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Repopulate blocks with ids
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parent
31def7d03d
commit
2545d1955d
3 changed files with 33 additions and 1 deletions
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@ -1,6 +1,33 @@
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const mutationAdapter = require('./mutation-adapter');
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const html = require('htmlparser2');
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/**
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* (Copied from Blockly.utils)
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* Legal characters for the unique ID. Should be all on a US keyboard.
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* No characters that conflict with XML or JSON. Requests to remove additional
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* 'problematic' characters from this soup will be denied. That's your failure
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* to properly escape in your own environment. Issues #251, #625, #682, #1304.
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* @private
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*/
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const genUidSoup_ = '!#$%()*+,-./:;=?@[]^_`{|}~' +
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'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
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/**
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* (Copied from Blockly.utils)
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* Generate a unique ID. This should be globally unique.
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* 87 characters ^ 20 length > 128 bits (better than a UUID).
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* @return {string} A globally unique ID string.
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*/
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const genUid_ = function () {
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const length = 20;
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const soupLength = genUidSoup_.length;
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const id = [];
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for (let i = 0; i < length; i++) {
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id[i] = genUidSoup_.charAt(Math.random() * soupLength);
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}
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return id.join('');
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};
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/**
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* Convert and an individual block DOM to the representation tree.
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* Based on Blockly's `domToBlockHeadless_`.
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@ -11,6 +38,10 @@ const html = require('htmlparser2');
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* @return {undefined}
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*/
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const domToBlock = function (blockDOM, blocks, isTopBlock, parent) {
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if (!blockDOM.attribs.id) {
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blockDOM.attribs.id = genUid_();
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}
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// Block skeleton.
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const block = {
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id: blockDOM.attribs.id, // Block ID
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@ -288,7 +288,7 @@ class Blocks {
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newCoordinate: e.newCoordinate
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});
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break;
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case 'drag':
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case 'dragOutside':
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if (optRuntime) {
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optRuntime.emitBlockDragUpdate(e.isOutside);
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}
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@ -626,6 +626,7 @@ class VirtualMachine extends EventEmitter {
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this._hoveredSpriteId !== this.editingTarget.id) {
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const dragTarget = this.runtime.getTargetById(this._hoveredSpriteId);
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if (dragTarget) {
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// TODO tell gui to tell blocks to undo, to cause the blocks to move back into place.
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const newBlocks = adapter(e);
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for (let i = 0; i < newBlocks.length; i++) {
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dragTarget.blocks.createBlock(newBlocks[i]);
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