Use targetWasCreated event to clone pen state

Remove explicit cloning of `_customState` in favor of smarter,
state-specific cloning.
This commit is contained in:
Christopher Willis-Ford 2017-06-16 14:22:51 -07:00
parent 04871e24d6
commit 06d5994a32
4 changed files with 43 additions and 1 deletions

View file

@ -40,7 +40,10 @@ class Scratch3PenBlocks {
*/
this._penSkinId = -1;
this._onTargetCreated = this._onTargetCreated.bind(this);
this._onTargetMoved = this._onTargetMoved.bind(this);
runtime.on('targetWasCreated', this._onTargetCreated);
}
/**
@ -129,6 +132,25 @@ class Scratch3PenBlocks {
return penState;
}
/**
* When a pen-using Target is cloned, clone the pen state.
* @param {Target} newTarget - the newly created target.
* @param {Target} [sourceTarget] - the target used as a source for the new clone, if any.
* @listens Runtime#event:targetWasCreated
* @private
*/
_onTargetCreated (newTarget, sourceTarget) {
if (sourceTarget) {
const penState = sourceTarget.getCustomState(Scratch3PenBlocks.STATE_KEY);
if (penState) {
newTarget.setCustomState(Scratch3PenBlocks.STATE_KEY, Clone.simple(penState));
if (penState.penDown) {
newTarget.addListener(RenderedTarget.EVENT_TARGET_MOVED, this._onTargetMoved);
}
}
}
}
/**
* Handle a target which has moved. This only fires when the pen is down.
* @param {RenderedTarget} target - the target which has moved.

View file

@ -968,6 +968,16 @@ class Runtime extends EventEmitter {
return this._cloneCounter < Runtime.MAX_CLONES;
}
/**
* Report that a new target has been created, possibly by cloning an existing target.
* @param {Target} newTarget - the newly created target.
* @param {Target} [sourceTarget] - the target used as a source for the new clone, if any.
* @fires Runtime#targetWasCreated
*/
fireTargetWasCreated (newTarget, sourceTarget) {
this.emit('targetWasCreated', newTarget, sourceTarget);
}
/**
* Get a target representing the Scratch stage, if one exists.
* @return {?Target} The target, if found.
@ -1014,4 +1024,12 @@ class Runtime extends EventEmitter {
}
}
/**
* Event fired after a new target has been created, possibly by cloning an existing target.
*
* @event Runtime#targetWasCreated
* @param {Target} newTarget - the newly created target.
* @param {Target} [sourceTarget] - the target used as a source for the new clone, if any.
*/
module.exports = Runtime;

View file

@ -732,7 +732,6 @@ class RenderedTarget extends Target {
newClone.effects = JSON.parse(JSON.stringify(this.effects));
newClone.variables = JSON.parse(JSON.stringify(this.variables));
newClone.lists = JSON.parse(JSON.stringify(this.lists));
newClone._customState = JSON.parse(JSON.stringify(this._customState));
newClone.initDrawable();
newClone.updateAllDrawableProperties();
// Place behind the current target.

View file

@ -55,6 +55,9 @@ class Sprite {
this.clones.push(newClone);
if (newClone.isOriginal) {
newClone.initDrawable();
this.runtime.fireTargetWasCreated(newClone);
} else {
this.runtime.fireTargetWasCreated(newClone, this.clones[0]);
}
return newClone;
}