(soundObject, this.runtime).then(() => {
this.editingTarget.sprite.sounds.push(soundObject);
this.editingTarget.addSound(soundObject);
this.emitTargetsUpdate();
});
}
/**
* Rename a sound on the current editing target.
* @param {int} soundIndex - the index of the sound to be renamed.
* @param {string} newName - the desired new name of the sound (will be modified if already in use).
*/
renameSound (soundIndex, newName) {
this.editingTarget.renameSound(soundIndex, newName);
this.emitTargetsUpdate();
}
/**
* Get a sound buffer from the audio engine.
* @param {int} soundIndex - the index of the sound to be got.
* @return {AudioBuffer} the sound's audio buffer.
*/
getSoundBuffer (soundIndex) {
const id = this.editingTarget.sprite.sounds[soundIndex].soundId;
if (id && this.runtime && this.runtime.audioEngine) {
return this.runtime.audioEngine.getSoundBuffer(id);
}
return null;
}
/**
* Update a sound buffer.
* @param {int} soundIndex - the index of the sound to be updated.
* @param {AudioBuffer} newBuffer - new audio buffer for the audio engine.
*/
updateSoundBuffer (soundIndex, newBuffer) {
const id = this.editingTarget.sprite.sounds[soundIndex].soundId;
if (id && this.runtime && this.runtime.audioEngine) {
this.runtime.audioEngine.updateSoundBuffer(id, newBuffer);
}
this.emitTargetsUpdate();
}
/**
* Delete a sound from the current editing target.
* @param {int} soundIndex - the index of the sound to be removed.
@ -519,8 +565,11 @@ class VirtualMachine extends EventEmitter {
* of the current editing target's blocks.
*/
emitWorkspaceUpdate () {
// @todo Include variables scoped to editing target also.
const variableMap = this.runtime.getTargetForStage().variables;
const variableMap = Object.assign({},
this.runtime.getTargetForStage().variables,
this.editingTarget.variables
);
const variables = Object.keys(variableMap).map(k => variableMap[k]);
const xmlString = `<xml xmlns="http://www.w3.org/1999/xhtml">

BIN
test/fixtures/data.sb2 vendored

Binary file not shown.

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@ -43,7 +43,7 @@ test('complex', t => {
vm.addCostume(
'f9a1c175dbe2e5dee472858dd30d16bb.svg',
{
costumeName: 'costume1',
name: 'costume1',
baseLayerID: 0,
baseLayerMD5: 'f9a1c175dbe2e5dee472858dd30d16bb.svg',
bitmapResolution: 1,
@ -79,7 +79,7 @@ test('complex', t => {
vm.addBackdrop(
'6b3d87ba2a7f89be703163b6c1d4c964.png',
{
costumeName: 'baseball-field',
name: 'baseball-field',
baseLayerID: 26,
baseLayerMD5: '6b3d87ba2a7f89be703163b6c1d4c964.png',
bitmapResolution: 2,

111
test/unit/blocks_sounds.js Normal file
View file

@ -0,0 +1,111 @@
const test = require('tap').test;
const Sound = require('../../src/blocks/scratch3_sound');
let playedSound;
let playedDrum;
let playedInstrument;
const runtime = {
audioEngine: {
numDrums: 3,
numInstruments: 3,
instrumentPlayer: {
loadInstrument: instrument => (playedInstrument = instrument)
}
}
};
const blocks = new Sound(runtime);
const util = {
target: {
sprite: {
sounds: [
{name: 'first name', soundId: 'first soundId'},
{name: 'second name', soundId: 'second soundId'},
{name: 'third name', soundId: 'third soundId'},
{name: '6', soundId: 'fourth soundId'}
]
},
audioPlayer: {
playSound: soundId => (playedSound = soundId),
playDrumForBeats: drum => (playedDrum = drum)
}
}
};
test('playSound with a name string works', t => {
const args = {SOUND_MENU: 'second name'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'second soundId');
t.end();
});
test('playSound with a number string works 1-indexed', t => {
let args = {SOUND_MENU: '5'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
args = {SOUND_MENU: '1'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
args = {SOUND_MENU: '0'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'fourth soundId');
t.end();
});
test('playSound with a number works 1-indexed', t => {
let args = {SOUND_MENU: 5};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
args = {SOUND_MENU: 1};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
args = {SOUND_MENU: 0};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'fourth soundId');
t.end();
});
test('playSound prioritizes sound index if given a number', t => {
const args = {SOUND_MENU: 6};
blocks.playSound(args, util);
// Ignore the sound named '6', wrapClamp to the second instead
t.strictEqual(playedSound, 'second soundId');
t.end();
});
test('playSound prioritizes sound name if given a string', t => {
const args = {SOUND_MENU: '6'};
blocks.playSound(args, util);
// Use the sound named '6', which is the fourth
t.strictEqual(playedSound, 'fourth soundId');
t.end();
});
test('playDrum uses 1-indexing and wrap clamps', t => {
let args = {DRUM: 1};
blocks.playDrumForBeats(args, util);
t.strictEqual(playedDrum, 0);
args = {DRUM: runtime.audioEngine.numDrums + 1};
blocks.playDrumForBeats(args, util);
t.strictEqual(playedDrum, 0);
t.end();
});
test('setInstrument uses 1-indexing and wrap clamps', t => {
// Stub getSoundState
blocks._getSoundState = () => ({});
let args = {INSTRUMENT: 1};
blocks.setInstrument(args, util);
t.strictEqual(playedInstrument, 0);
args = {INSTRUMENT: runtime.audioEngine.numInstruments + 1};
blocks.setInstrument(args, util);
t.strictEqual(playedInstrument, 0);
t.end();
});

View file

@ -51,3 +51,20 @@ test('default', t => {
t.end();
});
});
test('data scoping', t => {
// Get SB2 JSON (string)
const uri = path.resolve(__dirname, '../fixtures/data.sb2');
const file = extract(uri);
const json = JSON.parse(file);
// Create runtime instance & load SB2 into it
const rt = new Runtime();
sb2.deserialize(json, rt).then(targets => {
const globalVariableIds = Object.keys(targets[0].variables);
const localVariableIds = Object.keys(targets[1].variables);
t.equal(targets[0].variables[globalVariableIds[0]].name, 'foo');
t.equal(targets[1].variables[localVariableIds[0]].name, 'local');
t.end();
});
});

View file

@ -355,3 +355,43 @@ test('#toJSON returns the sounds and costumes', t => {
t.same(a.toJSON().costumes, costumes);
t.end();
});
test('#addSound does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
a.sprite.sounds = [{name: 'first'}];
a.addSound({name: 'first'});
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'first2'}]);
t.end();
});
test('#addCostume does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
a.sprite.costumes = [{name: 'first'}];
a.addCostume({name: 'first'});
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'first2'}]);
t.end();
});
test('#renameSound does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
a.sprite.sounds = [{name: 'first'}, {name: 'second'}];
a.renameSound(0, 'first'); // Shouldn't increment the name, noop
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'second'}]);
a.renameSound(1, 'first');
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'first2'}]);
t.end();
});
test('#renameCostume does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
a.sprite.costumes = [{name: 'first'}, {name: 'second'}];
a.renameCostume(0, 'first'); // Shouldn't increment the name, noop
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'second'}]);
a.renameCostume(1, 'first');
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'first2'}]);
t.end();
});

View file

@ -109,3 +109,42 @@ test('renameSprite does not increment when renaming to the same name', t => {
t.equal(vm.runtime.targets[0].sprite.name, 'this name');
t.end();
});
test('emitWorkspaceUpdate', t => {
const vm = new VirtualMachine();
vm.runtime.targets = [
{
isStage: true,
variables: {
global: {
toXML: () => 'global'
}
}
}, {
variables: {
unused: {
toXML: () => 'unused'
}
}
}, {
variables: {
local: {
toXML: () => 'local'
}
},
blocks: {
toXML: () => 'blocks'
}
}
];
vm.editingTarget = vm.runtime.targets[2];
let xml = null;
vm.emit = (event, data) => (xml = data.xml);
vm.emitWorkspaceUpdate();
t.notEqual(xml.indexOf('global'), -1);
t.notEqual(xml.indexOf('local'), -1);
t.equal(xml.indexOf('unused'), -1);
t.notEqual(xml.indexOf('blocks'), -1);
t.end();
});