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Reverse target iteration in allScriptsDo
The `allStacksAndOwnersDo` function in Scratch 2.0 runtime iterates targets in reverse and projects sometimes rely on that for correct initialization. If, for example, each sprite runs a "go back 999 layers" or "go to front" block as its first action, the order of execution will determine the ordering of the layers. This change makes Scratch 3.0 match the Scratch 2.0 execution order.
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@ -414,7 +414,7 @@ Runtime.prototype.allScriptsDo = function (f, optTarget) {
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if (optTarget) {
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targets = [optTarget];
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}
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for (var t = 0; t < targets.length; t++) {
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for (var t = targets.length - 1; t >= 0; t--) {
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var target = targets[t];
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var scripts = target.blocks.getScripts();
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for (var j = 0; j < scripts.length; j++) {
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