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Merge pull request #1280 from paulkaplan/fix-bubble-state
Fix a few say bubble issues
This commit is contained in:
commit
06573f4624
1 changed files with 9 additions and 1 deletions
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@ -107,6 +107,8 @@ class Scratch3LooksBlocks {
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*/
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*/
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_onResetBubbles () {
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_onResetBubbles () {
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for (let n = 0; n < this.runtime.targets.length; n++) {
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for (let n = 0; n < this.runtime.targets.length; n++) {
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const bubbleState = this._getBubbleState(this.runtime.targets[n]);
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bubbleState.text = '';
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this._onTargetWillExit(this.runtime.targets[n]);
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this._onTargetWillExit(this.runtime.targets[n]);
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}
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}
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clearTimeout(this._bubbleTimeout);
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clearTimeout(this._bubbleTimeout);
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@ -198,7 +200,13 @@ class Scratch3LooksBlocks {
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// TODO is there a way to figure out before rendering whether to default left or right?
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// TODO is there a way to figure out before rendering whether to default left or right?
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const targetBounds = target.getBounds();
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const targetBounds = target.getBounds();
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const stageBounds = this.runtime.getTargetForStage().getBounds();
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const stageSize = this.runtime.renderer.getNativeSize();
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const stageBounds = {
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left: -stageSize[0] / 2,
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right: stageSize[0] / 2,
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top: stageSize[1] / 2,
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bottom: -stageSize[1] / 2
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};
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if (targetBounds.right + 170 > stageBounds.right) {
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if (targetBounds.right + 170 > stageBounds.right) {
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bubbleState.onSpriteRight = false;
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bubbleState.onSpriteRight = false;
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}
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}
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