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Stabilize facing up and facing down
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parent
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commit
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1 changed files with 37 additions and 2 deletions
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@ -80,6 +80,12 @@ const SHAKEN_THRESHOLD = 30;
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*/
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const FACING_THRESHOLD = 9;
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/**
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* An offset for the facing threshold, used to check that we are no longer facing up.
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* @type {number}
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*/
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const FACING_THRESHOLD_OFFSET = 5;
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/**
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* Threshold for acceleration magnitude, below which we are in freefall.
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* @type {number}
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@ -783,15 +789,44 @@ class Scratch3GdxForBlocks {
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case GestureValues.STARTED_FALLING:
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return this.isFreeFalling();
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case GestureValues.TURNED_FACE_UP:
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return this._peripheral.getAccelerationZ() > FACING_THRESHOLD;
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return this._isFacing(GestureValues.TURNED_FACE_UP);
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case GestureValues.TURNED_FACE_DOWN:
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return this._peripheral.getAccelerationZ() < FACING_THRESHOLD * -1;
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return this._isFacing(GestureValues.TURNED_FACE_DOWN);
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default:
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log.warn(`unknown gesture value in whenGesture: ${args.GESTURE}`);
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return false;
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}
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}
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_isFacing (direction) {
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if (typeof this._facingUp === 'undefined') {
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this._facingUp = false;
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}
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if (typeof this._facingDown === 'undefined') {
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this._facingDown = false;
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}
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// If the sensor is already facing up or down, reduce the threshold.
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// This prevents small fluctations in acceleration while it is being
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// turned from causing the hat block to trigger multiple times.
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let threshold = FACING_THRESHOLD;
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if (this._facingUp || this._facingDown) {
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threshold -= FACING_THRESHOLD_OFFSET;
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}
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this._facingUp = this._peripheral.getAccelerationZ() > threshold;
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this._facingDown = this._peripheral.getAccelerationZ() < threshold * -1;
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switch (direction) {
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case GestureValues.TURNED_FACE_UP:
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return this._facingUp;
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case GestureValues.TURNED_FACE_DOWN:
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return this._facingDown;
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default:
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return false;
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}
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}
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whenTilted (args) {
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return this._isTilted(args.TILT);
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}
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