Save and load the origin

This commit is contained in:
Eric Rosenbaum 2021-04-29 11:32:13 -04:00
parent 65f22c15f3
commit 0b4b32dcb0
2 changed files with 17 additions and 0 deletions

View file

@ -392,6 +392,13 @@ class Runtime extends EventEmitter {
* @type {function}
*/
this.removeCloudVariable = this._initializeRemoveCloudVariable(newCloudDataManager);
/**
* A string representing the origin of the current project from outside of the
* Scratch community, such as CSFirst.
* @type {?string}
*/
this.origin = null;
}
/**

View file

@ -561,6 +561,9 @@ const serialize = function (runtime, targetId) {
const meta = Object.create(null);
meta.semver = '3.0.0';
meta.vm = vmPackage.version;
if (runtime.origin) {
meta.origin = runtime.origin;
}
// Attach full user agent string to metadata if available
meta.agent = 'none';
@ -1235,6 +1238,13 @@ const deserialize = function (json, runtime, zip, isSingleSprite) {
extensionURLs: new Map()
};
// Store the origin field (e.g. project originated at CSFirst) so that we can save it again.
if (json.meta && json.meta.origin) {
runtime.origin = json.meta.origin;
} else {
runtime.origin = null;
}
// First keep track of the current target order in the json,
// then sort by the layer order property before parsing the targets
// so that their corresponding render drawables can be created in