mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-24 06:52:40 -05:00
Merge branch 'develop' into timerBlock
This commit is contained in:
commit
2aef75bc11
14 changed files with 432 additions and 61 deletions
53
.travis.yml
53
.travis.yml
|
@ -2,6 +2,9 @@ language: node_js
|
|||
node_js:
|
||||
- 6
|
||||
- node
|
||||
env:
|
||||
- NPM_SCRIPT="tap:unit -- --jobs=4"
|
||||
- NPM_SCRIPT="tap:integration -- --jobs=4"
|
||||
sudo: false
|
||||
cache:
|
||||
directories:
|
||||
|
@ -9,27 +12,29 @@ cache:
|
|||
install:
|
||||
- npm install
|
||||
- npm update
|
||||
after_script:
|
||||
- |
|
||||
# RELEASE_BRANCHES and NPM_TOKEN defined in Travis settings panel
|
||||
declare exitCode
|
||||
$(npm bin)/travis-after-all
|
||||
exitCode=$?
|
||||
if [[
|
||||
# Execute after all jobs finish successfully
|
||||
$exitCode = 0 &&
|
||||
# Only release on release branches
|
||||
$RELEASE_BRANCHES =~ $TRAVIS_BRANCH &&
|
||||
# Don't release on PR builds
|
||||
$TRAVIS_PULL_REQUEST = "false"
|
||||
]]; then
|
||||
# Authenticate NPM
|
||||
echo "//registry.npmjs.org/:_authToken=\${NPM_TOKEN}" > .npmrc
|
||||
# Set version to timestamp
|
||||
npm --no-git-tag-version version $($(npm bin)/json -f package.json version)-prerelease.$(date +%s)
|
||||
npm publish
|
||||
# Publish to gh-pages as most recent committer
|
||||
git config --global user.email $(git log --pretty=format:"%ae" -n1)
|
||||
git config --global user.name $(git log --pretty=format:"%an" -n1)
|
||||
npm run --silent deploy -- -x -r $GH_PAGES_REPO
|
||||
fi
|
||||
script: npm run $NPM_SCRIPT
|
||||
jobs:
|
||||
include:
|
||||
- env: NPM_SCRIPT=lint
|
||||
node_js: 6
|
||||
- stage: release
|
||||
node_js: 6
|
||||
env: NPM_SCRIPT=build
|
||||
before_deploy:
|
||||
- npm --no-git-tag-version version $($(npm bin)/json -f package.json version)-prerelease.$(date +%s)
|
||||
- git config --global user.email $(git log --pretty=format:"%ae" -n1)
|
||||
- git config --global user.name $(git log --pretty=format:"%an" -n1)
|
||||
deploy:
|
||||
- provider: script
|
||||
"on":
|
||||
all_branches: true
|
||||
condition: $RELEASE_BRANCHES =~ $TRAVIS_BRANCH
|
||||
skip_cleanup: true
|
||||
script: npm run --silent deploy -- -x -r $GH_PAGES_REPO
|
||||
- provider: npm
|
||||
"on":
|
||||
all_branches: true
|
||||
condition: $RELEASE_BRANCHES =~ $TRAVIS_BRANCH
|
||||
skip_cleanup: true
|
||||
email: $NPM_EMAIL
|
||||
api_key: $NPM_TOKEN
|
||||
|
|
|
@ -15,10 +15,11 @@
|
|||
"coverage": "./node_modules/.bin/tap ./test/{unit,integration}/*.js --coverage --coverage-report=lcov",
|
||||
"deploy": "touch playground/.nojekyll && ./node_modules/.bin/gh-pages -t -d playground -m \"Build for $(git log --pretty=format:%H -n1)\"",
|
||||
"lint": "./node_modules/.bin/eslint .",
|
||||
"prepublish": "npm run build",
|
||||
"prepublish-watch": "npm run watch",
|
||||
"prepublish": "in-publish && npm run build || not-in-publish",
|
||||
"start": "./node_modules/.bin/webpack-dev-server",
|
||||
"tap": "./node_modules/.bin/tap ./test/{unit,integration}/*.js",
|
||||
"tap:unit": "./node_modules/.bin/tap ./test/unit/*.js",
|
||||
"tap:integration": "./node_modules/.bin/tap ./test/integration/*.js",
|
||||
"test": "npm run lint && npm run tap",
|
||||
"watch": "./node_modules/.bin/webpack --progress --colors --watch",
|
||||
"version": "./node_modules/.bin/json -f package.json -I -e \"this.repository.sha = '$(git log -n1 --pretty=format:%H)'\""
|
||||
|
@ -38,6 +39,7 @@
|
|||
"highlightjs": "^9.8.0",
|
||||
"htmlparser2": "3.9.2",
|
||||
"immutable": "3.8.1",
|
||||
"in-publish": "^2.0.0",
|
||||
"json": "^9.0.4",
|
||||
"lodash.defaultsdeep": "4.6.0",
|
||||
"minilog": "3.1.0",
|
||||
|
@ -50,7 +52,6 @@
|
|||
"socket.io-client": "1.7.3",
|
||||
"stats.js": "^0.17.0",
|
||||
"tap": "^10.2.0",
|
||||
"travis-after-all": "^1.4.4",
|
||||
"webpack": "^2.4.1",
|
||||
"webpack-dev-server": "^2.4.1"
|
||||
}
|
||||
|
|
|
@ -113,18 +113,18 @@ class Scratch3SoundBlocks {
|
|||
playSound (args, util) {
|
||||
const index = this._getSoundIndex(args.SOUND_MENU, util);
|
||||
if (index >= 0) {
|
||||
const md5 = util.target.sprite.sounds[index].md5;
|
||||
const soundId = util.target.sprite.sounds[index].soundId;
|
||||
if (util.target.audioPlayer === null) return;
|
||||
util.target.audioPlayer.playSound(md5);
|
||||
util.target.audioPlayer.playSound(soundId);
|
||||
}
|
||||
}
|
||||
|
||||
playSoundAndWait (args, util) {
|
||||
const index = this._getSoundIndex(args.SOUND_MENU, util);
|
||||
if (index >= 0) {
|
||||
const md5 = util.target.sprite.sounds[index].md5;
|
||||
const soundId = util.target.sprite.sounds[index].soundId;
|
||||
if (util.target.audioPlayer === null) return;
|
||||
return util.target.audioPlayer.playSound(md5);
|
||||
return util.target.audioPlayer.playSound(soundId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -135,18 +135,20 @@ class Scratch3SoundBlocks {
|
|||
return -1;
|
||||
}
|
||||
|
||||
let index;
|
||||
|
||||
// try to convert to a number and use that as an index
|
||||
const num = parseInt(soundName, 10);
|
||||
if (!isNaN(num)) {
|
||||
index = MathUtil.wrapClamp(num, 0, len - 1);
|
||||
// look up by name first
|
||||
const index = this.getSoundIndexByName(soundName, util);
|
||||
if (index !== -1) {
|
||||
return index;
|
||||
}
|
||||
|
||||
// return the index for the sound of that name
|
||||
index = this.getSoundIndexByName(soundName, util);
|
||||
return index;
|
||||
// then try using the sound name as a 1-indexed index
|
||||
const oneIndexedIndex = parseInt(soundName, 10);
|
||||
if (!isNaN(oneIndexedIndex)) {
|
||||
return MathUtil.wrapClamp(oneIndexedIndex - 1, 0, len - 1);
|
||||
}
|
||||
|
||||
// could not be found as a name or converted to index, return -1
|
||||
return -1;
|
||||
}
|
||||
|
||||
getSoundIndexByName (soundName, util) {
|
||||
|
@ -181,7 +183,7 @@ class Scratch3SoundBlocks {
|
|||
let drum = Cast.toNumber(args.DRUM);
|
||||
drum -= 1; // drums are one-indexed
|
||||
if (typeof this.runtime.audioEngine === 'undefined') return;
|
||||
drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums);
|
||||
drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums - 1);
|
||||
let beats = Cast.toNumber(args.BEATS);
|
||||
beats = this._clampBeats(beats);
|
||||
if (util.target.audioPlayer === null) return;
|
||||
|
@ -204,7 +206,7 @@ class Scratch3SoundBlocks {
|
|||
let instNum = Cast.toNumber(args.INSTRUMENT);
|
||||
instNum -= 1; // instruments are one-indexed
|
||||
if (typeof this.runtime.audioEngine === 'undefined') return;
|
||||
instNum = MathUtil.wrapClamp(instNum, 0, this.runtime.audioEngine.numInstruments);
|
||||
instNum = MathUtil.wrapClamp(instNum, 0, this.runtime.audioEngine.numInstruments - 1);
|
||||
soundState.currentInstrument = instNum;
|
||||
return this.runtime.audioEngine.instrumentPlayer.loadInstrument(soundState.currentInstrument);
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ const Blocks = require('./blocks');
|
|||
const Variable = require('../engine/variable');
|
||||
const List = require('../engine/list');
|
||||
const uid = require('../util/uid');
|
||||
const {Map} = require('immutable');
|
||||
|
||||
/**
|
||||
* @fileoverview
|
||||
|
@ -161,6 +162,21 @@ class Target extends EventEmitter {
|
|||
const variable = this.variables[id];
|
||||
if (variable.id === id) {
|
||||
variable.name = newName;
|
||||
|
||||
if (this.runtime) {
|
||||
const blocks = this.runtime.monitorBlocks;
|
||||
blocks.changeBlock({
|
||||
id: id,
|
||||
element: 'field',
|
||||
name: 'VARIABLE',
|
||||
value: id
|
||||
}, this.runtime);
|
||||
this.runtime.requestUpdateMonitor(Map({
|
||||
id: id,
|
||||
params: blocks._getBlockParams(blocks.getBlock(variable.id))
|
||||
}));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -172,6 +188,9 @@ class Target extends EventEmitter {
|
|||
deleteVariable (id) {
|
||||
if (this.variables.hasOwnProperty(id)) {
|
||||
delete this.variables[id];
|
||||
if (this.runtime) {
|
||||
this.runtime.requestRemoveMonitor(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -31,7 +31,10 @@ const loadSound = function (sound, runtime) {
|
|||
{data: soundAsset.data}
|
||||
));
|
||||
})
|
||||
.then(() => sound);
|
||||
.then(soundId => {
|
||||
sound.soundId = soundId;
|
||||
return sound;
|
||||
});
|
||||
};
|
||||
|
||||
module.exports = loadSound;
|
||||
|
|
|
@ -77,15 +77,16 @@ const flatten = function (blocks) {
|
|||
* a list of blocks in a branch (e.g., in forever),
|
||||
* or a list of blocks in an argument (e.g., move [pick random...]).
|
||||
* @param {Array.<object>} blockList SB2 JSON-format block list.
|
||||
* @param {Function} getVariableId function to retreive a variable's ID based on name
|
||||
* @return {Array.<object>} Scratch VM-format block list.
|
||||
*/
|
||||
const parseBlockList = function (blockList) {
|
||||
const parseBlockList = function (blockList, getVariableId) {
|
||||
const resultingList = [];
|
||||
let previousBlock = null; // For setting next.
|
||||
for (let i = 0; i < blockList.length; i++) {
|
||||
const block = blockList[i];
|
||||
// eslint-disable-next-line no-use-before-define
|
||||
const parsedBlock = parseBlock(block);
|
||||
const parsedBlock = parseBlock(block, getVariableId);
|
||||
if (typeof parsedBlock === 'undefined') continue;
|
||||
if (previousBlock) {
|
||||
parsedBlock.parent = previousBlock.id;
|
||||
|
@ -102,14 +103,15 @@ const parseBlockList = function (blockList) {
|
|||
* This should only handle top-level scripts that include X, Y coordinates.
|
||||
* @param {!object} scripts Scripts object from SB2 JSON.
|
||||
* @param {!Blocks} blocks Blocks object to load parsed blocks into.
|
||||
* @param {Function} getVariableId function to retreive a variable's ID based on name
|
||||
*/
|
||||
const parseScripts = function (scripts, blocks) {
|
||||
const parseScripts = function (scripts, blocks, getVariableId) {
|
||||
for (let i = 0; i < scripts.length; i++) {
|
||||
const script = scripts[i];
|
||||
const scriptX = script[0];
|
||||
const scriptY = script[1];
|
||||
const blockList = script[2];
|
||||
const parsedBlockList = parseBlockList(blockList);
|
||||
const parsedBlockList = parseBlockList(blockList, getVariableId);
|
||||
if (parsedBlockList[0]) {
|
||||
// Adjust script coordinates to account for
|
||||
// larger block size in scratch-blocks.
|
||||
|
@ -127,6 +129,30 @@ const parseScripts = function (scripts, blocks) {
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Create a callback for assigning fixed IDs to imported variables
|
||||
* Generator stores the global variable mapping in a closure
|
||||
* @param {!string} targetId the id of the target to scope the variable to
|
||||
* @return {string} variable ID
|
||||
*/
|
||||
const generateVariableIdGetter = (function () {
|
||||
let globalVariableNameMap = {};
|
||||
const namer = (targetId, name) => `${targetId}-${name}`;
|
||||
return function (targetId, topLevel) {
|
||||
// Reset the global variable map if topLevel
|
||||
if (topLevel) globalVariableNameMap = {};
|
||||
return function (name) {
|
||||
if (topLevel) { // Store the name/id pair in the globalVariableNameMap
|
||||
globalVariableNameMap[name] = namer(targetId, name);
|
||||
return globalVariableNameMap[name];
|
||||
}
|
||||
// Not top-level, so first check the global name map
|
||||
if (globalVariableNameMap[name]) return globalVariableNameMap[name];
|
||||
return namer(targetId, name);
|
||||
};
|
||||
};
|
||||
}());
|
||||
|
||||
/**
|
||||
* Parse a single "Scratch object" and create all its in-memory VM objects.
|
||||
* @param {!object} object From-JSON "Scratch object:" sprite, stage, watcher.
|
||||
|
@ -180,19 +206,18 @@ const parseScratchObject = function (object, runtime, topLevel) {
|
|||
soundPromises.push(loadSound(sound, runtime));
|
||||
}
|
||||
}
|
||||
// If included, parse any and all scripts/blocks on the object.
|
||||
if (object.hasOwnProperty('scripts')) {
|
||||
parseScripts(object.scripts, blocks);
|
||||
}
|
||||
|
||||
// Create the first clone, and load its run-state from JSON.
|
||||
const target = sprite.createClone();
|
||||
|
||||
const getVariableId = generateVariableIdGetter(target.id, topLevel);
|
||||
|
||||
// Load target properties from JSON.
|
||||
if (object.hasOwnProperty('variables')) {
|
||||
for (let j = 0; j < object.variables.length; j++) {
|
||||
const variable = object.variables[j];
|
||||
const newVariable = new Variable(
|
||||
null,
|
||||
getVariableId(variable.name),
|
||||
variable.name,
|
||||
variable.value,
|
||||
variable.isPersistent
|
||||
|
@ -200,6 +225,12 @@ const parseScratchObject = function (object, runtime, topLevel) {
|
|||
target.variables[newVariable.id] = newVariable;
|
||||
}
|
||||
}
|
||||
|
||||
// If included, parse any and all scripts/blocks on the object.
|
||||
if (object.hasOwnProperty('scripts')) {
|
||||
parseScripts(object.scripts, blocks, getVariableId);
|
||||
}
|
||||
|
||||
if (object.hasOwnProperty('lists')) {
|
||||
for (let k = 0; k < object.lists.length; k++) {
|
||||
const list = object.lists[k];
|
||||
|
@ -294,9 +325,10 @@ const sb2import = function (json, runtime, optForceSprite) {
|
|||
/**
|
||||
* Parse a single SB2 JSON-formatted block and its children.
|
||||
* @param {!object} sb2block SB2 JSON-formatted block.
|
||||
* @param {Function} getVariableId function to retreive a variable's ID based on name
|
||||
* @return {object} Scratch VM format block.
|
||||
*/
|
||||
const parseBlock = function (sb2block) {
|
||||
const parseBlock = function (sb2block, getVariableId) {
|
||||
// First item in block object is the old opcode (e.g., 'forward:').
|
||||
const oldOpcode = sb2block[0];
|
||||
// Convert the block using the specMap. See sb2specmap.js.
|
||||
|
@ -341,10 +373,10 @@ const parseBlock = function (sb2block) {
|
|||
let innerBlocks;
|
||||
if (typeof providedArg[0] === 'object' && providedArg[0]) {
|
||||
// Block list occupies the input.
|
||||
innerBlocks = parseBlockList(providedArg);
|
||||
innerBlocks = parseBlockList(providedArg, getVariableId);
|
||||
} else {
|
||||
// Single block occupies the input.
|
||||
innerBlocks = [parseBlock(providedArg)];
|
||||
innerBlocks = [parseBlock(providedArg, getVariableId)];
|
||||
}
|
||||
let previousBlock = null;
|
||||
for (let j = 0; j < innerBlocks.length; j++) {
|
||||
|
@ -426,6 +458,11 @@ const parseBlock = function (sb2block) {
|
|||
name: expectedArg.fieldName,
|
||||
value: providedArg
|
||||
};
|
||||
|
||||
if (expectedArg.fieldName === 'VARIABLE') {
|
||||
// Add `id` property to variable fields
|
||||
activeBlock.fields[expectedArg.fieldName].id = getVariableId(providedArg);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Special cases to generate mutations.
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
const log = require('../util/log');
|
||||
const MathUtil = require('../util/math-util');
|
||||
const StringUtil = require('../util/string-util');
|
||||
const Target = require('../engine/target');
|
||||
|
||||
/**
|
||||
|
@ -230,6 +231,9 @@ class RenderedTarget extends Target {
|
|||
if (this.isStage) {
|
||||
return;
|
||||
}
|
||||
if (!isFinite(direction)) {
|
||||
return;
|
||||
}
|
||||
// Keep direction between -179 and +180.
|
||||
this.direction = MathUtil.wrapClamp(direction, -179, 180);
|
||||
if (this.renderer) {
|
||||
|
@ -391,6 +395,28 @@ class RenderedTarget extends Target {
|
|||
this.runtime.requestTargetsUpdate(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a costume, taking care to avoid duplicate names.
|
||||
* @param {!object} costumeObject Object representing the costume.
|
||||
*/
|
||||
addCostume (costumeObject) {
|
||||
const usedNames = this.sprite.costumes.map(costume => costume.name);
|
||||
costumeObject.name = StringUtil.unusedName(costumeObject.name, usedNames);
|
||||
this.sprite.costumes.push(costumeObject);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rename a costume, taking care to avoid duplicate names.
|
||||
* @param {int} costumeIndex - the index of the costume to be renamed.
|
||||
* @param {string} newName - the desired new name of the costume (will be modified if already in use).
|
||||
*/
|
||||
renameCostume (costumeIndex, newName) {
|
||||
const usedNames = this.sprite.costumes
|
||||
.filter((costume, index) => costumeIndex !== index)
|
||||
.map(costume => costume.name);
|
||||
this.sprite.costumes[costumeIndex].name = StringUtil.unusedName(newName, usedNames);
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a costume by index.
|
||||
* @param {number} index Costume index to be deleted
|
||||
|
@ -414,6 +440,28 @@ class RenderedTarget extends Target {
|
|||
this.runtime.requestTargetsUpdate(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a sound, taking care to avoid duplicate names.
|
||||
* @param {!object} soundObject Object representing the sound.
|
||||
*/
|
||||
addSound (soundObject) {
|
||||
const usedNames = this.sprite.sounds.map(sound => sound.name);
|
||||
soundObject.name = StringUtil.unusedName(soundObject.name, usedNames);
|
||||
this.sprite.sounds.push(soundObject);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rename a sound, taking care to avoid duplicate names.
|
||||
* @param {int} soundIndex - the index of the sound to be renamed.
|
||||
* @param {string} newName - the desired new name of the sound (will be modified if already in use).
|
||||
*/
|
||||
renameSound (soundIndex, newName) {
|
||||
const usedNames = this.sprite.sounds
|
||||
.filter((sound, index) => soundIndex !== index)
|
||||
.map(sound => sound.name);
|
||||
this.sprite.sounds[soundIndex].name = StringUtil.unusedName(newName, usedNames);
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a sound by index.
|
||||
* @param {number} index Sound index to be deleted
|
||||
|
|
|
@ -280,13 +280,23 @@ class VirtualMachine extends EventEmitter {
|
|||
*/
|
||||
addCostume (md5ext, costumeObject) {
|
||||
loadCostume(md5ext, costumeObject, this.runtime).then(() => {
|
||||
this.editingTarget.sprite.costumes.push(costumeObject);
|
||||
this.editingTarget.addCostume(costumeObject);
|
||||
this.editingTarget.setCostume(
|
||||
this.editingTarget.sprite.costumes.length - 1
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Rename a costume on the current editing target.
|
||||
* @param {int} costumeIndex - the index of the costume to be renamed.
|
||||
* @param {string} newName - the desired new name of the costume (will be modified if already in use).
|
||||
*/
|
||||
renameCostume (costumeIndex, newName) {
|
||||
this.editingTarget.renameCostume(costumeIndex, newName);
|
||||
this.emitTargetsUpdate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a costume from the current editing target.
|
||||
* @param {int} costumeIndex - the index of the costume to be removed.
|
||||
|
@ -302,11 +312,47 @@ class VirtualMachine extends EventEmitter {
|
|||
*/
|
||||
addSound (soundObject) {
|
||||
return loadSound(soundObject, this.runtime).then(() => {
|
||||
this.editingTarget.sprite.sounds.push(soundObject);
|
||||
this.editingTarget.addSound(soundObject);
|
||||
this.emitTargetsUpdate();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Rename a sound on the current editing target.
|
||||
* @param {int} soundIndex - the index of the sound to be renamed.
|
||||
* @param {string} newName - the desired new name of the sound (will be modified if already in use).
|
||||
*/
|
||||
renameSound (soundIndex, newName) {
|
||||
this.editingTarget.renameSound(soundIndex, newName);
|
||||
this.emitTargetsUpdate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a sound buffer from the audio engine.
|
||||
* @param {int} soundIndex - the index of the sound to be got.
|
||||
* @return {AudioBuffer} the sound's audio buffer.
|
||||
*/
|
||||
getSoundBuffer (soundIndex) {
|
||||
const id = this.editingTarget.sprite.sounds[soundIndex].soundId;
|
||||
if (id && this.runtime && this.runtime.audioEngine) {
|
||||
return this.runtime.audioEngine.getSoundBuffer(id);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a sound buffer.
|
||||
* @param {int} soundIndex - the index of the sound to be updated.
|
||||
* @param {AudioBuffer} newBuffer - new audio buffer for the audio engine.
|
||||
*/
|
||||
updateSoundBuffer (soundIndex, newBuffer) {
|
||||
const id = this.editingTarget.sprite.sounds[soundIndex].soundId;
|
||||
if (id && this.runtime && this.runtime.audioEngine) {
|
||||
this.runtime.audioEngine.updateSoundBuffer(id, newBuffer);
|
||||
}
|
||||
this.emitTargetsUpdate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a sound from the current editing target.
|
||||
* @param {int} soundIndex - the index of the sound to be removed.
|
||||
|
@ -519,8 +565,11 @@ class VirtualMachine extends EventEmitter {
|
|||
* of the current editing target's blocks.
|
||||
*/
|
||||
emitWorkspaceUpdate () {
|
||||
// @todo Include variables scoped to editing target also.
|
||||
const variableMap = this.runtime.getTargetForStage().variables;
|
||||
const variableMap = Object.assign({},
|
||||
this.runtime.getTargetForStage().variables,
|
||||
this.editingTarget.variables
|
||||
);
|
||||
|
||||
const variables = Object.keys(variableMap).map(k => variableMap[k]);
|
||||
|
||||
const xmlString = `<xml xmlns="http://www.w3.org/1999/xhtml">
|
||||
|
|
BIN
test/fixtures/data.sb2
vendored
BIN
test/fixtures/data.sb2
vendored
Binary file not shown.
|
@ -43,7 +43,7 @@ test('complex', t => {
|
|||
vm.addCostume(
|
||||
'f9a1c175dbe2e5dee472858dd30d16bb.svg',
|
||||
{
|
||||
costumeName: 'costume1',
|
||||
name: 'costume1',
|
||||
baseLayerID: 0,
|
||||
baseLayerMD5: 'f9a1c175dbe2e5dee472858dd30d16bb.svg',
|
||||
bitmapResolution: 1,
|
||||
|
@ -79,7 +79,7 @@ test('complex', t => {
|
|||
vm.addBackdrop(
|
||||
'6b3d87ba2a7f89be703163b6c1d4c964.png',
|
||||
{
|
||||
costumeName: 'baseball-field',
|
||||
name: 'baseball-field',
|
||||
baseLayerID: 26,
|
||||
baseLayerMD5: '6b3d87ba2a7f89be703163b6c1d4c964.png',
|
||||
bitmapResolution: 2,
|
||||
|
|
111
test/unit/blocks_sounds.js
Normal file
111
test/unit/blocks_sounds.js
Normal file
|
@ -0,0 +1,111 @@
|
|||
const test = require('tap').test;
|
||||
const Sound = require('../../src/blocks/scratch3_sound');
|
||||
let playedSound;
|
||||
let playedDrum;
|
||||
let playedInstrument;
|
||||
const runtime = {
|
||||
audioEngine: {
|
||||
numDrums: 3,
|
||||
numInstruments: 3,
|
||||
instrumentPlayer: {
|
||||
loadInstrument: instrument => (playedInstrument = instrument)
|
||||
}
|
||||
}
|
||||
};
|
||||
const blocks = new Sound(runtime);
|
||||
const util = {
|
||||
target: {
|
||||
sprite: {
|
||||
sounds: [
|
||||
{name: 'first name', soundId: 'first soundId'},
|
||||
{name: 'second name', soundId: 'second soundId'},
|
||||
{name: 'third name', soundId: 'third soundId'},
|
||||
{name: '6', soundId: 'fourth soundId'}
|
||||
]
|
||||
},
|
||||
audioPlayer: {
|
||||
playSound: soundId => (playedSound = soundId),
|
||||
playDrumForBeats: drum => (playedDrum = drum)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
test('playSound with a name string works', t => {
|
||||
const args = {SOUND_MENU: 'second name'};
|
||||
blocks.playSound(args, util);
|
||||
t.strictEqual(playedSound, 'second soundId');
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('playSound with a number string works 1-indexed', t => {
|
||||
let args = {SOUND_MENU: '5'};
|
||||
blocks.playSound(args, util);
|
||||
t.strictEqual(playedSound, 'first soundId');
|
||||
|
||||
args = {SOUND_MENU: '1'};
|
||||
blocks.playSound(args, util);
|
||||
t.strictEqual(playedSound, 'first soundId');
|
||||
|
||||
args = {SOUND_MENU: '0'};
|
||||
blocks.playSound(args, util);
|
||||
t.strictEqual(playedSound, 'fourth soundId');
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('playSound with a number works 1-indexed', t => {
|
||||
let args = {SOUND_MENU: 5};
|
||||
blocks.playSound(args, util);
|
||||
t.strictEqual(playedSound, 'first soundId');
|
||||
|
||||
args = {SOUND_MENU: 1};
|
||||
blocks.playSound(args, util);
|
||||
t.strictEqual(playedSound, 'first soundId');
|
||||
|
||||
args = {SOUND_MENU: 0};
|
||||
blocks.playSound(args, util);
|
||||
t.strictEqual(playedSound, 'fourth soundId');
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('playSound prioritizes sound index if given a number', t => {
|
||||
const args = {SOUND_MENU: 6};
|
||||
blocks.playSound(args, util);
|
||||
// Ignore the sound named '6', wrapClamp to the second instead
|
||||
t.strictEqual(playedSound, 'second soundId');
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('playSound prioritizes sound name if given a string', t => {
|
||||
const args = {SOUND_MENU: '6'};
|
||||
blocks.playSound(args, util);
|
||||
// Use the sound named '6', which is the fourth
|
||||
t.strictEqual(playedSound, 'fourth soundId');
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('playDrum uses 1-indexing and wrap clamps', t => {
|
||||
let args = {DRUM: 1};
|
||||
blocks.playDrumForBeats(args, util);
|
||||
t.strictEqual(playedDrum, 0);
|
||||
|
||||
args = {DRUM: runtime.audioEngine.numDrums + 1};
|
||||
blocks.playDrumForBeats(args, util);
|
||||
t.strictEqual(playedDrum, 0);
|
||||
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('setInstrument uses 1-indexing and wrap clamps', t => {
|
||||
// Stub getSoundState
|
||||
blocks._getSoundState = () => ({});
|
||||
|
||||
let args = {INSTRUMENT: 1};
|
||||
blocks.setInstrument(args, util);
|
||||
t.strictEqual(playedInstrument, 0);
|
||||
|
||||
args = {INSTRUMENT: runtime.audioEngine.numInstruments + 1};
|
||||
blocks.setInstrument(args, util);
|
||||
t.strictEqual(playedInstrument, 0);
|
||||
|
||||
t.end();
|
||||
});
|
|
@ -51,3 +51,20 @@ test('default', t => {
|
|||
t.end();
|
||||
});
|
||||
});
|
||||
|
||||
test('data scoping', t => {
|
||||
// Get SB2 JSON (string)
|
||||
const uri = path.resolve(__dirname, '../fixtures/data.sb2');
|
||||
const file = extract(uri);
|
||||
const json = JSON.parse(file);
|
||||
|
||||
// Create runtime instance & load SB2 into it
|
||||
const rt = new Runtime();
|
||||
sb2.deserialize(json, rt).then(targets => {
|
||||
const globalVariableIds = Object.keys(targets[0].variables);
|
||||
const localVariableIds = Object.keys(targets[1].variables);
|
||||
t.equal(targets[0].variables[globalVariableIds[0]].name, 'foo');
|
||||
t.equal(targets[1].variables[localVariableIds[0]].name, 'local');
|
||||
t.end();
|
||||
});
|
||||
});
|
||||
|
|
|
@ -355,3 +355,43 @@ test('#toJSON returns the sounds and costumes', t => {
|
|||
t.same(a.toJSON().costumes, costumes);
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('#addSound does not duplicate names', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
a.sprite.sounds = [{name: 'first'}];
|
||||
a.addSound({name: 'first'});
|
||||
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'first2'}]);
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('#addCostume does not duplicate names', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
a.sprite.costumes = [{name: 'first'}];
|
||||
a.addCostume({name: 'first'});
|
||||
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'first2'}]);
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('#renameSound does not duplicate names', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
a.sprite.sounds = [{name: 'first'}, {name: 'second'}];
|
||||
a.renameSound(0, 'first'); // Shouldn't increment the name, noop
|
||||
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'second'}]);
|
||||
a.renameSound(1, 'first');
|
||||
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'first2'}]);
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('#renameCostume does not duplicate names', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
a.sprite.costumes = [{name: 'first'}, {name: 'second'}];
|
||||
a.renameCostume(0, 'first'); // Shouldn't increment the name, noop
|
||||
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'second'}]);
|
||||
a.renameCostume(1, 'first');
|
||||
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'first2'}]);
|
||||
t.end();
|
||||
});
|
||||
|
|
|
@ -109,3 +109,42 @@ test('renameSprite does not increment when renaming to the same name', t => {
|
|||
t.equal(vm.runtime.targets[0].sprite.name, 'this name');
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('emitWorkspaceUpdate', t => {
|
||||
const vm = new VirtualMachine();
|
||||
vm.runtime.targets = [
|
||||
{
|
||||
isStage: true,
|
||||
variables: {
|
||||
global: {
|
||||
toXML: () => 'global'
|
||||
}
|
||||
}
|
||||
}, {
|
||||
variables: {
|
||||
unused: {
|
||||
toXML: () => 'unused'
|
||||
}
|
||||
}
|
||||
}, {
|
||||
variables: {
|
||||
local: {
|
||||
toXML: () => 'local'
|
||||
}
|
||||
},
|
||||
blocks: {
|
||||
toXML: () => 'blocks'
|
||||
}
|
||||
}
|
||||
];
|
||||
vm.editingTarget = vm.runtime.targets[2];
|
||||
|
||||
let xml = null;
|
||||
vm.emit = (event, data) => (xml = data.xml);
|
||||
vm.emitWorkspaceUpdate();
|
||||
t.notEqual(xml.indexOf('global'), -1);
|
||||
t.notEqual(xml.indexOf('local'), -1);
|
||||
t.equal(xml.indexOf('unused'), -1);
|
||||
t.notEqual(xml.indexOf('blocks'), -1);
|
||||
t.end();
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue