mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-24 23:12:24 -05:00
Support legacy pen block op codes
This commit is contained in:
parent
fe30683d37
commit
082e051cce
2 changed files with 131 additions and 2 deletions
|
@ -71,6 +71,7 @@ class Scratch3PenBlocks {
|
||||||
saturation: 100,
|
saturation: 100,
|
||||||
brightness: 100,
|
brightness: 100,
|
||||||
transparency: 0,
|
transparency: 0,
|
||||||
|
_shade: 50, // Used only for legacy `change shade by` blocks
|
||||||
penAttributes: {
|
penAttributes: {
|
||||||
color4f: [0, 0, 1, 1],
|
color4f: [0, 0, 1, 1],
|
||||||
diameter: 1
|
diameter: 1
|
||||||
|
@ -316,6 +317,51 @@ class Scratch3PenBlocks {
|
||||||
defaultValue: 1
|
defaultValue: 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
/* Legacy blocks, should not be shown in flyout */
|
||||||
|
{
|
||||||
|
opcode: 'setPenShadeToNumber',
|
||||||
|
blockType: BlockType.COMMAND,
|
||||||
|
text: 'set pen shade to [SHADE]',
|
||||||
|
arguments: {
|
||||||
|
SHADE: {
|
||||||
|
type: ArgumentType.NUMBER,
|
||||||
|
defaultValue: 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
opcode: 'changePenShadeBy',
|
||||||
|
blockType: BlockType.COMMAND,
|
||||||
|
text: 'change pen shade by [SHADE]',
|
||||||
|
arguments: {
|
||||||
|
SHADE: {
|
||||||
|
type: ArgumentType.NUMBER,
|
||||||
|
defaultValue: 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
opcode: 'setPenHueToNumber',
|
||||||
|
blockType: BlockType.COMMAND,
|
||||||
|
text: 'set pen hue to [HUE]',
|
||||||
|
arguments: {
|
||||||
|
HUE: {
|
||||||
|
type: ArgumentType.NUMBER,
|
||||||
|
defaultValue: 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
opcode: 'changePenHueBy',
|
||||||
|
blockType: BlockType.COMMAND,
|
||||||
|
text: 'change pen hue by [HUE]',
|
||||||
|
arguments: {
|
||||||
|
HUE: {
|
||||||
|
type: ArgumentType.NUMBER,
|
||||||
|
defaultValue: 1
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
menus: {
|
menus: {
|
||||||
|
@ -402,6 +448,10 @@ class Scratch3PenBlocks {
|
||||||
penState.saturation = hsv.s * 100;
|
penState.saturation = hsv.s * 100;
|
||||||
penState.brightness = hsv.v * 100;
|
penState.brightness = hsv.v * 100;
|
||||||
penState.transparency = 0;
|
penState.transparency = 0;
|
||||||
|
|
||||||
|
// Set the legacy "shade" value the same way scratch 2 did.
|
||||||
|
penState._shade = penState.brightness / 2;
|
||||||
|
|
||||||
this._updatePenColor(penState);
|
this._updatePenColor(penState);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -498,6 +548,85 @@ class Scratch3PenBlocks {
|
||||||
const penAttributes = this._getPenState(util.target).penAttributes;
|
const penAttributes = this._getPenState(util.target).penAttributes;
|
||||||
penAttributes.diameter = this._clampPenSize(Cast.toNumber(args.SIZE));
|
penAttributes.diameter = this._clampPenSize(Cast.toNumber(args.SIZE));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* LEGACY OPCODES */
|
||||||
|
/**
|
||||||
|
* Scratch 2 "hue" param is equivelant to twice the new "color" param.
|
||||||
|
* @param {object} args - the block arguments.
|
||||||
|
* @property {number} HUE - the amount to set the hue to.
|
||||||
|
* @param {object} util - utility object provided by the runtime.
|
||||||
|
*/
|
||||||
|
setPenHueToNumber (args, util) {
|
||||||
|
const penState = this._getPenState(util.target);
|
||||||
|
const hueValue = Cast.toNumber(args.HUE);
|
||||||
|
const colorValue = hueValue / 2;
|
||||||
|
this._setOrChangeColorParam(ColorParam.COLOR, colorValue, penState, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scratch 2 "hue" param is equivelant to twice the new "color" param.
|
||||||
|
* @param {object} args - the block arguments.
|
||||||
|
* @property {number} HUE - the amount of desired hue change.
|
||||||
|
* @param {object} util - utility object provided by the runtime.
|
||||||
|
*/
|
||||||
|
changePenHueBy (args, util) {
|
||||||
|
const penState = this._getPenState(util.target);
|
||||||
|
const hueChange = Cast.toNumber(args.HUE);
|
||||||
|
const colorChange = hueChange / 2;
|
||||||
|
this._setOrChangeColorParam(ColorParam.COLOR, colorChange, penState, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Use legacy "set shade" code to calculate RGB value for shade,
|
||||||
|
* then convert back to HSV and store those components.
|
||||||
|
* It is important to also track the given shade in penState._shade
|
||||||
|
* because it cannot be accurately backed out of the new HSV later.
|
||||||
|
* @param {object} args - the block arguments.
|
||||||
|
* @property {number} SHADE - the amount to set the shade to.
|
||||||
|
* @param {object} util - utility object provided by the runtime.
|
||||||
|
*/
|
||||||
|
setPenShadeToNumber (args, util) {
|
||||||
|
const penState = this._getPenState(util.target);
|
||||||
|
let newShade = Cast.toNumber(args.SHADE);
|
||||||
|
|
||||||
|
// Wrap clamp the new shade value the way scratch 2 did.
|
||||||
|
newShade = newShade % 200;
|
||||||
|
if (newShade < 0) newShade += 200;
|
||||||
|
|
||||||
|
// Create the new color in RGB using the scratch 2 "shade" model
|
||||||
|
let rgb = Color.hsvToRgb({h: penState.color * 360 / 100, s: 1, v: 1});
|
||||||
|
const shade = (newShade > 100) ? 200 - newShade : newShade;
|
||||||
|
if (shade < 50) {
|
||||||
|
rgb = Color.mixRgb(Color.RGB_BLACK, rgb, (10 + shade) / 60);
|
||||||
|
} else {
|
||||||
|
rgb = Color.mixRgb(rgb, Color.RGB_WHITE, (shade - 50) / 60);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the pen state according to new color
|
||||||
|
const hsv = Color.rgbToHsv(rgb);
|
||||||
|
penState.color = 100 * hsv.h / 360;
|
||||||
|
penState.saturation = 100 * hsv.s;
|
||||||
|
penState.brightness = 100 * hsv.v;
|
||||||
|
|
||||||
|
// And store the shade that was used to compute this new color for later use.
|
||||||
|
penState._shade = newShade;
|
||||||
|
|
||||||
|
this._updatePenColor(penState);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Because "shade" cannot be backed out of hsv consistently, use the previously
|
||||||
|
* stored penState._shade to make the shade change.
|
||||||
|
* @param {object} args - the block arguments.
|
||||||
|
* @property {number} SHADE - the amount of desired shade change.
|
||||||
|
* @param {object} util - utility object provided by the runtime.
|
||||||
|
*/
|
||||||
|
changePenShadeBy (args, util) {
|
||||||
|
const penState = this._getPenState(util.target);
|
||||||
|
const shadeChange = Cast.toNumber(args.SHADE);
|
||||||
|
this.setPenShadeToNumber({SHADE: penState._shade + shadeChange}, util);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
module.exports = Scratch3PenBlocks;
|
module.exports = Scratch3PenBlocks;
|
||||||
|
|
|
@ -535,7 +535,7 @@ const specMap = {
|
||||||
{
|
{
|
||||||
type: 'input',
|
type: 'input',
|
||||||
inputOp: 'math_number',
|
inputOp: 'math_number',
|
||||||
inputName: 'COLOR'
|
inputName: 'HUE'
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
@ -545,7 +545,7 @@ const specMap = {
|
||||||
{
|
{
|
||||||
type: 'input',
|
type: 'input',
|
||||||
inputOp: 'math_number',
|
inputOp: 'math_number',
|
||||||
inputName: 'COLOR'
|
inputName: 'HUE'
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
|
Loading…
Reference in a new issue