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https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 06:23:37 -05:00
Fix issue where edge-activated hats only run on one sprite when sprite is duplicated or cloned.
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parent
532e63da15
commit
19737d4e39
4 changed files with 101 additions and 3 deletions
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@ -65,6 +65,7 @@ const handleReport = function (resolvedValue, sequencer, thread, blockCached, la
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if (!thread.stackClick) {
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const oldEdgeValue = sequencer.runtime.updateEdgeActivatedValue(
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currentBlockId,
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thread.target.id,
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resolvedValue
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);
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const edgeWasActivated = !oldEdgeValue && resolvedValue;
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@ -1233,12 +1233,14 @@ class Runtime extends EventEmitter {
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/**
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* Update an edge-activated hat block value.
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* @param {!string} blockId ID of hat to store value for.
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* @param {!string} threadTargetId Target ID for the thread that the block belongs to
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* @param {*} newValue Value to store for edge-activated hat.
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* @return {*} The old value for the edge-activated hat.
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*/
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updateEdgeActivatedValue (blockId, newValue) {
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const oldValue = this._edgeActivatedHatValues[blockId];
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this._edgeActivatedHatValues[blockId] = newValue;
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updateEdgeActivatedValue (blockId, threadTargetId, newValue) {
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const blockAndTargetId = `${blockId}_${threadTargetId}`;
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const oldValue = this._edgeActivatedHatValues[blockAndTargetId];
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this._edgeActivatedHatValues[blockAndTargetId] = newValue;
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return oldValue;
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}
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BIN
test/fixtures/edge-triggered-hat.sb3
vendored
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BIN
test/fixtures/edge-triggered-hat.sb3
vendored
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@ -5,6 +5,7 @@ const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer
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const VirtualMachine = require('../../src/index');
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const Thread = require('../../src/engine/thread');
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const Runtime = require('../../src/engine/runtime');
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const execute = require('../../src/engine/execute.js');
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const projectUri = path.resolve(__dirname, '../fixtures/loudness-hat-block.sb2');
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const project = readFileToBuffer(projectUri);
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@ -103,6 +104,100 @@ test('edge activated hat thread not added twice', t => {
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});
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});
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/**
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* Duplicating a sprite should also track duplicated edge activated hat in
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* runtime's _edgeActivatedHatValues map.
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*/
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test('edge activated hat should trigger for both sprites when sprite is duplicated', t => {
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// Project that is similar to loudness-hat-block.sb2, but has code on the sprite so that
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// the sprite can be duplicated
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const projectWithSpriteUri = path.resolve(__dirname, '../fixtures/edge-triggered-hat.sb3');
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const projectWithSprite = readFileToBuffer(projectWithSpriteUri);
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const vm = new VirtualMachine();
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vm.attachStorage(makeTestStorage());
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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// Note: don't run vm.start(), we handle calling _step() manually in this test
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vm.runtime.currentStepTime = 0;
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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vm.loadProject(projectWithSprite).then(() => {
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t.equal(vm.runtime.threads.length, 0);
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vm.runtime._step();
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t.equal(vm.runtime.threads.length, 1);
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checkIsHatThread(t, vm, vm.runtime.threads[0]);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING);
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// Run execute on the thread to populate the runtime's
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// _edgeActivatedHatValues object
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execute(vm.runtime.sequencer, vm.runtime.threads[0]);
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t.equal(Object.keys(vm.runtime._edgeActivatedHatValues).length, 1);
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vm.duplicateSprite(vm.runtime.targets[1].id).then(() => {
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vm.runtime._step();
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// Check that the runtime's _edgeActivatedHatValues object has two separate keys
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// after execute is run on each thread
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vm.runtime.threads.forEach(thread => execute(vm.runtime.sequencer, thread));
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t.equal(Object.keys(vm.runtime._edgeActivatedHatValues).length, 2);
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t.end();
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});
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});
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});
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});
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/**
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* Cloning a sprite should also track cloned edge activated hat separately
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* runtime's _edgeActivatedHatValues map.
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*/
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test('edge activated hat should trigger for both sprites when sprite is cloned', t => {
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// Project that is similar to loudness-hat-block.sb2, but has code on the sprite so that
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// the sprite can be duplicated
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const projectWithSpriteUri = path.resolve(__dirname, '../fixtures/edge-triggered-hat.sb3');
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const projectWithSprite = readFileToBuffer(projectWithSpriteUri);
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const vm = new VirtualMachine();
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vm.attachStorage(makeTestStorage());
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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// Note: don't run vm.start(), we handle calling _step() manually in this test
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vm.runtime.currentStepTime = 0;
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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vm.loadProject(projectWithSprite).then(() => {
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t.equal(vm.runtime.threads.length, 0);
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vm.runtime._step();
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t.equal(vm.runtime.threads.length, 1);
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checkIsHatThread(t, vm, vm.runtime.threads[0]);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING);
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// Run execute on the thread to populate the runtime's
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// _edgeActivatedHatValues object
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execute(vm.runtime.sequencer, vm.runtime.threads[0]);
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t.equal(Object.keys(vm.runtime._edgeActivatedHatValues).length, 1);
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vm.runtime.targets.push(vm.runtime.targets[1].makeClone());
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vm.runtime._step();
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// Check that the runtime's _edgeActivatedHatValues object has two separate keys
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// after execute is run on each thread
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vm.runtime.threads.forEach(thread => execute(vm.runtime.sequencer, thread));
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t.equal(Object.keys(vm.runtime._edgeActivatedHatValues).length, 2);
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t.end();
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});
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});
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});
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/**
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* When adding a stack click thread first, make sure that the edge activated hat thread and
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* the stack click thread are both pushed and run (despite having the same top block)
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