mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
Don't set motor power or direction if in rotation state.
This commit is contained in:
parent
8745c9b3ac
commit
2a04e9c7f2
1 changed files with 8 additions and 22 deletions
|
@ -1788,23 +1788,14 @@ class Scratch3BoostBlocks {
|
|||
this._forEachMotor(args.MOTOR_ID, motorIndex => {
|
||||
const motor = this._peripheral.motor(motorIndex);
|
||||
if (motor) {
|
||||
const power = MathUtil.clamp(Cast.toNumber(args.POWER), 0, 100);
|
||||
// if motor power is already equal to the scaled input power, don't do anything
|
||||
if (motor.power !== MathUtil.scale(power, 1, 100, 10, 100)) {
|
||||
motor.power = power;
|
||||
switch (motor.status) {
|
||||
case BoostMotorState.ON_FOREVER:
|
||||
motor.turnOnForever(false);
|
||||
break;
|
||||
case BoostMotorState.ON_FOR_TIME:
|
||||
motor.turnOnFor(motor.pendingTimeoutStartTime + motor.pendingTimeoutDelay - Date.now(), false);
|
||||
break;
|
||||
case BoostMotorState.ON_FOR_ROTATION: {
|
||||
const p = Math.abs(motor.pendingPositionDestination - motor.position, false);
|
||||
motor.turnOnForDegrees(p, Math.sign(p));
|
||||
break;
|
||||
}
|
||||
}
|
||||
motor.power = MathUtil.clamp(Cast.toNumber(args.POWER), 0, 100);
|
||||
switch (motor.status) {
|
||||
case BoostMotorState.ON_FOREVER:
|
||||
motor.turnOnForever(false);
|
||||
break;
|
||||
case BoostMotorState.ON_FOR_TIME:
|
||||
motor.turnOnFor(motor.pendingTimeoutStartTime + motor.pendingTimeoutDelay - Date.now(), false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -1851,11 +1842,6 @@ class Scratch3BoostBlocks {
|
|||
case BoostMotorState.ON_FOR_TIME:
|
||||
motor.turnOnFor(motor.pendingTimeoutStartTime + motor.pendingTimeoutDelay - Date.now(), false);
|
||||
break;
|
||||
case BoostMotorState.ON_FOR_ROTATION: {
|
||||
const p = Math.abs(motor.pendingPositionDestination - motor.position);
|
||||
motor.turnOnForDegrees(p, Math.sign(p), false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue