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Rename and initialize vars
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c661ac7cce
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1 changed files with 24 additions and 10 deletions
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@ -15,6 +15,24 @@ class Scratch3SensingBlocks {
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*/
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this._answer = '';
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/**
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* The timer utility.
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* @type {Timer}
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*/
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this._timer = new Timer();
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/**
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* The stored microphone loudness measurement.
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* @type {number}
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*/
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this._cachedLoudness = -1;
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/**
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* The time of the most recent microphone loudness measurement.
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* @type {number}
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*/
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this._cachedLoudnessTimestamp = 0;
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/**
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* The list of queued questions and respective `resolve` callbacks.
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* @type {!Array}
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@ -24,8 +42,6 @@ class Scratch3SensingBlocks {
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this.runtime.on('ANSWER', this._onAnswer.bind(this));
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this.runtime.on('PROJECT_START', this._resetAnswer.bind(this));
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this.runtime.on('PROJECT_STOP_ALL', this._clearAllQuestions.bind(this));
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this.timer = new Timer();
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}
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/**
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@ -223,16 +239,14 @@ class Scratch3SensingBlocks {
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if (typeof this.runtime.currentStepTime === 'undefined') return -1;
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// Only measure loudness once per step
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if (this.loudnessTime) {
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const timeSinceLoudness = this.timer.time() - this.loudnessTime;
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const timeSinceLoudness = this._timer.time() - this._cachedLoudnessTimestamp;
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if (timeSinceLoudness < this.runtime.currentStepTime) {
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return this.loudness;
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}
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return this._cachedLoudness;
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}
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this.loudnessTime = this.timer.time();
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this.loudness = this.runtime.audioEngine.getLoudness();
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return this.loudness;
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this._cachedLoudnessTimestamp = this._timer.time();
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this._cachedLoudness = this.runtime.audioEngine.getLoudness();
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return this._cachedLoudness;
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}
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getAttributeOf (args) {
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