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Do not delete bitmap resolution property when vector is edited because there are other things that still rely on it.
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1 changed files with 1 additions and 2 deletions
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@ -614,7 +614,7 @@ class VirtualMachine extends EventEmitter {
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canvas.height = bitmap.height;
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canvas.height = bitmap.height;
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const context = canvas.getContext('2d');
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const context = canvas.getContext('2d');
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context.putImageData(bitmap, 0, 0);
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context.putImageData(bitmap, 0, 0);
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// Divide by resolution because the renderer's definition of the rotation center
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// Divide by resolution because the renderer's definition of the rotation center
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// is the rotation center divided by the bitmap resolution
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// is the rotation center divided by the bitmap resolution
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this.runtime.renderer.updateBitmapSkin(
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this.runtime.renderer.updateBitmapSkin(
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@ -669,7 +669,6 @@ class VirtualMachine extends EventEmitter {
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// so the dataFormat should be 'svg'
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// so the dataFormat should be 'svg'
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costume.dataFormat = storage.DataFormat.SVG;
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costume.dataFormat = storage.DataFormat.SVG;
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costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
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costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
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delete costume.bitmapResolution;
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this.emitTargetsUpdate();
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this.emitTargetsUpdate();
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}
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}
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