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Add a basic demo playground with scratch-blocks
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4 changed files with 111 additions and 0 deletions
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"devDependencies": {
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"devDependencies": {
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"eslint": "2.7.0",
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"eslint": "2.7.0",
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"json-loader": "0.5.4",
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"json-loader": "0.5.4",
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"scratch-blocks": "git+https://git@github.com/LLK/scratch-blocks.git",
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"tap": "5.7.1",
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"tap": "5.7.1",
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"webpack": "1.13.0"
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"webpack": "1.13.0"
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}
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}
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81
playground/index.html
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playground/index.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Scratch VM Playground</title>
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<link rel="stylesheet" href="playground.css">
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</head>
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<body>
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<div id="blocks"></div>
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<xml id="toolbox" style="display: none">
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<category name="Events">
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<block type="event_whenflagclicked"></block>
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<block type="event_whenbroadcastreceived"></block>
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<block type="event_broadcast"></block>
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</category>
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<category name="Control">
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<block type="control_forever"></block>
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<block type="control_repeat">
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<value name="TIMES">
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<shadow type="math_number">
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<field name="NUM">4</field>
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</shadow>
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</value>
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</block>
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<block type="control_if"></block>
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<block type="control_if_else"></block>
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<block type="control_stop"></block>
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<block type="control_wait">
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<value name="DURATION">
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<shadow type="math_number">
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<field name="NUM">1</field>
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</shadow>
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</value>
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</block>
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</category>
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<category name="Wedo">
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<block type="wedo_setcolor"></block>
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<block type="wedo_motorspeed"></block>
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<block type="wedo_whentilt"></block>
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<block type="wedo_whendistanceclose"></block>
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</category>
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<category name="Operators">
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<block type="math_add">
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<value name="NUM1">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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<value name="NUM2">
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<shadow type="math_number">
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<field name="NUM">0</field>
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</shadow>
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</value>
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</block>
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<block type="logic_equals">
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<value name="VALUE1">
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<shadow type="text">
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<field name="TEXT">0</field>
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</shadow>
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</value>
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<value name="VALUE2">
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<shadow type="text">
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<field name="TEXT">0</field>
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</shadow>
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</value>
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</block>
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</category>
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</xml>
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<!-- Scratch Blocks -->
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<!-- For easier development between the two, use `npm link` -->
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<script src="../node_modules/scratch-blocks/blockly_compressed_vertical.js"></script>
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<script src="../node_modules/scratch-blocks/blocks_compressed.js"></script>
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<script src="../node_modules/scratch-blocks/blocks_compressed_vertical.js"></script>
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<!-- Compiled VM -->
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<script src="../vm.js"></script>
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<!-- Playground -->
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<script src="./playground.js"></script>
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</body>
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</html>
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playground/playground.css
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playground/playground.css
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body {
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background: rgb(36,36,36);
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}
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#blocks {
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position: absolute;
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left: 40%;
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right: 0;
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top: 0;
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bottom: 0;
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}
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playground/playground.js
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playground/playground.js
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window.onload = function() {
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// Lots of global variables to make debugging easier
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var vm = new window.VirtualMachine();
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window.vm = vm;
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var toolbox = document.getElementById('toolbox');
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var workspace = window.Blockly.inject('blocks', {
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toolbox: toolbox,
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media: '../node_modules/scratch-blocks/media/'
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});
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window.workspace = workspace;
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// @todo: Also bind to flyout events, block running feedback.
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// Block events.
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workspace.addChangeListener(vm.blockListener);
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// Run threads
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vm.runtime.start();
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};
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