Do not delete bitmap resolution property when vector is edited because there are other things that still rely on it.

This commit is contained in:
Karishma Chadha 2018-05-04 13:37:07 -04:00
parent d5c91c3b41
commit 0156dd139d

View file

@ -614,7 +614,7 @@ class VirtualMachine extends EventEmitter {
canvas.height = bitmap.height; canvas.height = bitmap.height;
const context = canvas.getContext('2d'); const context = canvas.getContext('2d');
context.putImageData(bitmap, 0, 0); context.putImageData(bitmap, 0, 0);
// Divide by resolution because the renderer's definition of the rotation center // Divide by resolution because the renderer's definition of the rotation center
// is the rotation center divided by the bitmap resolution // is the rotation center divided by the bitmap resolution
this.runtime.renderer.updateBitmapSkin( this.runtime.renderer.updateBitmapSkin(
@ -669,7 +669,6 @@ class VirtualMachine extends EventEmitter {
// so the dataFormat should be 'svg' // so the dataFormat should be 'svg'
costume.dataFormat = storage.DataFormat.SVG; costume.dataFormat = storage.DataFormat.SVG;
costume.md5 = `${costume.assetId}.${costume.dataFormat}`; costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
delete costume.bitmapResolution;
this.emitTargetsUpdate(); this.emitTargetsUpdate();
} }